ModernUO/Projects/UOContent/Misc/Firewall/Firewall.cs
Kamron Batman 50c8287c7e
refactor(network): move Firewall to UOContent; core keeps only the filter seam
Core now owns the question -- "should this socket be denied?" -- and none of the
answers. The firewall was the last implementation left in core, and the reasons
to keep it did not survive scrutiny: it is not extended downstream, and a shard
running bare core has no way to populate it anyway, since the admin gump and
the commands that mutate it are both content. Larger shards front the server
with an upstream proxy or edge scrubbing and never use it; it survives as the
fallback an admin reaches for over a single player, which is squarely content's
concern.

Nothing about the firewall changes for operators: same Server.Network namespace,
same Configuration/firewall.json, same gump and commands, same legacy .cfg
migration. It reaches the accept path through ConnectionFilters like any other
filter, and registers itself first because an empty set is the cheapest gate.

Untangling core from the firewall entry types first:

- NetworkUtilities built its reserved-network tables out of CidrFirewallEntry,
  which made core depend on the firewall for something with nothing to do with
  banning. Those are constant CIDR blocks answering "is this address in one of
  these ranges?", so they are now a SortedRangeIndex<UInt128> -- the same
  primitive the firewall and blocklist already share. Same semantics, same
  public API, one linear scan replaced by a binary search.
- The CIDR -> normalized range parse those tables needed is now
  IPAddressUtility.TryParseCidrRange, and CidrFirewallEntry drops its private
  copy of that logic in favor of it.

Core no longer references IFirewallEntry or Firewall anywhere. 1344 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-25 01:18:42 -07:00

403 lines
13 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Firewall.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Runtime.CompilerServices;
using Server.Collections;
using Server.Json;
using Server.Logging;
namespace Server.Network;
public static class Firewall
{
// Single-threaded: the accept path, admin gump/command, TTL expiry timer, and boot load all run on
// the main game loop. No locks, caches, or version counters are needed. See the ban-channel design doc.
// _entries is the authoritative store (gump/persistence/TTL/command all work against it); _index is a
// derived, rebuild-on-demand SortedRangeIndex used only for the accept-path IsBlocked lookup, shared
// with the same sorted-range binary-search primitive the blocklist uses (see BlocklistSnapshot).
private static readonly List<IFirewallEntry> _entries = [];
// Entries with a TTL: entry -> absolute expiry tick (Core.TickCount). Permanent entries are absent.
private static readonly Dictionary<IFirewallEntry, long> _expiring = new();
private static SortedRangeIndex<UInt128> _index = SortedRangeIndex<UInt128>.Empty;
private static bool _indexDirty;
private static readonly ILogger logger = LogFactory.GetLogger(typeof(Firewall));
private const string _path = "Configuration/firewall.json";
private const string _legacyPath = "firewall.cfg";
private static bool _dirty;
private static bool _configured;
public static int FirewallSetCount => _entries.Count;
public static void ReadFirewallSet(Action<IReadOnlyCollection<IFirewallEntry>> callback) => callback(_entries);
public static bool IsBlocked(IPAddress address)
{
if (_entries.Count == 0)
{
return false;
}
EnsureIndex();
return _index.Contains(address.ToUInt128());
}
// Rebuilds the derived lookup index from the authoritative _entries list, but only when entries have
// changed since the last build. Runs on the main game loop, so the pooled build buffer is single-threaded
// (mt: false); only the two final SortedRangeIndex arrays are heap-allocated.
private static void EnsureIndex()
{
if (!_indexDirty)
{
return;
}
using var ranges = PooledRefList<SortedRangeIndex<UInt128>.Range>.Create(_entries.Count, mt: false);
foreach (var entry in _entries)
{
ranges.Add(new SortedRangeIndex<UInt128>.Range(entry.MinIpAddress, entry.MaxIpAddress));
}
ranges.Sort(SortedRangeIndex<UInt128>.ByMin);
_index = SortedRangeIndex<UInt128>.Build(ranges.AsSpan());
_indexDirty = false;
}
public static bool Add(IFirewallEntry firewallEntry) => Add(firewallEntry, TimeSpan.Zero);
/// <summary>
/// Adds an entry. <paramref name="ttl"/> &lt;= <see cref="TimeSpan.Zero"/> means permanent. Returns false
/// if the entry was already present.
/// </summary>
// Indexed scan (no closure allocation); firewall lists are small, so O(n) is negligible and this
// stays off the hot path (Add/Remove are admin/boot actions, not the accept path).
private static int IndexOfEntry(IFirewallEntry entry)
{
for (var i = 0; i < _entries.Count; i++)
{
if (_entries[i].CompareTo(entry) == 0)
{
return i;
}
}
return -1;
}
public static bool Add(IFirewallEntry firewallEntry, TimeSpan ttl, bool persist = true)
{
if (firewallEntry == null || IndexOfEntry(firewallEntry) >= 0)
{
return false;
}
_entries.Add(firewallEntry);
if (ttl > TimeSpan.Zero)
{
_expiring[firewallEntry] = Core.TickCount + (long)ttl.TotalMilliseconds;
}
_indexDirty = true;
if (persist)
{
MarkDirty();
}
return true;
}
public static bool Remove(IFirewallEntry entry)
{
if (entry == null)
{
return false;
}
var index = IndexOfEntry(entry);
if (index < 0)
{
return false;
}
// Remove the stored instance from _expiring (not the passed reference), so a value-equal
// entry created elsewhere still clears the TTL bookkeeping.
var stored = _entries[index];
_entries.RemoveAt(index);
_expiring.Remove(stored);
_indexDirty = true;
MarkDirty();
return true;
}
/// <summary>
/// Removes every entry whose TTL has elapsed. Called from the main-thread maintenance timer (Task 2).
/// </summary>
internal static void ExpireEntries(long nowTicks)
{
if (_expiring.Count == 0)
{
return;
}
List<IFirewallEntry> expired = null;
foreach (var (entry, expiresAt) in _expiring)
{
if (expiresAt - nowTicks <= 0)
{
(expired ??= []).Add(entry);
}
}
if (expired == null)
{
return;
}
foreach (var entry in expired)
{
_entries.Remove(entry);
_expiring.Remove(entry);
}
_indexDirty = true;
MarkDirty();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IFirewallEntry ToFirewallEntry(object entry) =>
entry switch
{
IFirewallEntry firewallEntry => firewallEntry,
IPAddress address => new SingleIpFirewallEntry(address),
string s => ToFirewallEntry(s),
_ => null
};
public static IFirewallEntry ToFirewallEntry(string entry)
{
if (entry == null)
{
return null;
}
try
{
var rangeSeparator = entry.IndexOf('-');
if (rangeSeparator > -1)
{
return new CidrFirewallEntry(
IPAddress.Parse(entry.AsSpan(0, rangeSeparator)),
IPAddress.Parse(entry.AsSpan(rangeSeparator + 1))
);
}
if (entry.IndexOf('/') > -1)
{
return new CidrFirewallEntry(entry);
}
return new SingleIpFirewallEntry(entry);
}
catch
{
return null;
}
}
public static void Configure()
{
if (_configured)
{
return;
}
_configured = true;
var path = Path.Join(Core.BaseDirectory, _path);
if (File.Exists(path))
{
LoadFrom(JsonConfig.Deserialize<FirewallSettings>(path));
}
else
{
var legacyPath = ResolveLegacyCfgPath();
if (legacyPath != null)
{
MigrateLegacyCfg(legacyPath);
Save(); // materialize firewall.json; the .cfg is no longer read after this
TryMarkLegacyCfgMigrated(legacyPath);
}
}
// Main-thread maintenance: expire TTLs and flush pending writes. No background thread.
Timer.DelayCall(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30), Maintenance);
// Expose the set to the accept path. Everything else (gump, commands, persistence) keeps using
// the Firewall API directly; only the per-connection question goes through the filter registry.
ConnectionFilters.Register(FirewallConnectionFilter.Instance);
}
private static void Maintenance()
{
ExpireEntries(Core.TickCount);
if (_dirty)
{
Save();
}
}
private static void MarkDirty() => _dirty = true;
internal static void LoadFrom(FirewallSettings settings)
{
if (settings?.Entries == null)
{
return;
}
var now = DateTime.UtcNow;
foreach (var record in settings.Entries)
{
var entry = ToFirewallEntry(record.Value);
if (entry == null)
{
logger.Warning("Ignoring unparseable firewall entry \"{Entry}\"", record.Value);
continue;
}
var ttl = TimeSpan.Zero;
if (record.Expires is { } expires)
{
ttl = expires - now;
if (ttl <= TimeSpan.Zero)
{
continue; // already expired
}
}
Add(entry, ttl, persist: false);
}
}
internal static FirewallSettings ToSettings()
{
var now = DateTime.UtcNow;
var nowTicks = Core.TickCount;
var list = new List<FirewallEntryRecord>(_entries.Count);
foreach (var entry in _entries)
{
DateTime? expires = null;
if (_expiring.TryGetValue(entry, out var expiresAtTick))
{
expires = now.AddMilliseconds(expiresAtTick - nowTicks);
}
list.Add(new FirewallEntryRecord { Value = entry.ToString(), Expires = expires });
}
return new FirewallSettings { Entries = list.ToArray() };
}
public static void Save()
{
_dirty = false;
var path = Path.Join(Core.BaseDirectory, _path);
var tmp = path + ".tmp";
JsonConfig.Serialize(tmp, ToSettings());
File.Move(tmp, path, overwrite: true); // atomic swap
}
/// <summary>
/// Locates the legacy firewall.cfg to migrate. The modern convention is <see cref="Core.BaseDirectory"/>,
/// checked first; the pre-collapse <c>AdminFirewall</c> used a bare relative path (resolved against the
/// process's current working directory), which may differ from <see cref="Core.BaseDirectory"/> when the
/// shard is launched from elsewhere, so that's checked as a fallback. Returns null if neither exists.
/// </summary>
private static string ResolveLegacyCfgPath()
{
var underBaseDirectory = Path.Join(Core.BaseDirectory, _legacyPath);
if (File.Exists(underBaseDirectory))
{
return underBaseDirectory;
}
return File.Exists(_legacyPath) ? _legacyPath : null;
}
private static void MigrateLegacyCfg(string legacyPath)
{
var searchValues = System.Buffers.SearchValues.Create("*Xx?");
using var reader = new StreamReader(legacyPath);
while (reader.ReadLine() is { } line)
{
line = line.Trim();
if (line.Length == 0)
{
continue;
}
if (line.AsSpan().ContainsAny(searchValues))
{
logger.Warning("Legacy firewall entry \"{Entry}\" ignored during migration", line);
continue;
}
var entry = ToFirewallEntry(line);
if (entry != null)
{
Add(entry, TimeSpan.Zero, persist: false);
}
}
logger.Information("Migrated {Count} entr(ies) from legacy firewall.cfg to firewall.json", _entries.Count);
}
/// <summary>
/// Renames the migrated <c>.cfg</c> to <c>firewall.cfg.migrated</c> so it isn't re-scanned on the next
/// boot and operators can see it was already migrated. Best-effort: a locked/read-only file must not
/// fail startup, since the migration itself (firewall.json) already succeeded.
/// </summary>
private static void TryMarkLegacyCfgMigrated(string legacyPath)
{
try
{
File.Move(legacyPath, legacyPath + ".migrated", overwrite: true);
}
catch (Exception e)
{
logger.Warning(e, "Could not rename migrated legacy firewall file \"{Path}\"", legacyPath);
}
}
internal static void ResetForTesting()
{
_entries.Clear();
_expiring.Clear();
_index = SortedRangeIndex<UInt128>.Empty;
_indexDirty = false;
_configured = false;
}
}