66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using System;
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using Server.Network;
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namespace Server.Misc
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{
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public class ProtocolExtensions
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{
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private static readonly PacketHandler[] m_Handlers = new PacketHandler[0x100];
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public static void Initialize()
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{
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PacketHandlers.Register(0xF0, 0, false, DecodeBundledPacket);
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}
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public static void Register(int packetID, bool ingame, OnPacketReceive onReceive)
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{
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m_Handlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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public static PacketHandler GetHandler(int packetID)
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{
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if (packetID >= 0 && packetID < m_Handlers.Length)
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return m_Handlers[packetID];
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return null;
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}
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public static void DecodeBundledPacket(NetState state, PacketReader pvSrc)
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{
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int packetID = pvSrc.ReadByte();
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var ph = GetHandler(packetID);
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if (ph != null)
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{
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if (ph.Ingame && state.Mobile == null)
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{
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Console.WriteLine(
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"Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile",
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state,
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packetID
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);
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state.Dispose();
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive(state, pvSrc);
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}
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}
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}
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}
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public abstract class ProtocolExtension : Packet
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{
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public ProtocolExtension(int packetID, int capacity) : base(0xF0)
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{
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EnsureCapacity(4 + capacity);
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Stream.Write((byte)packetID);
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}
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}
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}
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