ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Harpy.cs

64 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Harpy : BaseCreature
{
[Constructible]
public Harpy() : base(AIType.AI_Melee)
{
Body = 30;
BaseSoundID = 402;
SetStr(96, 120);
SetDex(86, 110);
SetInt(51, 75);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 90.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public override string CorpseName => "a harpy corpse";
public override string DefaultName => "a harpy";
public override bool CanRummageCorpses => true;
public override int Meat => 4;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 50;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override int GetAttackSound() => 916;
public override int GetAngerSound() => 916;
public override int GetDeathSound() => 917;
public override int GetHurtSound() => 919;
public override int GetIdleSound() => 918;
}
}