92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using ModernUO.Serialization;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[SerializationGenerator(0, false)]
|
|
public partial class SummonedAirElemental : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public SummonedAirElemental() : base(AIType.AI_Mage)
|
|
{
|
|
Body = 13;
|
|
Hue = 0x4001;
|
|
BaseSoundID = 655;
|
|
|
|
if (Core.AOS)
|
|
{
|
|
SetStr(200);
|
|
SetDex(200);
|
|
SetInt(100);
|
|
|
|
SetHits(150);
|
|
SetStam(50);
|
|
|
|
SetDamage(6, 9);
|
|
|
|
SetDamageType(ResistanceType.Physical, 50);
|
|
SetDamageType(ResistanceType.Energy, 50);
|
|
|
|
SetResistance(ResistanceType.Physical, 40, 50);
|
|
SetResistance(ResistanceType.Fire, 30, 40);
|
|
SetResistance(ResistanceType.Cold, 35, 45);
|
|
SetResistance(ResistanceType.Poison, 50, 60);
|
|
SetResistance(ResistanceType.Energy, 70, 80);
|
|
|
|
SetSkill(SkillName.Meditation, 90.0);
|
|
SetSkill(SkillName.EvalInt, 70.0);
|
|
SetSkill(SkillName.Magery, 70.0);
|
|
SetSkill(SkillName.MagicResist, 60.0);
|
|
SetSkill(SkillName.Tactics, 100.0);
|
|
SetSkill(SkillName.Wrestling, 80.0);
|
|
}
|
|
else
|
|
{
|
|
SetStr(126, 155);
|
|
SetDex(166, 185);
|
|
SetInt(101, 125);
|
|
|
|
SetHits(76, 93);
|
|
|
|
SetDamage(8, 10);
|
|
|
|
SetDamageType(ResistanceType.Physical, 20);
|
|
SetDamageType(ResistanceType.Cold, 40);
|
|
SetDamageType(ResistanceType.Energy, 40);
|
|
|
|
SetResistance(ResistanceType.Physical, 35, 45);
|
|
SetResistance(ResistanceType.Fire, 15, 25);
|
|
SetResistance(ResistanceType.Cold, 10, 20);
|
|
SetResistance(ResistanceType.Poison, 10, 20);
|
|
SetResistance(ResistanceType.Energy, 25, 35);
|
|
|
|
SetSkill(SkillName.EvalInt, 60.1, 75.0);
|
|
SetSkill(SkillName.Magery, 60.1, 75.0);
|
|
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
|
SetSkill(SkillName.Tactics, 60.1, 80.0);
|
|
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
|
}
|
|
|
|
VirtualArmor = 40;
|
|
ControlSlots = 2;
|
|
}
|
|
|
|
public override bool DeleteCorpseOnDeath => Summoned;
|
|
|
|
public override string CorpseName => "an air elemental corpse";
|
|
public override string DefaultName => "an air elemental";
|
|
|
|
public override bool BleedImmune => true;
|
|
|
|
public override double DispelDifficulty => 117.5;
|
|
public override double DispelFocus => 45.0;
|
|
|
|
[AfterDeserialization]
|
|
private void AfterDeserialization()
|
|
{
|
|
if (BaseSoundID == 263)
|
|
{
|
|
BaseSoundID = 655;
|
|
}
|
|
}
|
|
}
|
|
}
|