## Summary Phase #3b (final roadmap item), stacked on #2470. Compacts the index trailer from 20 to 8 bytes/chunk. Trammel: 19.2 MB → 17.9 MB. Roadmap total: 565 MB → 17.9 MB (−96.8%). ## Details - Trailer stores `{ u32 packedKey = (ChunkX << 16) | ChunkY, u32 recordLength }` per chunk, in record write order; the file offset is dropped and reconstructed by cumulative recordLength from HeaderSize. - No record reordering, no varint; fixed-stride, TryReadChunk unchanged. - Also simplifies the accumulated `.swb` code comments across the stack. - Format v8; v7 files rejected and re-baked once. ## Tests v8 multi-chunk round-trip (cumulative offset reconstruction) + the v6/v7 suite; full pathfinding suite green; Release build clean.
222 lines
9.6 KiB
C#
222 lines
9.6 KiB
C#
using System.Diagnostics;
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using System.IO;
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using Server.Engines.Pathing.Cache;
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namespace Server.Engines.Pathing;
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/// <summary>
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/// Admin commands for inspecting and operating the pathfinding step cache.
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/// [PathCacheStats — current resident-chunk count + hit/miss/eviction telemetry.
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/// [PathCacheClear — drop all cached chunks, close lazy readers, zero counters.
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/// [PathBake — walk a whole map building the full static cache, then save it.
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/// [PathCacheSave — persist resident chunks per map to Data/Pathfinding/<mapId>.swb.
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/// [PathCacheLoad — open those files as lazy backing stores. Also runs at startup.
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/// [PathRecord — toggle JSONL telemetry capture for replay / benchmark corpora.
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///
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/// The step cache works WITHOUT any .swb file — chunks build on demand as creatures path.
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/// A baked .swb is an optional optimization that removes first-pathfind-after-boot latency
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/// for shard owners who want it; <see cref="OnPathBake"/> is how you produce one.
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/// </summary>
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public static class PathCacheCommands
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{
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private static string PathFor(int mapId) =>
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Path.Combine(Core.BaseDirectory, "Data", "Pathfinding", $"{mapId}.swb");
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public static void Configure()
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{
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// Resident-chunk cap is shard-tunable. Default 8192 ≈ 40 MB; small shards may
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// want lower, large shards (or full-map bakes) may want higher. Setting is
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// written back to server.cfg on first boot for discoverability.
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StepCache.Instance.MaxResidentChunks = ServerConfiguration.GetOrUpdateSetting(
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"pathfinding.maxResidentChunks",
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8192
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);
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PathfindRecorder.Configure();
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CommandSystem.Register("PathCacheStats", AccessLevel.Administrator, OnPathCacheStats);
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CommandSystem.Register("PathCacheClear", AccessLevel.Administrator, OnPathCacheClear);
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CommandSystem.Register("PathBake", AccessLevel.Administrator, OnPathBake);
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CommandSystem.Register("PathCacheSave", AccessLevel.Administrator, OnPathCacheSave);
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CommandSystem.Register("PathCacheLoad", AccessLevel.Administrator, OnPathCacheLoad);
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CommandSystem.Register("PathRecord", AccessLevel.Administrator, OnPathRecord);
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AutoLoadAtStartup();
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}
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/// <summary>
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/// Open Data/Pathfinding/<mapId>.swb as a lazy backing store for every map.
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/// Reads only the header + chunk-offset index up front (~16 bytes per chunk);
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/// individual chunk records are fetched on demand when the cache asks for them.
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/// RAM stays bounded by MaxResidentChunks regardless of file size.
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/// </summary>
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private static void AutoLoadAtStartup()
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{
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for (var i = 0; i < Map.Maps.Length; i++)
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{
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var map = Map.Maps[i];
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if (map == null || map == Map.Internal)
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{
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continue;
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}
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StepCache.Instance.TryOpenLazyReader(PathFor(map.MapID), map.MapID);
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}
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}
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[Usage("PathCacheStats")]
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[Description("Reports StepCache resident-chunk count and hit/miss/eviction telemetry.")]
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private static void OnPathCacheStats(CommandEventArgs e)
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{
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var stats = StepCache.Instance.GetStats();
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var from = e.Mobile;
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from.SendMessage($"StepCache: {stats.ResidentChunks} chunks resident");
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from.SendMessage($" builds={stats.BuildsTotal} hits={stats.Hits}");
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from.SendMessage($" miss(notBuilt)={stats.MissesNotBuilt} miss(dirty)={stats.MissesDirtyRebuild}");
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from.SendMessage($" fallthru(multiZ)={stats.FallthroughMultiZ} fallthru(offMap)={stats.FallthroughOffMap} fallthru(srcZ)={stats.FallthroughSourceZMismatch}");
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from.SendMessage($" evictions(lruCap)={stats.EvictionsByLruCap}");
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}
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[Usage("PathCacheClear")]
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[Description("Drops all StepCache resident chunks and zeros the telemetry counters.")]
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private static void OnPathCacheClear(CommandEventArgs e)
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{
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var residentBefore = StepCache.Instance.GetStats().ResidentChunks;
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StepCache.Instance.Clear();
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e.Mobile.SendMessage($"StepCache cleared: {residentBefore} chunks dropped, counters reset.");
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}
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[Usage("PathBake [mapId]")]
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[Description("Walks every chunk of the given map (or all loaded maps) building the full static step cache, then saves it to Data/Pathfinding/<mapId>.swb so a future boot has zero first-pathfind latency. WARNING: blocks the game loop for several seconds and transiently uses hundreds of MB per map — run during maintenance, not peak hours.")]
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private static void OnPathBake(CommandEventArgs e)
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{
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var from = e.Mobile;
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int? only = e.Arguments.Length > 0 && int.TryParse(e.Arguments[0], out var parsed) ? parsed : null;
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from.SendMessage("PathBake: building the static step cache. The server will pause briefly per map...");
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var totalChunks = 0;
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var totalMaps = 0;
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var sw = Stopwatch.StartNew();
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for (var i = 0; i < Map.Maps.Length; i++)
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{
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var map = Map.Maps[i];
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if (map == null || map == Map.Internal || only.HasValue && map.MapID != only.Value)
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{
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continue;
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}
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// BakeMap walks the whole map (building every chunk) and writes the .swb. The
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// chunks are left resident afterward; drop them so peak memory is bounded to one
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// map at a time and the post-command footprint returns to the LRU cap.
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var written = StepCache.Instance.BakeMap(map.MapID, PathFor(map.MapID));
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StepCache.Instance.ClearResidentChunks();
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if (written > 0)
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{
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totalChunks += written;
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totalMaps++;
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from.SendMessage($" map {map.MapID}: {written} chunks → {PathFor(map.MapID)}");
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}
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}
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sw.Stop();
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if (totalMaps == 0)
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{
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from.SendMessage(only.HasValue ? $"PathBake: map {only.Value} not loaded." : "PathBake: no maps to bake.");
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return;
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}
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// Reopen the freshly written files as lazy backing stores so they're usable now
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// without a restart (resident memory stays bounded by the LRU cap).
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AutoLoadAtStartup();
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from.SendMessage($"PathBake: {totalChunks} chunks across {totalMaps} map(s) in {sw.Elapsed.TotalSeconds:F1}s; lazy readers reopened.");
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}
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[Usage("PathCacheSave")]
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[Description("Persists resident StepCache chunks for every loaded map to Data/Pathfinding/<mapId>.swb.")]
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private static void OnPathCacheSave(CommandEventArgs e)
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{
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var totalChunks = 0;
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var totalMaps = 0;
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for (var i = 0; i < Map.Maps.Length; i++)
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{
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var map = Map.Maps[i];
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if (map == null || map == Map.Internal)
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{
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continue;
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}
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var path = PathFor(map.MapID);
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var written = StepCache.Instance.SaveToFile(path, map.MapID);
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if (written > 0)
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{
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totalChunks += written;
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totalMaps++;
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e.Mobile.SendMessage($" map {map.MapID}: {written} chunks → {path}");
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}
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}
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e.Mobile.SendMessage($"StepCache saved: {totalChunks} chunks across {totalMaps} map(s).");
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}
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[Usage("PathCacheLoad")]
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[Description("Opens Data/Pathfinding/<mapId>.swb as a lazy backing store for every map. Chunks are fetched on demand, so RAM stays bounded by the LRU cap regardless of file size.")]
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private static void OnPathCacheLoad(CommandEventArgs e)
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{
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var openedMaps = 0;
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for (var i = 0; i < Map.Maps.Length; i++)
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{
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var map = Map.Maps[i];
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if (map == null || map == Map.Internal)
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{
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continue;
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}
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if (StepCache.Instance.TryOpenLazyReader(PathFor(map.MapID), map.MapID))
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{
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openedMaps++;
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}
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}
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e.Mobile.SendMessage(
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$"StepCache: opened {openedMaps} map(s) for lazy loading (total readers open: {StepCache.Instance.OpenLazyReaderCount})."
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);
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}
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[Usage("PathRecord [on|off|flush|status]")]
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[Description("Toggles PathfindRecorder. With no arg, reports state. 'on' enables JSONL capture of every Find call; 'off' disables and flushes; 'flush' forces a buffer flush without disabling.")]
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private static void OnPathRecord(CommandEventArgs e)
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{
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var arg = (e.Arguments.Length > 0 ? e.Arguments[0] : "status").ToLowerInvariant();
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var from = e.Mobile;
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switch (arg)
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{
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case "on":
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{
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PathfindRecorder.SetEnabled(true);
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from.SendMessage(PathfindRecorder.Enabled
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? $"PathRecord: ON, writing to {PathfindRecorder.OutputPath}"
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: "PathRecord: enable failed (see server log)");
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break;
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}
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case "off":
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{
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PathfindRecorder.SetEnabled(false);
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from.SendMessage("PathRecord: OFF");
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break;
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}
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case "flush":
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{
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PathfindRecorder.Flush();
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from.SendMessage($"PathRecord: flushed ({PathfindRecorder.RecordsWritten} records this session)");
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break;
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}
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default:
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{
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from.SendMessage(
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$"PathRecord: {(PathfindRecorder.Enabled ? "ON" : "OFF")}, "
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+ $"path={PathfindRecorder.OutputPath}, records={PathfindRecorder.RecordsWritten}"
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);
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break;
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}
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}
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}
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}
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