ModernUO/Projects/Server/Network/NetState
Kamron Batman c502af274e
fix(core): Tightens the netstate connection (#490)
- [X] Tightens TCP Server rejection/limiting
- [X] Relaxes receive task erroring so it doesn't spam on debug
- [X] Fixes off-by-one with number of netstates connected
- [X] Moves NetState start() to after it is attached to the Instances list.

Notes:
- In debug mode you may get socket exceptions related to the RecvTask or SendTask attempting to send/receive from a dead/broken socket. This can happen naturally in situations where the client is having trouble maintaining the connection, or abruptly disconnects.
2021-02-08 13:33:36 -08:00
..
DumpNetStates.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
NetState.ClientVersion.cs fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429) 2021-01-25 21:06:46 -08:00
NetState.cs fix(core): Tightens the netstate connection (#490) 2021-02-08 13:33:36 -08:00
NetState.Fastwalk.cs Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
ProtocolChanges.cs Breaks out NetState (#275) 2020-10-17 20:56:40 -07:00