ModernUO/Projects/UOContent/Network
Kamron Batman 6f444488a5
fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
2024-06-07 18:08:07 -07:00
..
Packets fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
BuffIconPackets.cs fix: Fixes NPE in BuffTable and standardizes BuffIcon packets (#1785) 2024-05-21 14:43:55 -07:00
ContainerGridPacketHandler.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
EntityPackets.cs fix: Removes GetObjectsInRange and fixes boat planks closing (#1579) 2023-11-03 13:45:18 -07:00
FreeshardProtocol.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
MapUO.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
NetworkCommands.cs fix: Adds command help, webpage, and fixes issues with other commands (#1669) 2024-02-10 00:19:19 -08:00
ProtocolExtensions.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
UOGateway.cs fix: Fixes stuck connections (#1708) 2024-04-03 08:14:41 -07:00