- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets
### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.
Example:
```cs
public SpanOwner CreatePacket()
{
var writer = new SpanWriter(0x400);
// write some stuff
return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`
Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
148 lines
3.4 KiB
C#
148 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Multis
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{
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public class PreviewHouse : BaseMulti
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{
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private List<Item> m_Components;
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private Timer m_Timer;
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public PreviewHouse(int multiID) : base(multiID)
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{
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m_Components = new List<Item>();
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var mcl = Components;
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for (var i = 1; i < mcl.List.Length; ++i)
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{
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var entry = mcl.List[i];
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if (entry.Flags == 0)
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{
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Item item = new Static((int)entry.ItemId);
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item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
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m_Components.Add(item);
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}
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}
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m_Timer = new DecayTimer(this);
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m_Timer.Start();
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}
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public PreviewHouse(Serial serial) : base(serial)
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{
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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if (m_Components == null)
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{
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return;
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}
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var xOffset = X - oldLocation.X;
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var yOffset = Y - oldLocation.Y;
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var zOffset = Z - oldLocation.Z;
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
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}
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (m_Components == null)
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{
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return;
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}
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.Map = Map;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if (m_Components == null)
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{
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return;
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}
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.Delete();
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}
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}
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Components);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Components = reader.ReadEntityList<Item>();
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break;
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}
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}
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Timer.DelayCall(Delete);
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}
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private class DecayTimer : Timer
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{
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private readonly Item m_Item;
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public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
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{
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m_Item = item;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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