### Summary - [X] Fixes poison field duration - [X] Adds SA+ poison spell calculations - [X] Cleans up skill calculations - [X] Adjusts poison level thresholds to properly reflect OSI
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
namespace Server.Items
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{
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public class SerpentArrow : WeaponAbility
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{
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public override int BaseMana => 25;
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// Serpent arrow is used only as secondary ability on "Elven composite longbow" so needed skill is always 60, but for sure we will use GetRequiredSecondarySkill
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override double GetRequiredSecondarySkill(Mobile from) => 60;
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public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Poisoning;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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ClearCurrentAbility(attacker);
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int level;
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if (attacker.InRange(defender, 2))
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{
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level = (attacker.Skills.Archery.Value + attacker.Skills.Poisoning.Value) switch
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{
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> 199.8 => 3,
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> 170.2 => 2,
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> 130.2 => 1,
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_ => 0
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};
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}
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else
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{
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level = 0;
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}
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defender.SendLocalizedMessage(1112369); // You have been poisoned by a lethal arrow!
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defender.ApplyPoison(attacker, Poison.GetPoison(level));
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defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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defender.PlaySound(0x474);
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}
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}
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}
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