* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Spells.Ninjitsu;
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namespace Server.Items;
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/// <summary>
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/// Perfect for the foot-soldier, the Dismount special attack can unseat a mounted opponent.
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/// The fighter using this ability must be on his own two feet and not in the saddle of a steed
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/// (with one exception: players may use a lance to dismount other players while mounted).
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/// If it works, the target will be knocked off his own mount and will take some extra damage from the fall!
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/// </summary>
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public class Dismount : WeaponAbility
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{
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public static readonly TimeSpan RemountDelay = TimeSpan.FromSeconds(10.0);
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public override int BaseMana => 20;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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ClearCurrentAbility(attacker);
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if (defender is ChaosDragoon or ChaosDragoonElite)
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{
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return;
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}
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if (attacker.Mounted || attacker.Flying)
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{
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if (attacker.Weapon is not Lance || !defender.Mounted && !defender.Flying && defender.Weapon is not Lance)
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{
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attacker.SendLocalizedMessage(1061283); // You cannot perform that attack while mounted!
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return;
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}
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}
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var mount = defender.Mount;
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if (mount == null && !AnimalForm.UnderTransformation(defender))
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{
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attacker.SendLocalizedMessage(1060848); // This attack only works on mounted targets
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return;
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}
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if (Core.ML && attacker is LesserHiryu && Utility.RandomDouble() <= 0.8)
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{
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return; // Lesser Hiryu have an 80% chance of missing this attack
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}
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DoDismount(attacker, defender, TimeSpan.FromSeconds(10));
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if (!attacker.Mounted)
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{
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AOS.Damage(defender, attacker, Utility.RandomMinMax(15, 25), 100, 0, 0, 0, 0);
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}
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}
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public static void DoDismount(Mobile attacker, Mobile defender, TimeSpan delay, BlockMountType type = BlockMountType.Dazed)
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{
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attacker.SendLocalizedMessage(1060082); // The force of your attack has dislodged them from their mount!
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if (attacker.Mounted)
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{
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defender.SendLocalizedMessage(1062315); // You fall off your mount!
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}
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else
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{
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defender.SendLocalizedMessage(1060083); // You fall off of your mount and take damage!
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}
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defender.PlaySound(0x140);
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defender.FixedParticles(0x3728, 10, 15, 9955, EffectLayer.Waist);
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if (defender is PlayerMobile mobile)
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{
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if (AnimalForm.UnderTransformation(mobile))
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{
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mobile.SendLocalizedMessage(1114066, attacker.Name); // ~1_NAME~ knocked you out of animal form!
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}
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else if (defender.Flying)
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{
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defender.SendLocalizedMessage(1113590, attacker.Name); // You have been grounded by ~1_NAME~!
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}
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else if (mobile.Mounted)
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{
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mobile.SendLocalizedMessage(1040023); // You have been knocked off of your mount!
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}
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mobile.SetMountBlock(type, delay, true);
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}
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else
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{
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defender.Mount.Rider = null;
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}
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if (attacker is PlayerMobile playerMobile)
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{
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playerMobile.SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, true);
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}
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else if (Core.ML && attacker is BaseCreature { ControlMaster: PlayerMobile pm })
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{
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pm.SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, false);
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}
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}
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}
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