ModernUO/Projects/UOContent/Engines/RegionDungeonTraps.cs

193 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
namespace Server.Engines.DungeonTraps
{
public enum TrapDamageType
{
Physical,
Magical
}
public abstract class BaseRegionTrap
{
public abstract string Name { get; }
public abstract TrapDamageType DamageType { get; }
public abstract int MinDamage { get; }
public abstract int MaxDamage { get; }
// The master method called when a region step roll succeeds
public virtual void Trigger(PlayerMobile pm)
{
// 1. Remove Trap Check (Absolute Disarm)
double removeTrap = pm.Skills[SkillName.RemoveTrap].Value;
if (removeTrap > 0 && removeTrap >= Utility.RandomDouble() * 100.0)
{
pm.SendMessage(0x35, $"You hear a click and instinctively jam the {Name} mechanism before it fires.");
pm.PlaySound(0x3A4); // Click sound
return;
}
// 2. Evasion Check: (Dex + Int) * 0.25
double evasionChance = (pm.Dex + pm.Int) * 0.25;
if (evasionChance >= Utility.RandomDouble() * 100.0)
{
pm.SendMessage(0x59, $"A {Name} triggers, but your quick reflexes allow you to dodge it!");
PlayTrapEffect(pm); // Trap goes off, but misses
return;
}
// 3. Mitigation Check (AR for Physical, Magic Resist for Magical)
PlayTrapEffect(pm);
bool mitigated = false;
if (DamageType == TrapDamageType.Physical)
{
// Using PhysicalResistance (or VirtualArmor for pre-AoS)
if (pm.PhysicalResistance >= Utility.RandomDouble() * 100.0)
{
mitigated = true;
}
}
else // Magical
{
if (pm.Skills[SkillName.MagicResist].Value >= Utility.RandomDouble() * 100.0)
{
mitigated = true;
}
}
// 4. Resolve Impact
if (mitigated)
{
pm.SendMessage(0x22, $"Your defenses absorb the {Name}, but your equipment takes a beating!");
DamageRandomArmor(pm);
}
else
{
pm.SendMessage(0x22, $"You are struck by a {Name}!");
ApplyDamage(pm);
}
}
protected virtual void DamageRandomArmor(PlayerMobile pm)
{
// Gather all equippable armor the player is wearing
List<BaseArmor> wornArmor = new List<BaseArmor>();
foreach (Item item in pm.Items)
{
if (item is BaseArmor armor && armor.HitPoints > 0)
{
wornArmor.Add(armor);
}
}
if (wornArmor.Count > 0)
{
// Pick a random piece of armor
BaseArmor hitArmor = wornArmor[Utility.Random(wornArmor.Count)];
// Calculate 5% to 10% of current hit points
int damage = Utility.RandomMinMax((int)(hitArmor.HitPoints * 0.05), (int)(hitArmor.HitPoints * 0.10));
// Ensure it does at least 1 damage, but doesn't drop below 0
damage = Math.Max(1, damage);
hitArmor.HitPoints = Math.Max(0, hitArmor.HitPoints - damage);
}
else
{
// If they are totally naked but magically mitigated it, they take a small stamina penalty instead
pm.Stam -= 10;
}
}
public abstract void PlayTrapEffect(PlayerMobile pm);
public virtual void ApplyDamage(PlayerMobile pm)
{
int damage = Utility.RandomMinMax(MinDamage, MaxDamage);
AOS.Damage(pm, damage, DamageType == TrapDamageType.Physical ? 100 : 0, DamageType == TrapDamageType.Physical ? 0 : 100, 0, 0, 0);
}
}
// ==========================================
// SPECIFIC TRAP DEFINITIONS
// ==========================================
public class TripwireTrap : BaseRegionTrap
{
public override string Name => "tripwire";
public override TrapDamageType DamageType => TrapDamageType.Physical;
public override int MinDamage => 15;
public override int MaxDamage => 30;
public override void PlayTrapEffect(PlayerMobile pm)
{
pm.PlaySound(0x3E4); // Snapping sound
Effects.SendLocationEffect(pm.Location, pm.Map, 0x373A, 10, 10); // Dust cloud
}
public override void ApplyDamage(PlayerMobile pm)
{
base.ApplyDamage(pm);
pm.Stam -= 15; // Tripwires knock the wind out of you
}
}
public class ExplosionTrap : BaseRegionTrap
{
public override string Name => "hidden explosive";
public override TrapDamageType DamageType => TrapDamageType.Physical;
public override int MinDamage => 20;
public override int MaxDamage => 40;
public override void PlayTrapEffect(PlayerMobile pm)
{
pm.PlaySound(0x207); // Explosion sound
Effects.SendLocationEffect(pm.Location, pm.Map, 0x36BD, 10, 10); // Big explosion visual
}
}
public class FlameTrap : BaseRegionTrap
{
public override string Name => "flame jet";
public override TrapDamageType DamageType => TrapDamageType.Magical;
public override int MinDamage => 20;
public override int MaxDamage => 40;
public override void PlayTrapEffect(PlayerMobile pm)
{
pm.PlaySound(0x226); // Fire sound
Effects.SendLocationParticles(EffectItem.Create(pm.Location, pm.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052); // Flame column
}
}
public class GasTrap : BaseRegionTrap
{
public override string Name => "poison gas cloud";
public override TrapDamageType DamageType => TrapDamageType.Magical;
public override int MinDamage => 5;
public override int MaxDamage => 10; // Low initial damage, but applies poison
public override void PlayTrapEffect(PlayerMobile pm)
{
pm.PlaySound(0x230); // Hissing gas sound
Effects.SendLocationEffect(pm.Location, pm.Map, 0x3728, 10, 10, 63); // Green smoke
}
public override void ApplyDamage(PlayerMobile pm)
{
base.ApplyDamage(pm);
// Gas traps apply a poison effect if the player takes damage
if (!pm.Poisoned)
{
pm.ApplyPoison(pm, Poison.Regular);
}
}
}
}