48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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public abstract partial class BaseWaist : BaseClothing
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{
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public BaseWaist(int itemID, int hue = 0) : base(itemID, Layer.Waist, hue)
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{
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}
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}
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[Flippable(0x153b, 0x153c)]
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[Serializable(0, false)]
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public partial class HalfApron : BaseWaist
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{
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[Constructible]
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public HalfApron(int hue = 0) : base(0x153b, hue) => Weight = 2.0;
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}
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[Flippable(0x27A0, 0x27EB)]
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[Serializable(0, false)]
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public partial class Obi : BaseWaist
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{
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[Constructible]
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public Obi(int hue = 0) : base(0x27A0, hue) => Weight = 1.0;
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}
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[Flippable(0x2B68, 0x315F)]
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[Serializable(0)]
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public partial class WoodlandBelt : BaseWaist
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{
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[Constructible]
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public WoodlandBelt(int hue = 0) : base(0x2B68, hue) => Weight = 4.0;
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public override Race RequiredRace => Race.Elf;
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override bool Scissor(Mobile from, Scissors scissors)
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{
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from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
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return false;
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}
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}
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}
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