ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SeaSerpent.cs

76 lines
2.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Seaserpant")]
[SerializationGenerator(0, false)]
public partial class SeaSerpent : BaseCreature
{
[Constructible]
public SeaSerpent() : base(AIType.AI_Mage)
{
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random(0x530, 9);
SetStr(168, 225);
SetDex(58, 85);
SetInt(53, 95);
SetHits(110, 127);
SetDamage(7, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 15, 20);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 6000;
Karma = -6000;
VirtualArmor = 30;
CanSwim = true;
CantWalk = true;
if (Utility.RandomBool())
{
PackItem(new SulfurousAsh(4));
}
else
{
PackItem(new BlackPearl(4));
}
PackItem(new RawFishSteak());
// PackItem( new SpecialFishingNet() );
}
public override string CorpseName => "a sea serpents corpse";
public override string DefaultName => "a sea serpent";
public override int TreasureMapLevel => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Horned;
public override int Scales => 8;
public override ScaleType ScaleType => ScaleType.Blue;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}