* Fixes code gen of save flags * Code gens rest of armor * Fixes some existing code genned armors * Code gens BaseArmor
31 lines
1 KiB
C#
31 lines
1 KiB
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x2B76, 0x316D)]
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public partial class HideGorget : BaseArmor
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{
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[Constructible]
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public HideGorget() : base(0x2B76) => Weight = 3.0;
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 2;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override int AosStrReq => 15;
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public override int OldStrReq => 15;
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public override int ArmorBase => 15;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
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}
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}
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