ModernUO/Projects/UOContent/Misc/CrowdSec/CrowdSecReporter.cs
Kamron Batman 6249a20f15
feat(bans): contribute-first ban channel with CrowdSec reporter
Add a pluggable ban seam: BanChannel fans locally-decided bans out to
IBanReporter sinks (Report/Retract) and the accept path enforces locally.
CrowdSec is a write-only reporter living in UOContent (registered into the
Core seam via BanChannel.Register) — it batches decisions onto a bounded,
coalescing, drop-on-overflow queue and POSTs /v1/alerts with watcher creds,
retry/backoff, and a bounded flush-on-stop. CrowdSec never enforces in-app.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-23 20:37:42 -07:00

371 lines
14 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CrowdSecReporter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
using Server.Logging;
namespace Server.Network.Bans.CrowdSec;
/// <summary>
/// Contributes locally-decided bans to CrowdSec via the LAPI alerts API. Non-blocking on the accept
/// path: <see cref="Report"/> enqueues onto a bounded, drop-on-overflow channel drained by a single
/// background task that coalesces by IP and POSTs batched alerts.
/// </summary>
public sealed class CrowdSecReporter : IBanReporter
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(CrowdSecReporter));
internal readonly record struct ReportItem(IPAddress Ip, TimeSpan Ttl, string Reason, bool Retract);
// Bounded retry for transient LAPI failures during a drain send (network blips, 5xx). Distinct from
// CrowdSecAlertClient.SendWithRetryAsync's single 401-relogin retry, which is an auth concern.
private static readonly TimeSpan[] _retryDelays = [TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(2)];
private ICrowdSecAlertClient _client;
private CrowdSecSettings _settings;
private Channel<ReportItem> _queue;
private CancellationTokenSource _cts;
private Task _drainTask;
private int _dropped;
private int _sendFailures;
public CrowdSecReporter()
{
}
// Test/embedding ctor with an injected client + settings.
internal CrowdSecReporter(ICrowdSecAlertClient client, CrowdSecSettings settings)
{
_client = client;
_settings = settings;
_queue = CreateQueue(settings.MaxQueue);
}
public string Name => "crowdsec";
public bool CanRetract => true;
public int DroppedCount => _dropped;
/// <summary>
/// Batches ultimately dropped after the bounded transient-retry in <see cref="DrainLoop"/> gave up.
/// Distinct from <see cref="DroppedCount"/> (queue-overflow drops on the accept path): this counts
/// sustained LAPI outages so operators can see contribution loss instead of it being silent.
/// </summary>
public int SendFailureCount => _sendFailures;
public void Configure()
{
CrowdSecConfiguration.Configure();
_settings ??= CrowdSecConfiguration.Settings;
}
public void Start(CancellationToken token)
{
if (!_settings.ReportingEnabled)
{
logger.Information("CrowdSec reporter disabled (machineId/password empty in crowdsec.json)");
return;
}
_client ??= new CrowdSecAlertClient(_settings);
_queue ??= CreateQueue(_settings.MaxQueue);
_cts = CancellationTokenSource.CreateLinkedTokenSource(token);
_drainTask = Task.Run(() => DrainLoop(_cts.Token), _cts.Token);
}
public void Stop()
{
_cts?.Cancel();
// Main.HandleClosed cancels ClosingTokenSource BEFORE calling BanChannel.Stop(), so by the time
// we get here the drain loop has almost always already observed cancellation and is unwinding.
// Wait a short bounded grace period for it to actually EXIT before we touch the SingleReader channel
// ourselves — flushing while the drain is still a live reader would be unsafe.
var drainExited = true;
try
{
// Task.Wait(timeout) returns false only on timeout (task still running); true when completed;
// throws when the task faulted/cancelled (also completed). So drainExited is false only while
// the drain is genuinely still alive.
drainExited = _drainTask == null || _drainTask.Wait(TimeSpan.FromSeconds(2));
}
catch
{
// A faulted/cancelled wait means the drain task has completed — it is no longer reading the
// channel, so the flush below is safe.
}
_cts?.Dispose();
_cts = null;
// Only read the SingleReader channel once the drain has provably stopped reading it.
if (drainExited)
{
FlushRemainingOnStop();
}
_client?.Dispose();
_drainTask = null;
}
/// <summary>
/// Best-effort bounded flush of whatever contribution items are still queued at shutdown. Runs on a
/// fresh, short-lived token — NOT the drain loop's (already-cancelled) token — since a cancelled token
/// would make the send fail immediately. Pending reports are deduped via <see cref="BuildAlerts"/> and
/// sent as a single batch; pending retracts are issued as individual (deduped) DELETEs so an admin's
/// explicit unban still propagates on a clean shutdown instead of lingering until
/// <see cref="CrowdSecSettings.ManualBanDuration"/> elapses. One shared short budget bounds the whole
/// flush: a shutdown must never hang on this, and any leftover retracts still self-heal via that duration.
/// </summary>
private void FlushRemainingOnStop()
{
if (_queue == null || _client == null)
{
return;
}
_queue.Writer.TryComplete();
var reports = new List<ReportItem>();
var retracts = new List<ReportItem>();
while (_queue.Reader.TryRead(out var item))
{
(item.Retract ? retracts : reports).Add(item);
}
if (reports.Count == 0 && retracts.Count == 0)
{
return;
}
// One shared, short budget bounds the entire flush so shutdown can never hang on it.
using var flushCts = new CancellationTokenSource(TimeSpan.FromSeconds(3));
if (reports.Count > 0)
{
var alerts = BuildAlerts(reports, _settings, DateTime.UtcNow);
try
{
_client.PostAlertsAsync(alerts, flushCts.Token).GetAwaiter().GetResult();
}
catch (Exception e)
{
logger.Warning(e, "CrowdSec flush-on-stop reports failed");
RecordSendFailure(alerts.Count);
}
}
var seen = new HashSet<string>();
foreach (var retract in retracts)
{
if (flushCts.IsCancellationRequested)
{
break; // out of budget; the rest self-heal via ManualBanDuration
}
if (!seen.Add(retract.Ip.ToString()))
{
continue;
}
try
{
_client.DeleteDecisionsAsync(_settings.Origin, retract.Ip, flushCts.Token).GetAwaiter().GetResult();
}
catch (Exception e)
{
logger.Warning(e, "CrowdSec flush-on-stop retract failed for {Address}", retract.Ip);
RecordSendFailure(1);
}
}
}
public void Report(IPAddress address, TimeSpan ttl, string reason) =>
Enqueue(new ReportItem(address, ttl, reason, false));
public void Retract(IPAddress address) =>
Enqueue(new ReportItem(address, TimeSpan.Zero, "retract", true));
private void Enqueue(ReportItem item)
{
if (_queue == null || !_queue.Writer.TryWrite(item))
{
Interlocked.Increment(ref _dropped);
}
}
// FullMode.Wait (the default) makes TryWrite return false immediately when the channel is full
// instead of blocking the caller — exactly the non-blocking drop-on-overflow behavior the accept
// path requires. DropWrite would silently discard the new item and always report success, which
// would make overflow undetectable.
private static Channel<ReportItem> CreateQueue(int capacity) =>
Channel.CreateBounded<ReportItem>(new BoundedChannelOptions(Math.Max(1, capacity))
{
FullMode = BoundedChannelFullMode.Wait,
SingleReader = true
});
private async ValueTask DrainLoop(CancellationToken token)
{
var reader = _queue.Reader;
while (!token.IsCancellationRequested)
{
try
{
if (!await reader.WaitToReadAsync(token))
{
return;
}
// Coalesce a burst before flushing.
await Task.Delay(_settings.FlushInterval, token);
var reports = new List<ReportItem>();
var retracts = new List<ReportItem>();
while (reader.TryRead(out var item))
{
(item.Retract ? retracts : reports).Add(item);
}
if (reports.Count > 0)
{
var alerts = BuildAlerts(reports, _settings, DateTime.UtcNow);
if (!await SendWithBoundedRetryAsync(() => _client.PostAlertsAsync(alerts, token), token))
{
RecordSendFailure(alerts.Count);
}
}
foreach (var retract in retracts)
{
var ip = retract.Ip;
if (!await SendWithBoundedRetryAsync(() => _client.DeleteDecisionsAsync(_settings.Origin, ip, token), token))
{
RecordSendFailure(1);
}
}
}
catch (OperationCanceledException)
{
return;
}
catch (Exception e)
{
// Contribution is auxiliary: log and keep draining. Never crash the shard.
logger.Warning(e, "CrowdSec contribution flush failed; dropped this batch");
}
}
}
/// <summary>
/// Sends with up to 3 attempts total (1 initial + 2 retries), backing off 1s then 2s between
/// attempts, for transient LAPI failures (network blips, 5xx). Backoff uses <see cref="Task.Delay"/>
/// so it never blocks the thread; a cancellation during backoff propagates as
/// <see cref="OperationCanceledException"/> so the drain loop exits cleanly. Returns false (never
/// throws for a send failure) once attempts are exhausted, so the caller can count the drop and keep
/// draining instead of losing the rest of the batch/queue.
/// </summary>
private static async ValueTask<bool> SendWithBoundedRetryAsync(Func<ValueTask> send, CancellationToken token)
{
for (var attempt = 0; ; attempt++)
{
try
{
await send();
return true;
}
catch (OperationCanceledException)
{
throw;
}
catch (Exception e)
{
if (attempt >= _retryDelays.Length)
{
logger.Warning(e, "CrowdSec send failed after {Attempts} attempt(s); giving up", attempt + 1);
return false;
}
var delay = _retryDelays[attempt];
logger.Warning(e, "CrowdSec send failed (attempt {Attempt}); retrying in {Delay}", attempt + 1, delay);
await Task.Delay(delay, token);
}
}
}
private void RecordSendFailure(int itemCount)
{
var total = Interlocked.Increment(ref _sendFailures);
logger.Warning(
"CrowdSec contribution batch dropped after retries ({Items} item(s)); total dropped batches: {Total}",
itemCount,
total
);
}
/// <summary>Coalesces items by IP (last write wins) and builds one alert per unique address.</summary>
internal static List<CrowdSecAlert> BuildAlerts(IEnumerable<ReportItem> items, CrowdSecSettings settings, DateTime nowUtc)
{
var byIp = new Dictionary<string, ReportItem>();
foreach (var item in items)
{
byIp[item.Ip.ToString()] = item;
}
var timestamp = nowUtc.ToString("yyyy-MM-ddTHH:mm:ss.fffZ");
var alerts = new List<CrowdSecAlert>(byIp.Count);
foreach (var (value, item) in byIp)
{
var ttl = item.Reason == "manual" || item.Ttl <= TimeSpan.Zero ? settings.ManualBanDuration : item.Ttl;
var scenario = $"{settings.Origin}/{item.Reason}";
alerts.Add(new CrowdSecAlert
{
Scenario = scenario,
Message = $"ModernUO {item.Reason} ban for {value}",
StartAt = timestamp,
StopAt = timestamp,
Source = new CrowdSecSource { Scope = "Ip", Value = value },
Decisions =
[
new CrowdSecDecisionDto
{
Origin = settings.Origin,
Type = "ban",
Scope = "Ip",
Value = value,
Duration = FormatDuration(ttl),
Scenario = scenario
}
]
});
}
return alerts;
}
/// <summary>CrowdSec accepts Go durations; whole seconds are unambiguous and sufficient.</summary>
internal static string FormatDuration(TimeSpan ttl)
{
var seconds = (long)ttl.TotalSeconds;
return $"{Math.Max(1, seconds)}s";
}
}