197 lines
5.1 KiB
C#
197 lines
5.1 KiB
C#
using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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[Serializable(0, false)]
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public abstract partial class BaseCloak : BaseClothing
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{
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public BaseCloak(int itemID, int hue = 0) : base(itemID, Layer.Cloak, hue)
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{
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}
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}
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[Flippable]
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[Serializable(2, false)]
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public partial class Cloak : BaseCloak, IArcaneEquip
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{
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private int _maxArcaneCharges;
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private int _curArcaneCharges;
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[Constructible]
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public Cloak(int hue = 0) : base(0x1515, hue) => Weight = 5.0;
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[EncodedInt]
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[SerializableField(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurArcaneCharges
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{
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get => _curArcaneCharges;
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set
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{
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_curArcaneCharges = value;
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this.MarkDirty();
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InvalidateProperties();
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Update();
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}
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}
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[EncodedInt]
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[SerializableField(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get => _maxArcaneCharges;
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set
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{
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_maxArcaneCharges = value;
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this.MarkDirty();
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsArcane => _maxArcaneCharges > 0 && _curArcaneCharges >= 0;
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private void Deserialize(IGenericReader reader, int version)
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{
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if (reader.ReadBool())
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{
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_curArcaneCharges = reader.ReadInt();
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_maxArcaneCharges = reader.ReadInt();
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}
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}
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public void Update()
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{
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if (IsArcane)
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{
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ItemID = 0x26AD;
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}
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else if (ItemID == 0x26AD)
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{
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ItemID = 0x1515;
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}
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if (IsArcane && _curArcaneCharges == 0)
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{
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Hue = 0;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (IsArcane)
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{
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list.Add(1061837, "{0}\t{1}", _curArcaneCharges, _maxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsArcane)
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{
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LabelTo(from, 1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}");
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}
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}
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public void Flip()
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{
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ItemID = ItemID switch
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{
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0x1515 => 0x1530,
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0x1530 => 0x1515,
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_ => ItemID
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};
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}
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}
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[Flippable]
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[Serializable(0, false)]
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public partial class RewardCloak : BaseCloak, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _number;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _isRewardItem;
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[Constructible]
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public RewardCloak(int hue = 0, int labelNumber = 0) : base(0x1515, hue)
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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_number = labelNumber;
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}
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public override int LabelNumber => _number > 0 ? _number : base.LabelNumber;
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public override int BasePhysicalResistance => 3;
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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if (parent is Mobile mobile)
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{
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mobile.VirtualArmorMod += 2;
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved(parent);
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if (parent is Mobile mobile)
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{
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mobile.VirtualArmorMod -= 2;
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}
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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{
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// X Year Veteran Reward
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list.Add(RewardSystem.GetRewardYearLabel(this, new object[] { Hue, _number }));
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}
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}
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public override bool CanEquip(Mobile m) =>
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base.CanEquip(m) &&
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(!IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, _number }));
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (Parent is Mobile mobile)
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{
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mobile.VirtualArmorMod += 2;
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}
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}
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}
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[Flippable(0x230A, 0x2309)]
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[Serializable(0, false)]
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public partial class FurCape : BaseCloak
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{
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[Constructible]
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public FurCape(int hue = 0) : base(0x230A, hue) => Weight = 4.0;
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}
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}
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