122 lines
6.1 KiB
C#
122 lines
6.1 KiB
C#
namespace Server.Factions
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{
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public class TrueBritannians : Faction
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{
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public TrueBritannians()
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{
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Instance = this;
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Definition =
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new FactionDefinition(
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2,
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1254, // dark purple
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2125, // gold
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2214, // join stone : gold
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2125, // broadcast : gold
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0x76,
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0x3EB2, // war horse
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"True Britannians",
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"true",
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"TB",
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new TextDefinition(1011536, "LORD BRITISH"),
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new TextDefinition(1060771, "True Britannians faction"),
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new TextDefinition(1011423, "<center>TRUE BRITANNIANS</center>"),
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new TextDefinition(
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1011450,
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"True Britannians are loyal to the throne of Lord British. They refuse " +
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"to give up their homelands to the vile Minax, and detest the Shadowlords " +
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"for their evil ways. In addition, the Council of Mages threatens the " +
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"existence of their ruler, and as such they have armed themselves, and " +
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"prepare for war with all."
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),
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new TextDefinition(1011454, "This city is controlled by Lord British."),
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new TextDefinition(1042254, "This sigil has been corrupted by the True Britannians"),
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new TextDefinition(1041045, "The faction signup stone for the True Britannians"),
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new TextDefinition(1041383, "The Faction Stone of the True Britannians"),
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new TextDefinition(1011465, ": True Britannians"),
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new TextDefinition(1005181, "Followers of Lord British will now be ignored."),
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new TextDefinition(1005182, "Followers of Lord British will now be warned of their impending doom."),
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new TextDefinition(1005183, "Followers of Lord British will now be attacked on sight."),
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new StrongholdDefinition(
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new[]
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{
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new Rectangle2D(1292, 1556, 25, 25),
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new Rectangle2D(1292, 1676, 120, 25),
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new Rectangle2D(1388, 1556, 25, 25),
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new Rectangle2D(1317, 1563, 71, 18),
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new Rectangle2D(1300, 1581, 105, 95),
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new Rectangle2D(1405, 1612, 12, 21),
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new Rectangle2D(1405, 1633, 11, 5)
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},
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new Point3D(1419, 1622, 20),
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new Point3D(1330, 1621, 50),
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new[]
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{
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new Point3D(1328, 1627, 50),
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new Point3D(1328, 1621, 50),
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new Point3D(1334, 1627, 50),
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new Point3D(1334, 1621, 50),
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new Point3D(1340, 1627, 50),
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new Point3D(1340, 1621, 50),
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new Point3D(1345, 1621, 50),
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new Point3D(1345, 1627, 50)
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}
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),
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new[]
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{
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new RankDefinition(10, 991, 8, new TextDefinition(1060794, "Knight of the Codex")),
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new RankDefinition(9, 950, 7, new TextDefinition(1060793, "Knight of Virtue")),
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new RankDefinition(8, 900, 6, new TextDefinition(1060792, "Crusader")),
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new RankDefinition(7, 800, 6, new TextDefinition(1060792, "Crusader")),
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new RankDefinition(6, 700, 5, new TextDefinition(1060791, "Sentinel")),
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new RankDefinition(5, 600, 5, new TextDefinition(1060791, "Sentinel")),
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new RankDefinition(4, 500, 5, new TextDefinition(1060791, "Sentinel")),
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new RankDefinition(3, 400, 4, new TextDefinition(1060790, "Defender")),
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new RankDefinition(2, 200, 4, new TextDefinition(1060790, "Defender")),
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new RankDefinition(1, 0, 4, new TextDefinition(1060790, "Defender"))
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},
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new[]
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{
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new GuardDefinition(
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typeof(FactionHenchman),
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0x1403,
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5000,
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1000,
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10,
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new TextDefinition(1011526, "HENCHMAN"),
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new TextDefinition(1011510, "Hire Henchman")
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),
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new GuardDefinition(
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typeof(FactionMercenary),
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0x0F62,
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6000,
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2000,
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10,
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new TextDefinition(1011527, "MERCENARY"),
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new TextDefinition(1011511, "Hire Mercenary")
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),
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new GuardDefinition(
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typeof(FactionKnight),
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0x0F4D,
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7000,
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3000,
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10,
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new TextDefinition(1011528, "KNIGHT"),
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new TextDefinition(1011497, "Hire Knight")
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),
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new GuardDefinition(
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typeof(FactionPaladin),
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0x143F,
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8000,
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4000,
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10,
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new TextDefinition(1011529, "PALADIN"),
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new TextDefinition(1011498, "Hire Paladin")
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)
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}
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);
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}
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public static Faction Instance { get; private set; }
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}
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}
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