ModernUO/Projects/UOContent/Regions/NoTravelSpellsAllowedRegion.cs
Kamron Batman 1d8e8ec0a8
fix: Fixes travel restriction messages (#1263)
- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions
- [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally.
- [X] Consolidates travel restriction messages so they aren't duplicated.
2022-11-22 16:57:42 -08:00

23 lines
784 B
C#

using Server;
using Server.Regions;
using Server.Spells;
public class NoTravelSpellsAllowedRegion : DungeonRegion
{
public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, params Rectangle3D[] area)
: base(name, map, parent, area)
{
}
public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area)
: base(name, map, parent, priority, area)
{
}
public override bool CheckTravel(Mobile m, Point3D newLocation, TravelCheckType travelType, out TextDefinition message)
{
message = null; // Use default message
return m.AccessLevel > AccessLevel.Player ||
travelType is not TravelCheckType.TeleportFrom or TravelCheckType.TeleportTo;
}
}