ModernUO/Projects/UOContent/Misc/MapUO.cs
2020-08-27 18:30:38 -07:00

132 lines
4.1 KiB
C#

using System;
using Server.Engines.PartySystem;
using Server.Guilds;
using Server.Network;
namespace Server.Misc
{
public static class MapUO
{
public static void Initialize()
{
if (Settings.PartyTrack)
ProtocolExtensions.Register(0x00, true, OnPartyTrack);
if (Settings.GuildTrack)
ProtocolExtensions.Register(0x01, true, OnGuildTrack);
}
private static void OnPartyTrack(NetState state, PacketReader pvSrc)
{
var from = state.Mobile;
var party = Party.Get(from);
if (party != null)
{
var packet = new Packets.PartyTrack(from, party);
if (packet.Stream.Length > 8)
state.Send(packet);
}
}
private static void OnGuildTrack(NetState state, PacketReader pvSrc)
{
var from = state.Mobile;
if (from.Guild is Guild guild)
{
var locations = pvSrc.ReadByte() != 0;
var packet = new Packets.GuildTrack(from, guild, locations);
if (packet.Stream.Length > (locations ? 9 : 5))
state.Send(packet);
}
else
{
state.Send(new Packets.GuildTrack());
}
}
private static class Settings
{
public const bool PartyTrack = true;
public const bool GuildTrack = true;
public const bool GuildHitsPercent = true;
}
private static class Packets
{
public sealed class PartyTrack : ProtocolExtension
{
public PartyTrack(Mobile from, Party party) : base(0x01, (party.Members.Count - 1) * 9 + 4)
{
for (var i = 0; i < party.Members.Count; ++i)
{
var pmi = party.Members[i];
if (pmi == null || pmi.Mobile == from)
continue;
var mob = pmi.Mobile;
if (Utility.InUpdateRange(from, mob) && from.CanSee(mob))
continue;
Stream.Write(mob.Serial);
Stream.Write((short)mob.X);
Stream.Write((short)mob.Y);
Stream.Write((byte)(mob.Map?.MapID ?? 0));
}
Stream.Write(0);
}
}
public sealed class GuildTrack : ProtocolExtension
{
public GuildTrack() : base(0x02, 5)
{
Stream.Write((byte)0);
Stream.Write(0);
}
public GuildTrack(Mobile from, Guild guild, bool locations) : base(
0x02,
(guild.Members.Count - 1) * (locations ? 10 : 4) + 5
)
{
Stream.Write((byte)(locations ? 1 : 0));
for (var i = 0; i < guild.Members.Count; ++i)
{
var mob = guild.Members[i];
if (mob == null || mob == from || mob.NetState == null)
continue;
if (locations && Utility.InUpdateRange(from, mob) && from.CanSee(mob))
continue;
Stream.Write(mob.Serial);
if (locations)
{
Stream.Write((short)mob.X);
Stream.Write((short)mob.Y);
Stream.Write((byte)(mob.Map?.MapID ?? 0));
if (Settings.GuildHitsPercent && mob.Alive)
Stream.Write((byte)(mob.Hits / Math.Max(mob.HitsMax, 1.0) * 100));
else
Stream.Write((byte)0);
}
}
Stream.Write(0);
}
}
}
}
}