> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
270 lines
7.7 KiB
C#
270 lines
7.7 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Multis;
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[SerializationGenerator(0, false)]
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public partial class HouseSign : Item
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{
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[SerializableField(0, setter: "private")]
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private BaseHouse _owner;
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[SerializableField(1, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Mobile _originalOwner;
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public HouseSign(BaseHouse owner) : base(0xBD2)
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{
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Owner = owner;
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OriginalOwner = Owner.Owner;
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Movable = false;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RestrictDecay
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{
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get => Owner?.RestrictDecay == true;
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set
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{
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if (Owner != null)
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{
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Owner.RestrictDecay = value;
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}
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}
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}
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public int LabelNumber => 1061638; // A House Sign
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public bool GettingProperties { get; private set; }
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public string GetName() => Name ?? "An Unnamed House";
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (Owner?.Deleted == false)
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{
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Owner.Delete();
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1061639, GetName().FixHtml()); // Name: ~1_NAME~
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list.Add(1061640, Owner?.Owner?.Name ?? "nobody"); // Owner: ~1_OWNER~
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if (Owner != null)
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{
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list.Add(Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home
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GettingProperties = true;
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var level = Owner.DecayLevel;
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GettingProperties = false;
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if (level == DecayLevel.DemolitionPending)
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{
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list.Add(1062497); // Demolition Pending
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}
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else if (level != DecayLevel.Ageless)
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{
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if (level == DecayLevel.Collapsed)
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{
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level = DecayLevel.IDOC;
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}
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list.AddLocalized(1062028, 1043009 + (int)level); // Condition: This structure is ...
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}
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (BaseHouse.DecayEnabled && Owner != null && Owner.DecayPeriod != TimeSpan.Zero)
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{
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var message = Owner.DecayLevel switch
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{
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DecayLevel.Ageless => "ageless",
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DecayLevel.Fairly => "fairly worn",
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DecayLevel.Greatly => "greatly worn",
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DecayLevel.LikeNew => "like new",
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DecayLevel.Slightly => "slightly worn",
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DecayLevel.Somewhat => "somewhat worn",
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_ => "in danger of collapsing"
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};
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LabelTo(from, $"This house is {message}.");
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}
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base.OnSingleClick(from);
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}
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public void ShowSign(Mobile m)
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{
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if (Owner == null)
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{
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return;
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}
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if (Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster)
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{
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if (Core.ML && Owner.IsOwner(m) || !Core.ML)
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{
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Owner.RefreshDecay();
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}
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if (!Core.AOS)
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{
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m.SendLocalizedMessage(501293); // Welcome back to the house, friend!
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}
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}
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if (Owner.IsAosRules)
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{
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m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, Owner));
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}
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else
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{
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m.SendGump(new HouseGump(m, Owner));
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}
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}
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public void ClaimGump_Callback(Mobile from, bool okay)
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{
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if (okay && Owner != null && Owner.Owner == null && Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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var canClaim = Owner.CoOwners?.Count > 0 && Owner.IsCoOwner(from) || Owner.IsFriend(from);
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if (canClaim && !BaseHouse.HasAccountHouse(from))
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{
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Owner.Owner = from;
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Owner.LastTraded = Core.Now;
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}
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}
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ShowSign(from);
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (Owner == null)
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{
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return;
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}
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if (m.AccessLevel < AccessLevel.GameMaster && Owner.Owner == null &&
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Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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var canClaim = Owner.IsCoOwner(m) || Owner.IsFriend(m);
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if (canClaim && !BaseHouse.HasAccountHouse(m))
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{
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m.SendGump(
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new ClaimHouseWarningGump(okay => ClaimGump_Callback(m, okay))
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);
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}
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}
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ShowSign(m);
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}
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private class ClaimHouseWarningGump : StaticWarningGump<ClaimHouseWarningGump>
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{
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public override int Header => 501036; // Claim house
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public override int HeaderColor => 0x7F00;
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/*
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* You do not currently own any house on any shard with this account, and this house currently does not have an owner.
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* If you wish, you may choose to claim this house and become its rightful owner.
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* If you do this, it will become your Primary house and automatically refresh.
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* If you claim this house, you will be unable to place another house or have another house transferred to you for the next 7 days.
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* Do you wish to claim this house?
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*/
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public override int StaticLocalizedContent => 1049719;
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public override int Width => 420;
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public override int Height => 280;
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public ClaimHouseWarningGump(Action<bool> callback) : base(callback)
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{
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}
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (!BaseHouse.NewVendorSystem || !from.Alive || Owner?.IsAosRules != true)
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{
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return;
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}
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if (Owner.AreThereAvailableVendorsFor(from))
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{
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list.Add(new VendorsEntry());
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}
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if (Owner.VendorInventories.Count > 0)
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{
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list.Add(new ReclaimVendorInventoryEntry());
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}
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}
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private class VendorsEntry : ContextMenuEntry
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{
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public VendorsEntry() : base(6211, 5)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (!from.CheckAlive() || target is not HouseSign sign || sign.Deleted || sign.Owner?.AreThereAvailableVendorsFor(from) != true)
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{
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return;
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}
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if (from.Map != sign.Map)
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{
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// You must be within five paces of the house sign to use this option.
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from.SendLocalizedMessage(1062429);
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}
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else
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{
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from.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Vendors, from, sign.Owner));
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}
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}
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}
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private class ReclaimVendorInventoryEntry : ContextMenuEntry
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{
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public ReclaimVendorInventoryEntry() : base(6213, 5)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (!from.CheckAlive() || target is not HouseSign sign || sign.Deleted || sign.Owner == null ||
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sign.Owner.VendorInventories.Count == 0)
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{
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return;
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}
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if (from.Map != sign.Map)
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{
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// You must be within five paces of the house sign to use this option.
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from.SendLocalizedMessage(1062429);
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}
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else
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{
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from.SendGump(new VendorInventoryGump(sign.Owner, from));
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}
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}
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}
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}
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