ModernUO/Projects/Scripts/Engines/Ethics/Hero/Powers/Bless.cs
2019-11-11 08:46:11 -08:00

74 lines
No EOL
1.8 KiB
C#

using System;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless() =>
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Where do you wish to bless?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (!(obj is IPoint3D p))
return;
if (!CheckInvoke(from))
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop(ref p);
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
{
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
continue;
if (mob.GetStatMod("Holy Bless") != null)
continue;
if (!from.Mobile.CanBeBeneficial(mob, false))
continue;
from.Mobile.DoBeneficial(mob);
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
mob.PlaySound(0x1EA);
powerFunctioned = true;
}
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound(p, from.Mobile.Map, 0x299);
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}
}