ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedAirElemental.cs

92 lines
2.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SummonedAirElemental : BaseCreature
{
[Constructible]
public SummonedAirElemental() : base(AIType.AI_Mage)
{
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
if (Core.AOS)
{
SetStr(200);
SetDex(200);
SetInt(100);
SetHits(150);
SetStam(50);
SetDamage(6, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.Meditation, 90.0);
SetSkill(SkillName.EvalInt, 70.0);
SetSkill(SkillName.Magery, 70.0);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
}
else
{
SetStr(126, 155);
SetDex(166, 185);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
}
VirtualArmor = 40;
ControlSlots = 2;
}
public override bool DeleteCorpseOnDeath => Summoned;
public override string CorpseName => "an air elemental corpse";
public override string DefaultName => "an air elemental";
public override bool BleedImmune => true;
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
[AfterDeserialization]
private void AfterDeserialization()
{
if (BaseSoundID == 263)
{
BaseSoundID = 655;
}
}
}
}