The legacy 2D (EA) client copies each OPL property's argument into a fixed ~512-char (1024-byte) buffer; a single property that exceeds it overruns the heap and crashes the client. OplTextBlock previously emitted one entry regardless of length. - ObjectPropertyList.MaxArgumentLength (504 chars, under the ~510 ceiling). - ClampArgument backstop in both InternalAdd paths (span + interpolation): truncates an oversized argument and logs the offending entity/cliloc. - AddChunked(ReadOnlySpan<char>): splits newline-joined text across multiple cycling passthrough properties, breaking only at '\n', so none exceeds the cap. - OplTextBlock.Dispose emits via AddChunked; AddChunked added to IPropertyList. |
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| .. | ||
| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||