100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using Server.Mobiles;
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using Server.Regions;
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namespace Server.Engines.Doom
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{
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public class LampRoomRegion : BaseRegion
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{
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private LeverPuzzleController m_Controller;
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public LampRoomRegion(LeverPuzzleController controller)
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: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect)
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{
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m_Controller = controller;
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Register();
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}
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public static void Initialize()
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{
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EventSink.Login += OnLogin;
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}
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public static void OnLogin(LoginEventArgs e)
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{
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Mobile m = e.Mobile;
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Rectangle2D rect = LeverPuzzleController.lr_Rect;
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if (m.X >= rect.X && m.X <= rect.X + 10 && m.Y >= rect.Y && m.Y <= rect.Y + 10 && m.Map == Map.Internal)
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{
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Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
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kick.Start();
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}
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}
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public override void OnEnter(Mobile m)
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{
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if (m == null || m is WandererOfTheVoid)
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return;
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if (m.AccessLevel > AccessLevel.Player)
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return;
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if (m_Controller.Successful != null)
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{
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if (m is PlayerMobile)
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{
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if (m == m_Controller.Successful) return;
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}
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else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == m_Controller.Successful ||
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bc.Summoned))
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{
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return;
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}
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}
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Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
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kick.Start();
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}
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public override void OnExit(Mobile m)
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{
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if (m != null && m == m_Controller.Successful)
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m_Controller.RemoveSuccessful();
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}
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public override void OnDeath(Mobile m)
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{
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if (m?.Deleted != false || m is WandererOfTheVoid)
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return;
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Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
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kick.Start();
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}
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public override bool OnSkillUse(Mobile m, int Skill) /* just in case */ => m_Controller.Successful != null && (m.AccessLevel != AccessLevel.Player || m == m_Controller.Successful);
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}
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public class LeverPuzzleRegion : BaseRegion
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{
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public Mobile m_Occupant;
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public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc)
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: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1))
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{
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Register();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Occupant => m_Occupant?.Alive == true ? m_Occupant : null;
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public override void OnEnter(Mobile m)
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{
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if (m != null && m_Occupant == null && m is PlayerMobile && m.Alive)
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m_Occupant = m;
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}
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public override void OnExit(Mobile m)
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{
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if (m != null && m == m_Occupant)
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m_Occupant = null;
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}
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}
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}
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