ModernUO/Projects/Server/Gumps/GumpItem.cs
2019-11-11 08:46:11 -08:00

80 lines
2.2 KiB
C#

/***************************************************************************
* GumpItem.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItem : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
private static byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
private int m_Hue;
private int m_ItemID;
private int m_X, m_Y;
public GumpItem(int x, int y, int itemID, int hue = 0)
{
m_X = x;
m_Y = y;
m_ItemID = itemID;
m_Hue = hue;
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int ItemID
{
get => m_ItemID;
set => Delta(ref m_ItemID, value);
}
public int Hue
{
get => m_Hue;
set => Delta(ref m_Hue, value);
}
public override string Compile(NetState ns) =>
m_Hue == 0 ? $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}" :
$"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ItemID);
if (m_Hue != 0)
disp.AppendLayout(m_Hue);
}
}
}