ModernUO/Scripts/Engines/Factions/Collections/FactionItemCollection.cs
2006-06-15 04:14:30 +00:00

199 lines
7.3 KiB
C#

//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.FactionItem.
/// </summary>
public class FactionItemCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionItemCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.FactionItem at a specific position in the FactionItemCollection.
/// </summary>
public Server.Factions.FactionItem this[int index]
{
get
{
return ((Server.Factions.FactionItem)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.FactionItem entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.FactionItem value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.FactionItem instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance to search for.</param>
/// <returns>True if the Server.Factions.FactionItem instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.FactionItem value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.FactionItem instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.FactionItem instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.FactionItem value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.FactionItem instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.FactionItem instance to remove.</param>
public void Remove(Server.Factions.FactionItem value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.FactionItem instance.
/// </summary>
/// <returns>An Server.Factions.FactionItem's enumerator.</returns>
public new FactionItemCollectionEnumerator GetEnumerator()
{
return new FactionItemCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.FactionItem instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.FactionItem instance to insert.</param>
public void Insert(int index, Server.Factions.FactionItem value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.FactionItem.
/// </summary>
public class FactionItemCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.FactionItem _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionItemCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionItemCollectionEnumerator(FactionItemCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.FactionItem object in the enumerated FactionItemCollection currently indexed by this instance.
/// </summary>
public Server.Factions.FactionItem Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}