ModernUO/Projects/UOContent/Spells/Base/SpellInfo.cs
2020-09-13 21:49:46 -07:00

109 lines
2.5 KiB
C#

using System;
namespace Server.Spells
{
public class SpellInfo
{
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
{
}
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(
name,
mantra,
16,
0,
0,
allowTown,
regs
)
{
}
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(
name,
mantra,
action,
0,
0,
true,
regs
)
{
}
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(
name,
mantra,
action,
0,
0,
allowTown,
regs
)
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(
name,
mantra,
action,
handEffect,
handEffect,
true,
regs
)
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
name,
mantra,
action,
handEffect,
handEffect,
allowTown,
regs
)
{
}
public SpellInfo(
string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
params Type[] regs
)
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
Amounts = new int[regs.Length];
for (var i = 0; i < regs.Length; ++i)
{
Amounts[i] = 1;
}
}
public int Action { get; set; }
public bool AllowTown { get; set; }
public int[] Amounts { get; set; }
public string Mantra { get; set; }
public string Name { get; set; }
public Type[] Reagents { get; set; }
public int LeftHandEffect { get; set; }
public int RightHandEffect { get; set; }
}
}