- [X] Adds a WriteAscii for individual characters - [X] Updates gump code to use it so it is a little more readable
75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpImage.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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public class GumpImage : GumpEntry
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("gumppic");
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public static readonly byte[] HueEquals = Gump.StringToBuffer(" hue=");
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public static readonly byte[] ClassEquals = Gump.StringToBuffer(" class=");
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public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
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{
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X = x;
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Y = y;
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GumpID = gumpID;
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Hue = hue;
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Class = cls;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int GumpID { get; set; }
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public int Hue { get; set; }
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public string Class { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ gumppic {X} {Y} {GumpID}{(Hue == 0 ? "" : $"hue={Hue}")}{(string.IsNullOrEmpty(Class) ? "" : $"class={Class}")} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(GumpID.ToString());
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if (Hue != 0)
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{
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writer.Write(HueEquals);
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writer.WriteAscii(Hue.ToString());
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}
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if (!string.IsNullOrWhiteSpace(Class))
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{
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writer.Write(ClassEquals);
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writer.WriteAscii(Class);
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}
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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