ModernUO/Projects/UOContent/Mobiles/Townfolk/HarborMaster.cs

52 lines
1.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class HarborMaster : BaseCreature
{
[Constructible]
public HarborMaster() : base(AIType.AI_Animal, FightMode.None)
{
InitStats(31, 41, 51);
SetSkill(SkillName.Mining, 36, 68);
SetSpeed(0.2, 0.4);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Blessed = true;
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
Title = "the Harbor Mistress";
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
Title = "the Harbor Master";
}
AddItem(new Shirt(Utility.RandomDyedHue()));
AddItem(new Boots());
AddItem(new LongPants(Utility.RandomNeutralHue()));
AddItem(new QuarterStaff());
Utility.AssignRandomHair(this);
var pack = new Backpack
{
Movable = false
};
pack.DropItem(new Gold(250, 300));
AddItem(pack);
}
public override bool CanTeach => false;
public override bool ClickTitle => false;
}