### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
163 lines
5.1 KiB
C#
163 lines
5.1 KiB
C#
using ModernUO.Serialization;
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using Server.Collections;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Yamadon")]
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[SerializationGenerator(0, false)]
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public partial class Yamandon : BaseCreature
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{
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[Constructible]
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public Yamandon() : base(AIType.AI_Melee)
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{
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Body = 249;
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SetStr(786, 930);
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SetDex(251, 365);
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SetInt(101, 115);
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SetHits(1601, 1800);
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SetDamage(19, 35);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 10);
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SetResistance(ResistanceType.Physical, 65, 85);
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SetResistance(ResistanceType.Fire, 70, 90);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 115.1, 130.0);
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SetSkill(SkillName.MagicResist, 117.6, 132.5);
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SetSkill(SkillName.Poisoning, 120.1, 140.0);
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SetSkill(SkillName.Tactics, 117.1, 132.0);
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SetSkill(SkillName.Wrestling, 112.6, 132.5);
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Fame = 22000;
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Karma = -22000;
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if (Utility.RandomDouble() < .50)
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{
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PackItem(Seed.RandomBonsaiSeed());
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}
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PackItem(new Eggs(2));
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}
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public override string CorpseName => "a yamandon corpse";
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public override string DefaultName => "a yamandon";
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public override bool ReacquireOnMovement => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
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public override int TreasureMapLevel => 5;
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public override int Hides => 20;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich);
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 6);
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}
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public override void OnDamagedBySpell(Mobile attacker, int damage)
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{
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base.OnDamagedBySpell(attacker, damage);
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DoCounter(attacker);
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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DoCounter(attacker);
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}
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private void DoCounter(Mobile attacker)
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{
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if (Map == null)
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{
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return;
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}
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if (attacker is BaseCreature creature && creature.BardProvoked)
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{
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return;
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}
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if (Utility.RandomDouble() < 0.2)
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{
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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if (attacker is BaseCreature baseCreature)
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{
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var m = baseCreature.GetMaster();
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if (m != null)
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{
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target = m;
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}
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}
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if (target?.InRange(this, 18) != true)
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{
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target = attacker;
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}
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Animate(10, 4, 1, true, false, 0);
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in target.GetMobilesInRange<Mobile>(8))
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{
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if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
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{
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continue;
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}
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if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team))
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{
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continue;
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}
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queue.Enqueue(m);
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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DoHarmful(m);
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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}
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}
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public override int GetAttackSound() => 1260;
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public override int GetAngerSound() => 1262;
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public override int GetDeathSound() => 1259;
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public override int GetHurtSound() => 1263;
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public override int GetIdleSound() => 1261;
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}
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}
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