ModernUO/Projects/UOContent/Misc/Poison.cs
2020-08-27 18:30:38 -07:00

162 lines
5.5 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server
{
public class PoisonImpl : Poison
{
private readonly int m_Count;
// Timers
private readonly TimeSpan m_Delay;
private readonly TimeSpan m_Interval;
private readonly int m_Maximum;
private readonly int m_MessageInterval;
// Info
// Damage
private readonly int m_Minimum;
private readonly double m_Scalar;
public PoisonImpl(
string name, int level, int min, int max, double percent, double delay, double interval, int count,
int messageInterval
)
{
Name = name;
Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds(delay);
m_Interval = TimeSpan.FromSeconds(interval);
m_Count = count;
m_MessageInterval = messageInterval;
}
public override string Name { get; }
public override int Level { get; }
[CallPriority(10)]
public static void Configure()
{
if (Core.AOS)
{
Register(new PoisonImpl("Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4));
Register(new PoisonImpl("Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3));
Register(new PoisonImpl("Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2));
Register(new PoisonImpl("Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2));
Register(new PoisonImpl("Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2));
}
else
{
Register(new PoisonImpl("Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2));
Register(new PoisonImpl("Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2));
}
}
public static Poison IncreaseLevel(Poison oldPoison)
{
var newPoison = oldPoison == null ? null : GetPoison(oldPoison.Level + 1);
return newPoison ?? oldPoison;
}
public override Timer ConstructTimer(Mobile m) => new PoisonTimer(m, this);
public class PoisonTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly PoisonImpl m_Poison;
private int m_Index;
private int m_LastDamage;
public PoisonTimer(Mobile m, PoisonImpl p) : base(p.m_Delay, p.m_Interval)
{
From = m;
m_Mobile = m;
m_Poison = p;
}
public Mobile From { get; set; }
protected override void OnTick()
{
if (Core.AOS && m_Poison.Level < 4 &&
TransformationSpellHelper.UnderTransformation(m_Mobile, typeof(VampiricEmbraceSpell)) ||
m_Poison.Level < 3 && OrangePetals.UnderEffect(m_Mobile) ||
AnimalForm.UnderTransformation(m_Mobile, typeof(Unicorn)))
if (m_Mobile.CurePoison(m_Mobile))
{
m_Mobile.LocalOverheadMessage(
MessageType.Emote,
0x3F,
true,
"* You feel yourself resisting the effects of the poison *"
);
m_Mobile.NonlocalOverheadMessage(
MessageType.Emote,
0x3F,
true,
$"* {m_Mobile.Name} seems resistant to the poison *"
);
Stop();
return;
}
if (m_Index++ == m_Poison.m_Count)
{
m_Mobile.SendLocalizedMessage(502136); // The poison seems to have worn off.
m_Mobile.Poison = null;
Stop();
return;
}
int damage;
if (!Core.AOS && m_LastDamage != 0 && Utility.RandomBool())
{
damage = m_LastDamage;
}
else
{
damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
if (damage < m_Poison.m_Minimum)
damage = m_Poison.m_Minimum;
else if (damage > m_Poison.m_Maximum)
damage = m_Poison.m_Maximum;
m_LastDamage = damage;
}
From?.DoHarmful(m_Mobile, true);
if (m_Mobile is IHonorTarget honorTarget)
honorTarget.ReceivedHonorContext?.OnTargetPoisoned();
AOS.Damage(m_Mobile, From, damage, 0, 0, 0, 100, 0);
if (Utility.RandomDouble() >= 0.60
) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Mobile.RevealingAction();
if (m_Index % m_Poison.m_MessageInterval == 0)
m_Mobile.OnPoisoned(From, m_Poison, m_Poison);
}
}
}
}