ModernUO/Scripts/Spells/Ninjitsu/ShadowJump.cs
2006-06-15 04:14:30 +00:00

127 lines
No EOL
3.3 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Ninjitsu
{
public class Shadowjump : NinjaSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Shadowjump", null,
SpellCircle.Fourth, // 1.0s base cast delay
-1,
9002
);
public override double RequiredSkill{ get{ return 50.0; } }
public override int RequiredMana{ get{ return 15; } }
public override bool BlockedByAnimalForm{ get{ return false; } }
public Shadowjump( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( !Caster.Hidden || Caster.AllowedStealthSteps <= 0 )
{
Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
return false;
}
return base.CheckCast();
}
public override bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
{
return false;
}
public override void OnCast()
{
Caster.SendLocalizedMessage( 1063088 ); // You prepare to perform a Shadowjump.
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
IPoint3D orig = p;
Map map = Caster.Map;
SpellHelper.GetSurfaceTop( ref p );
if ( !Caster.Hidden || Caster.AllowedStealthSteps <= 0 )
{
Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
}
else if ( Factions.Sigil.ExistsOn( Caster ) )
{
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
}
else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
{
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
}
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) || !SpellHelper.CheckTravel( Caster, map, new Point3D( p ), TravelCheckType.TeleportTo ))
{
}
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
}
else if ( SpellHelper.CheckMulti( new Point3D( p ), map ) )
{
// TODO: Cannot shadowjump within 5 tiles from any house.
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, orig );
Mobile m = Caster;
Point3D from = m.Location;
Point3D to = new Point3D( p );
m.Location = to;
m.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
m.PlaySound( 0x512 );
}
FinishSequence();
}
public class InternalTarget : Target
{
private Shadowjump m_Owner;
public InternalTarget( Shadowjump owner ) : base( 11, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
if ( !from.CheckSkill( SkillName.Hiding, 0.0, 100.0 ) ) //TODO: Hiding check or stealth check?
from.RevealingAction();
}
}
}
}