ModernUO/Projects/Scripts/Engines/Factions/Items/Power Faction Items/UrnOfAscension.cs
2019-11-11 08:46:11 -08:00

69 lines
1.5 KiB
C#

using Server.Factions;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server
{
public sealed class UrnOfAscension : PowerFactionItem
{
public UrnOfAscension()
: base(9246)
{
}
public UrnOfAscension(Serial serial)
: base(serial)
{
}
public override string DefaultName => "urn of ascension";
public override bool Use(Mobile from)
{
Faction ourFaction = Faction.Find(from);
bool used = false;
foreach (Mobile mob in from.GetMobilesInRange(8))
if (mob.Player && !mob.Alive && from.InLOS(mob))
{
if (Faction.Find(mob) != ourFaction) continue;
BaseHouse house = BaseHouse.FindHouseAt(mob);
if (house?.IsFriend(from) != false || house.IsFriend(mob))
{
Faction.ClearSkillLoss(mob);
mob.SendGump(new ResurrectGump(mob, from));
used = true;
}
}
if (used)
{
from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The urn shatters as you invoke its power.");
from.PlaySound(64);
Effects.PlaySound(from.Location, from.Map, 1481);
}
return used;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}