- Adds `[ManualDirtyChecking]` for anyone that adds it themselves. - Adds detection of `[Serializable]` and `[ManualDirtyChecking]` at startup to help identify scripts that need migration.
730 lines
24 KiB
C#
730 lines
24 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: World.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Server.Guilds;
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using Server.Logging;
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using Server.Network;
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namespace Server
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{
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public enum WorldState
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{
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Initial,
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Loading,
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Running,
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Saving,
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WritingSave
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}
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public static class World
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(World));
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private static readonly ManualResetEvent m_DiskWriteHandle = new(true);
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private static readonly Dictionary<Serial, IEntity> _pendingAdd = new();
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private static readonly Dictionary<Serial, IEntity> _pendingDelete = new();
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private static readonly ConcurrentQueue<Item> _decayQueue = new();
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private static string _tempSavePath; // Path to the temporary folder for the save
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private static string _savePath; // Path to "Saves" folder
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public const bool DirtyTrackingEnabled = false;
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public const uint ItemOffset = 0x40000000;
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public const uint MaxItemSerial = 0x7FFFFFFF;
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public const uint MaxMobileSerial = ItemOffset - 1;
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private const uint _maxItems = MaxItemSerial - ItemOffset + 1;
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private static Serial _lastMobile = Serial.Zero;
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private static Serial _lastItem = ItemOffset;
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private static Serial _lastGuild = Serial.Zero;
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public static Serial NewMobile
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{
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get
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{
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uint last = _lastMobile;
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for (int i = 0; i < MaxMobileSerial; i++)
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{
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last++;
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if (last > MaxMobileSerial)
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{
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last = 1;
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}
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if (FindMobile(last) == null)
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{
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return _lastMobile = last;
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}
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}
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OutOfMemory("No serials left to allocate for mobiles");
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return Serial.MinusOne;
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}
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}
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public static Serial NewItem
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{
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get
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{
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uint last = _lastItem;
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for (int i = 0; i < _maxItems; i++)
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{
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last++;
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if (last > MaxItemSerial)
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{
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last = ItemOffset;
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}
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if (FindItem(last) == null)
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{
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return _lastItem = last;
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}
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}
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OutOfMemory("No serials left to allocate for items");
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return Serial.MinusOne;
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}
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}
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public static Serial NewGuild
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{
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get
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{
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while (FindGuild(_lastGuild += 1) != null)
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{
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}
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return _lastGuild;
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}
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}
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private static void OutOfMemory(string message) => throw new OutOfMemoryException(message);
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internal static List<Type> ItemTypes { get; } = new();
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internal static List<Type> MobileTypes { get; } = new();
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internal static List<Type> GuildTypes { get; } = new();
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public static WorldState WorldState { get; private set; }
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public static bool Saving => WorldState == WorldState.Saving;
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public static bool Running => WorldState != WorldState.Loading && WorldState != WorldState.Initial;
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public static bool Loading => WorldState == WorldState.Loading;
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public static Dictionary<Serial, Mobile> Mobiles { get; private set; }
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public static Dictionary<Serial, Item> Items { get; private set; }
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public static Dictionary<Serial, BaseGuild> Guilds { get; private set; }
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public static void Configure()
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{
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var tempSavePath = ServerConfiguration.GetOrUpdateSetting("world.tempSavePath", "temp");
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_tempSavePath = Path.Combine(Core.BaseDirectory, tempSavePath);
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var savePath = ServerConfiguration.GetOrUpdateSetting("world.savePath", "Saves");
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_savePath = Path.Combine(Core.BaseDirectory, savePath);
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// Mobiles & Items
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Persistence.Register("Mobiles & Items", SaveEntities, WriteEntities, LoadEntities, 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WaitForWriteCompletion()
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{
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m_DiskWriteHandle.WaitOne();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void EnqueueForDecay(Item item)
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{
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if (WorldState != WorldState.Saving)
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{
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logger.Warning($"Attempting to queue {item} for decay but the world is not saving");
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return;
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}
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_decayQueue.Enqueue(item);
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}
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public static void Broadcast(int hue, bool ascii, string text)
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{
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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Span<byte> buffer = stackalloc byte[length].InitializePacket();
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foreach (var ns in TcpServer.Instances)
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{
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if (ns.Mobile == null)
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{
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continue;
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}
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length = OutgoingMessagePackets.CreateMessage(
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buffer, Serial.MinusOne, -1, MessageType.Regular, hue, 3, ascii, "ENU", "System", text
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);
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if (length != buffer.Length)
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{
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buffer = buffer[..length]; // Adjust to the actual size
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}
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ns.Send(buffer);
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}
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NetState.FlushAll();
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}
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public static void BroadcastStaff(int hue, bool ascii, string text)
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{
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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Span<byte> buffer = stackalloc byte[length].InitializePacket();
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foreach (var ns in TcpServer.Instances)
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{
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if (ns.Mobile == null || ns.Mobile.AccessLevel < AccessLevel.GameMaster)
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{
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continue;
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}
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length = OutgoingMessagePackets.CreateMessage(
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buffer, Serial.MinusOne, -1, MessageType.Regular, hue, 3, ascii, "ENU", "System", text
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);
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if (length != buffer.Length)
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{
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buffer = buffer[..length]; // Adjust to the actual size
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}
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ns.Send(buffer);
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}
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NetState.FlushAll();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Broadcast(int hue, bool ascii, string format, params object[] args) =>
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Broadcast(hue, ascii, string.Format(format, args));
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internal static void LoadEntities(string basePath)
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{
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IIndexInfo<Serial> itemIndexInfo = new EntityTypeIndex("Items");
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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Mobiles = EntityPersistence.LoadIndex(basePath, mobileIndexInfo, out List<EntityIndex<Mobile>> mobiles);
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Items = EntityPersistence.LoadIndex(basePath, itemIndexInfo, out List<EntityIndex<Item>> items);
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Guilds = EntityPersistence.LoadIndex(basePath, guildIndexInfo, out List<EntityIndex<BaseGuild>> guilds);
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EntityPersistence.LoadData(basePath, mobileIndexInfo, mobiles);
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EntityPersistence.LoadData(basePath, itemIndexInfo, items);
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EntityPersistence.LoadData(basePath, guildIndexInfo, guilds);
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}
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public static void Load()
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{
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if (WorldState != WorldState.Initial)
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{
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return;
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}
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WorldState = WorldState.Loading;
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logger.Information("Loading world");
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var watch = Stopwatch.StartNew();
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Persistence.Load(_savePath);
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EventSink.InvokeWorldLoad();
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ProcessSafetyQueues();
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foreach (var item in Items.Values)
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{
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if (item.Parent == null)
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{
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item.UpdateTotals();
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}
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item.ClearProperties();
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}
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foreach (var m in Mobiles.Values)
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{
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m.UpdateRegion(); // Is this really needed?
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m.UpdateTotals();
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m.ClearProperties();
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}
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watch.Stop();
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logger.Information(string.Format("World loaded ({1} items, {2} mobiles) ({0:F2} seconds)",
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watch.Elapsed.TotalSeconds,
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Items.Count,
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Mobiles.Count
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));
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WorldState = WorldState.Running;
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}
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private static void ProcessSafetyQueues()
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{
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foreach (var entity in _pendingAdd.Values)
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{
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AddEntity(entity);
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}
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foreach (var entity in _pendingDelete.Values)
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{
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if (_pendingAdd.ContainsKey(entity.Serial))
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{
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logger.Warning("Entity {0} was both pending both deletion and addition after save", entity);
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}
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RemoveEntity(entity);
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}
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}
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private static void AppendSafetyLog(string action, ISerializable entity)
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{
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var message =
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$"Warning: Attempted to {action} {entity} during world save.{Environment.NewLine}This action could cause inconsistent state.{Environment.NewLine}It is strongly advised that the offending scripts be corrected.";
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logger.Information(message);
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try
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{
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using var op = new StreamWriter("world-save-errors.log", true);
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op.WriteLine("{0}\t{1}", DateTime.UtcNow, message);
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op.WriteLine(new StackTrace(2).ToString());
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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private static void FinishWorldSave()
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{
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WorldState = WorldState.Running;
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ProcessDecay();
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ProcessSafetyQueues();
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}
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private static void TraceSave(params IEnumerable<KeyValuePair<string, int>>[] entityTypes)
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{
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try
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{
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int count = 0;
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var timestamp = Utility.GetTimeStamp();
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using var op = new StreamWriter("Logs/Saves/Save-Stats-{0}.log", true);
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for (var i = 0; i < entityTypes.Length; i++)
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{
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foreach (var (t, c) in entityTypes[i])
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{
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op.WriteLine("{0}: {1}", t, c);
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count++;
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}
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}
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op.WriteLine("- Total: {0}", count);
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op.WriteLine();
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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internal static void WriteEntities(string basePath)
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{
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IIndexInfo<Serial> itemIndexInfo = new EntityTypeIndex("Items");
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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EntityPersistence.WriteEntities(mobileIndexInfo, Mobiles, MobileTypes, basePath, out var mobileCounts);
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EntityPersistence.WriteEntities(itemIndexInfo, Items, ItemTypes, basePath, out var itemCounts);
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EntityPersistence.WriteEntities(guildIndexInfo, Guilds, GuildTypes, basePath, out var guildCounts);
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TraceSave(mobileCounts?.ToList(), itemCounts?.ToList(), guildCounts?.ToList());
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}
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public static void WriteFiles(object state)
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{
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Exception exception = null;
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var tempPath = Path.Combine(_tempSavePath, Utility.GetTimeStamp());
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try
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{
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var watch = Stopwatch.StartNew();
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logger.Information("Writing world save snapshot");
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Persistence.WriteSnapshot(tempPath);
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watch.Stop();
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logger.Information("Writing world save snapshot done ({0:F2} seconds)", watch.Elapsed.TotalSeconds);
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}
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catch (Exception ex)
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{
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exception = ex;
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}
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if (exception != null)
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{
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logger.Error(exception, "Writing world save snapshot failed.");
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Persistence.TraceException(exception);
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BroadcastStaff(0x35, true, "Writing world save snapshot failed.");
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}
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else
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{
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try
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{
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EventSink.InvokeWorldSavePostSnapshot(_savePath, tempPath);
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Directory.Move(tempPath, _savePath);
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}
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catch (Exception ex)
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{
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Persistence.TraceException(ex);
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}
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}
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m_DiskWriteHandle.Set();
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Timer.DelayCall(FinishWorldSave);
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}
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private static void ProcessDecay()
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{
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while (_decayQueue.TryDequeue(out var item))
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{
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if (item.OnDecay())
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{
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// TODO: Add Logging
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item.Delete();
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}
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}
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}
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private static DateTime _serializationStart;
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internal static void SaveEntities()
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{
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_serializationStart = DateTime.UtcNow;
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EntityPersistence.SaveEntities(Items.Values, SaveEntity);
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EntityPersistence.SaveEntities(Mobiles.Values, SaveEntity);
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EntityPersistence.SaveEntities(Guilds.Values, SaveEntity);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void SaveEntity<T>(T entity) where T : class, ISerializable
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{
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if (entity is Item item && item.CanDecay() && item.LastMoved + item.DecayTime <= _serializationStart)
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{
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EnqueueForDecay(item);
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}
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entity.Serialize();
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}
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public static void Save()
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{
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if (WorldState != WorldState.Running)
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{
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return;
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}
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WaitForWriteCompletion(); // Blocks Save until current disk flush is done.
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WorldState = WorldState.Saving;
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m_DiskWriteHandle.Reset();
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Broadcast(0x35, true, "The world is saving, please wait.");
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logger.Information("Saving world");
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var watch = Stopwatch.StartNew();
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Exception exception = null;
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try
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{
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Persistence.Serialize();
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EventSink.InvokeWorldSave();
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}
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catch (Exception ex)
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{
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exception = ex;
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}
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WorldState = WorldState.WritingSave;
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watch.Stop();
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if (exception == null)
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{
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var duration = watch.Elapsed.TotalSeconds;
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logger.Information("World save completed ({0:F2} seconds)", duration);
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// Only broadcast if it took at least 150ms
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if (duration >= 0.15)
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{
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Broadcast(0x35, true, $"World Save completed in {duration:F2} seconds.");
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}
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}
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else
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{
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logger.Error(exception, "World save failed");
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Persistence.TraceException(exception);
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BroadcastStaff(0x35, true, "World save failed.");
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}
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ThreadPool.QueueUserWorkItem(WriteFiles);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEntity FindEntity(Serial serial, bool returnDeleted = false) => FindEntity<IEntity>(serial);
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public static T FindEntity<T>(Serial serial, bool returnDeleted = false) where T : class, IEntity
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{
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switch (WorldState)
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{
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default: return default;
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case WorldState.Loading:
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case WorldState.Saving:
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case WorldState.WritingSave:
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{
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if (_pendingDelete.TryGetValue(serial, out var entity))
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{
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return !returnDeleted ? null : entity as T;
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}
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if (_pendingAdd.TryGetValue(serial, out entity))
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{
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return entity as T;
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}
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goto case WorldState.Running;
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}
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case WorldState.Running:
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{
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if (serial.IsItem)
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{
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Items.TryGetValue(serial, out var item);
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return item as T;
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}
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if (serial.IsMobile)
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{
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Mobiles.TryGetValue(serial, out var mob);
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return mob as T;
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}
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return default;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Item FindItem(Serial serial, bool returnDeleted = false) => FindEntity<Item>(serial, returnDeleted);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Mobile FindMobile(Serial serial, bool returnDeleted = false) =>
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FindEntity<Mobile>(serial, returnDeleted);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BaseGuild FindGuild(Serial serial) => Guilds.TryGetValue(serial, out var guild) ? guild : null;
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public static void AddEntity<T>(T entity) where T : class, IEntity
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{
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switch (WorldState)
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{
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default: // Not Running
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{
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throw new Exception($"Added {entity.GetType().Name} before world load.\n");
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}
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case WorldState.Saving:
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{
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AppendSafetyLog("add", entity);
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goto case WorldState.WritingSave;
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}
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case WorldState.Loading:
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case WorldState.WritingSave:
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{
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if (_pendingDelete.Remove(entity.Serial))
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{
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logger.Warning($"Deleted then added {entity.GetType().Name} during {WorldState.ToString()} state.");
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}
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_pendingAdd[entity.Serial] = entity;
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break;
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}
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case WorldState.Running:
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{
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if (entity.Serial.IsItem)
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{
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Items[entity.Serial] = entity as Item;
|
|
}
|
|
|
|
if (entity.Serial.IsMobile)
|
|
{
|
|
Mobiles[entity.Serial] = entity as Mobile;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void AddGuild(BaseGuild guild) => Guilds[guild.Serial] = guild;
|
|
|
|
public static void RemoveEntity<T>(T entity) where T : class, IEntity
|
|
{
|
|
switch (WorldState)
|
|
{
|
|
default: // Not Running
|
|
{
|
|
throw new Exception($"Removed {entity.GetType().Name} before world load.\n");
|
|
}
|
|
case WorldState.Saving:
|
|
{
|
|
AppendSafetyLog("delete", entity);
|
|
goto case WorldState.WritingSave;
|
|
}
|
|
case WorldState.Loading:
|
|
case WorldState.WritingSave:
|
|
{
|
|
_pendingAdd.Remove(entity.Serial);
|
|
_pendingDelete[entity.Serial] = entity;
|
|
break;
|
|
}
|
|
case WorldState.Running:
|
|
{
|
|
if (entity.Serial.IsItem)
|
|
{
|
|
Items.Remove(entity.Serial);
|
|
}
|
|
|
|
if (entity.Serial.IsMobile)
|
|
{
|
|
Mobiles.Remove(entity.Serial);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void RemoveGuild(BaseGuild guild) => Guilds.Remove(guild.Serial);
|
|
|
|
public static T ReadEntity<T>(this IGenericReader reader) where T : class, ISerializable
|
|
{
|
|
Serial serial = reader.ReadUInt();
|
|
var typeT = typeof(T);
|
|
|
|
// Add to this list when creating new serializable types
|
|
if (typeof(BaseGuild).IsAssignableTo(typeT))
|
|
{
|
|
return FindGuild(serial) as T;
|
|
}
|
|
|
|
return FindEntity<IEntity>(serial) as T;
|
|
}
|
|
|
|
public static List<T> ReadEntityList<T>(this IGenericReader reader) where T : class, ISerializable
|
|
{
|
|
var count = reader.ReadInt();
|
|
|
|
var list = new List<T>(count);
|
|
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
var entity = reader.ReadEntity<T>();
|
|
if (entity != null)
|
|
{
|
|
list.Add(entity);
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
public static HashSet<T> ReadEntitySet<T>(this IGenericReader reader) where T : class, ISerializable
|
|
{
|
|
var count = reader.ReadInt();
|
|
|
|
var set = new HashSet<T>(count);
|
|
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
var entity = reader.ReadEntity<T>();
|
|
if (entity != null)
|
|
{
|
|
set.Add(entity);
|
|
}
|
|
}
|
|
|
|
return set;
|
|
}
|
|
|
|
public static void Write(this IGenericWriter writer, ISerializable value)
|
|
{
|
|
writer.Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
|
|
}
|
|
|
|
public static void Write<T>(this IGenericWriter writer, ICollection<T> coll) where T : class, ISerializable
|
|
{
|
|
writer.Write(coll.Count);
|
|
foreach (var entry in coll)
|
|
{
|
|
writer.Write(entry);
|
|
}
|
|
}
|
|
|
|
public static void Write<T>(
|
|
this IGenericWriter writer, ICollection<T> coll, Action<IGenericWriter, T> action
|
|
) where T : class, ISerializable
|
|
{
|
|
if (coll == null)
|
|
{
|
|
writer.Write(0);
|
|
return;
|
|
}
|
|
|
|
writer.Write(coll.Count);
|
|
foreach (var entry in coll)
|
|
{
|
|
action(writer, entry);
|
|
}
|
|
}
|
|
}
|
|
}
|