ModernUO/Projects/UOContent/Spells/Base/MagerySpell.cs
2022-10-10 13:30:41 -07:00

116 lines
3.9 KiB
C#

using System;
using Server.Items;
namespace Server.Spells
{
public abstract class MagerySpell : Spell
{
private static readonly int[] _manaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
/*
* Starts at Circle -2 to account for scrolls
* Mana requirements formula: (14 * (circle - 1)) + 2 = 50% probability
* Add or subtract 20 for max or min limits
*/
private static readonly double[] _requiredSkill = Core.ML ?
new[] { -46.0, -32.0, -18.0, -4.0, 10.0, 24.0, 38.0, 52.0, 66.0, 80.0 } :
new[] { -50.0, -30.0, 0.0, 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0 };
public MagerySpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
{
}
public abstract SpellCircle Circle { get; }
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
public override bool ConsumeReagents() =>
base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
public override void GetCastSkills(out double min, out double max)
{
// Original RunUO algorithm for required skill
// const double chanceOffset = 20.0
// const double chanceLength = 100.0 / 7.0
// var avg = chanceLength * circle;
// min = avg - chanceOffset;
// max = avg + chanceOffset;
// Correct algorithm according to OSI for UOR/UOML
// TODO: Verify this algorithm on OSI for latest expansion.
min = _requiredSkill[(int)(Scroll == null ? Circle + 2 : Circle)];
max = min + 40;
}
public override int GetMana() => Scroll is BaseWand ? 0 : _manaTable[(int)Circle];
public override double GetResistSkill(Mobile m)
{
var circle = (int)Circle;
var maxSkill = 1 + circle * 10 + (1 + circle / 6) * 25;
if (m.Skills.MagicResist.Value < maxSkill)
{
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
}
return m.Skills.MagicResist.Value;
}
public virtual bool CheckResisted(Mobile target)
{
var n = GetResistPercent(target) / 100.0;
if (n <= 0.0)
{
return false;
}
if (n >= 1.0)
{
return true;
}
// Even though this calculation matches AOS+, we don't combine with GetResistSkills because of an assumption
// about how it is used.
var circle = (int)Circle;
var maxSkill = (1 + circle) * 10 + (1 + circle / 6) * 25;
if (target.Skills.MagicResist.Value < maxSkill)
{
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
}
return n >= Utility.RandomDouble();
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
var magicResist = target.Skills.MagicResist.Value;
var firstPercent = magicResist / 5.0;
var secondPercent = magicResist -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
// Seems should be about half of what stratics says.
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0;
}
public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
public override TimeSpan GetCastDelay()
{
if (!Core.ML && Scroll is BaseWand)
{
return TimeSpan.Zero;
}
if (!Core.AOS)
{
return TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
}
return base.GetCastDelay();
}
}
}