ModernUO/Projects/UOContent/Accounting/Account.cs
Kamron Batman dce677b8c3 fix(accounts): gate the password repair on a per-account tag
The repair retried a failed verify against username + plainPassword, and
nothing in a stored hash distinguishes "this is H(username + password)
because SetPassword was buggy" from "this password merely begins with the
username". With repairMigratedPasswords on, that is a cheap targeted attack
against every account on the shard:

  Account 'bob', real password 'bob123', stored correctly as argon2("bob123").
  Someone submits '123'. The primary verify against "123" fails. The repair
  verifies "bob" + "123" == "bob123" and succeeds, forceRehash rewrites the
  credential to argon2("123"), and the real owner can never log in again --
  their password has been silently replaced by the attacker's guess.

Passwords that start with the username are common enough that this is worth
doing at scale, and it is silent: the victim only finds out later.

Add a second gate on top of the shard-wide switch. The account must also
carry a RepairMigratedPassword tag, which an operator sets from the admin
gump (Account Details -> Tags -> Add Tag) for someone who has actually
reported being locked out. That reduces exposure from every account on the
shard to one an operator deliberately marked, and in the real workflow the
collision cannot arise at all: a colliding account still logs in fine, so
nobody would ever mark it. The tag is removed on a successful repair, so the
window closes for that account immediately.

Also repair the other corruption shape. The old guard short-circuited on
UsesUsernamePhrase(_passwordAlgorithm), so SHA1/SHA2 accounts were never
repaired -- but SetPassword also runs from the Account(string, string)
constructor before _passwordAlgorithm is assigned, so an account created
while CurrentAlgorithm was SHA1 or SHA2 holds H(bare password) tagged
SHA1/SHA2, whose rule adds the username. Those accounts could never log in
at all and the repair declined to rescue them. RepairPhrase now tries
whichever rule the stored algorithm does not use, covering both directions.
That direction has no truncation collision -- exploiting it would need the
attacker to already know the real password -- but it stays behind both gates.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 17:30:45 -07:00

1210 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Runtime.CompilerServices;
using System.Xml;
using ModernUO.CodeGeneratedEvents;
using ModernUO.Serialization;
using Server.Accounting.Security;
using Server.Logging;
using Server.Misc;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Systems.FeatureFlags;
namespace Server.Accounting;
[PropertyObject]
[SerializationGenerator(6)]
public partial class Account : IAccount, IComparable<Account>
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(Account));
public static readonly TimeSpan YoungDuration = TimeSpan.FromHours(40.0);
public static readonly TimeSpan InactiveDuration = TimeSpan.FromDays(180.0);
public static readonly TimeSpan EmptyInactiveDuration = TimeSpan.FromDays(30.0);
[InternString]
[SerializableField(0, setter: "private")]
private string _username;
[SerializableField(1)]
private PasswordProtectionAlgorithm _passwordAlgorithm;
[SerializableField(2)]
private string _password;
[SerializableField(3)]
private AccessLevel _accessLevel;
[SerializableField(4)]
private int _flags;
[SerializableField(5)]
private DateTime _lastLogin;
/// <summary>
/// This amount represents the current amount of Gold owned by the player.
/// The value does not include the value of Platinum and ranges from
/// 0 to 999,999,999 by default.
/// </summary>
[SerializableField(6, setter: "private")]
[SerializedCommandProperty(AccessLevel.Administrator)]
public int _totalGold;
/// <summary>
/// This amount represents the current amount of Platinum owned by the player.
/// The value does not include the value of Gold and ranges from
/// 0 to 2,147,483,647 by default.
/// One Platinum represents the value of CurrencyThreshold in Gold.
/// </summary>
[SerializableField(7, setter: "private")]
[SerializedCommandProperty(AccessLevel.Administrator)]
public int _totalPlat;
private Mobile[] _mobiles;
[SerializableProperty(9)]
public List<AccountComment> Comments
{
get => _comments ??= [];
private set
{
_comments = value;
this.MarkDirty();
}
}
[SerializableProperty(10)]
public List<AccountTag> Tags
{
get => _tags ??= [];
private set
{
_tags = value;
this.MarkDirty();
}
}
[SerializableField(11)]
private IPAddress[] _loginIPs;
/// <summary>
/// Gets the total game time of this account, also considering the game time of characters
/// that have been deleted.
/// </summary>
[SerializableProperty(12)]
public TimeSpan TotalGameTime
{
get
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m && m.NetState != null)
{
return _totalGameTime + (Core.Now - m.SessionStart);
}
}
return _totalGameTime;
}
private set
{
_totalGameTime = value;
this.MarkDirty();
}
}
[SerializableField(13)]
[SerializedCommandProperty(AccessLevel.Administrator)]
private string _email;
private Timer m_YoungTimer;
public Account(string username, string password) : this(Accounts.NewAccount)
{
_username = username;
SetPassword(password);
_accessLevel = AccessLevel.Player;
_lastLogin = Core.Now;
_totalGameTime = TimeSpan.Zero;
_mobiles = new Mobile[7];
_loginIPs = [];
Accounts.Add(this);
this.MarkDirty();
}
public Account(XmlElement node)
{
Serial = Accounts.NewAccount;
_username = Utility.GetText(node["username"], "empty");
Enum.TryParse(Utility.GetText(node["passwordAlgorithm"], null), true, out _passwordAlgorithm);
// Backward compatibility with RunUO/ServUO
if (_passwordAlgorithm == PasswordProtectionAlgorithm.None)
{
var upgraded =
UpgradePassword(
Utility.GetText(node["newSecureCryptPassword"], null),
PasswordProtectionAlgorithm.SHA2
) ||
UpgradePassword(Utility.GetText(node["newCryptPassword"], null), PasswordProtectionAlgorithm.SHA1) ||
UpgradePassword(Utility.GetText(node["cryptPassword"], null), PasswordProtectionAlgorithm.MD5);
// Automatically upgrade plain passwords to current algorithm.
if (!upgraded)
{
SetPassword(Utility.GetText(node["password"], null));
}
}
else
{
_password = Utility.GetText(node["password"], null);
}
Enum.TryParse(Utility.GetText(node["accessLevel"], "Player"), true, out _accessLevel);
_flags = Utility.GetXMLInt32(Utility.GetText(node["flags"], "0"), 0);
Created = Utility.GetXMLDateTime(Utility.GetText(node["created"], null), Core.Now);
_lastLogin = Utility.GetXMLDateTime(Utility.GetText(node["lastLogin"], null), Core.Now);
_totalGold = Utility.GetXMLInt32(Utility.GetText(node["totalGold"], "0"), 0);
_totalPlat = Utility.GetXMLInt32(Utility.GetText(node["totalPlat"], "0"), 0);
_mobiles = LoadMobiles(node);
_comments = LoadComments(node);
_tags = LoadTags(node);
_loginIPs = LoadAddressList(node);
for (var i = 0; i < _mobiles.Length; ++i)
{
if (_mobiles[i] != null)
{
_mobiles[i].Account = this;
}
}
var totalGameTime = Utility.GetXMLTimeSpan(Utility.GetText(node["totalGameTime"], null), TimeSpan.Zero);
if (totalGameTime == TimeSpan.Zero)
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m)
{
totalGameTime += m.GameTime;
}
}
}
_totalGameTime = totalGameTime;
if (Young)
{
CheckYoung();
}
Accounts.Add(this);
this.MarkDirty();
}
/// <summary>
/// Object detailing information about the hardware of the last person to log into this account
/// </summary>
public HardwareInfo HardwareInfo { get; set; }
/// <summary>
/// Gets or sets a flag indicating if this account is banned.
/// </summary>
public bool Banned
{
get
{
var isBanned = GetFlag(0);
if (!isBanned)
{
return false;
}
if (GetBanTags(out var banTime, out var banDuration))
{
if (banDuration != TimeSpan.MaxValue && Core.Now >= banTime + banDuration)
{
SetUnspecifiedBan(null); // clear
Banned = false;
return false;
}
}
return true;
}
set => SetFlag(0, value);
}
/// <summary>
/// Gets or sets a flag indicating if the characters created on this account will have the young status.
/// </summary>
public bool Young
{
get => ContentFeatureFlags.YoungPlayerSystem && !GetFlag(1);
set
{
SetFlag(1, !value);
m_YoungTimer?.Stop();
m_YoungTimer = null;
}
}
/// <summary>
/// An account is considered inactive based upon LastLogin and InactiveDuration. If the account is empty, it is based upon
/// EmptyInactiveDuration
/// </summary>
public bool Inactive
{
get
{
if (AccessLevel != AccessLevel.Player)
{
return false;
}
var inactiveLength = Core.Now - _lastLogin;
return inactiveLength > (Count == 0 ? EmptyInactiveDuration : InactiveDuration);
}
}
public TimeSpan AccountAge => Core.Now - Created;
[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
public DateTime Created { get; set; } = Core.Now;
public Serial Serial { get; set; }
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (_comments?.Count == 0)
{
_comments = null;
}
if (_tags?.Count == 0)
{
_tags = null;
}
for (var i = 0; i < _mobiles.Length; ++i)
{
if (_mobiles[i] != null)
{
_mobiles[i].Account = this;
}
}
if (_totalGameTime == TimeSpan.Zero)
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m)
{
_totalGameTime += m.GameTime;
}
}
}
if (Young)
{
CheckYoung();
}
}
/// <summary>
/// Deletes the account, all characters of the account, and all houses of those characters
/// </summary>
public void Delete()
{
for (var i = 0; i < Length; ++i)
{
var m = this[i];
if (m == null)
{
continue;
}
var list = BaseHouse.GetHouses(m);
for (var j = 0; j < list.Count; ++j)
{
list[j].Delete();
}
m.Delete();
m.Account = null;
_mobiles[i] = null;
}
if (_loginIPs.Length != 0 && AccountHandler.IPTable.ContainsKey(_loginIPs[0]))
{
--AccountHandler.IPTable[_loginIPs[0]];
}
Deleted = true;
Accounts.Remove(this);
}
public bool Deleted { get; private set; }
public bool TrySetUsername(string username)
{
if (username == _username || Accounts.GetAccount(username) != null)
{
return false;
}
Accounts.Remove(this);
Username = username;
Accounts.Add(this);
return true;
}
/// <summary>
/// SHA1 and SHA2 are the ServUO-compatible algorithms; they salt the password with the
/// username. Argon2 and PBKDF2 carry their own salt and do not.
/// </summary>
private static bool UsesUsernamePhrase(PasswordProtectionAlgorithm algorithm) =>
algorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2;
/// <summary>
/// Account tag that opts a single account into the mis-migrated-password repair. Set it from the
/// admin gump (Account Details -> Tags -> Add Tag) on an account whose owner has actually
/// reported being locked out, and never on one that can still log in: the repair cannot tell a
/// mis-migrated hash from a password that merely begins with the username, so marking a working
/// account risks rewriting its credential down to whatever was submitted. Cleared automatically
/// once a repair succeeds.
/// </summary>
public const string RepairPasswordTag = "RepairMigratedPassword";
// The pre-fix SetPassword left the credential hashed under the *other* family's phrase rule, in
// both directions, so the repair tries whichever rule the stored algorithm does not use.
private string RepairPhrase(string plainPassword) =>
UsesUsernamePhrase(_passwordAlgorithm) ? plainPassword : $"{_username}{plainPassword}";
public void SetPassword(string plainPassword)
{
// The phrase must match how CheckPassword will rebuild it *after* the algorithm changes,
// so it is derived from the target algorithm rather than the outgoing one. Deriving it
// from _passwordAlgorithm stored a username-salted hash under an algorithm that never
// re-adds the username, locking the account out on its next login -- and, because this
// runs from the constructor before _passwordAlgorithm is assigned, it also produced
// brand-new SHA1/SHA2 accounts that could never log in at all.
var algorithm = AccountSecurity.CurrentAlgorithm;
var phrase = UsesUsernamePhrase(algorithm) ? $"{_username}{plainPassword}" : plainPassword;
Password = AccountSecurity.GetPasswordProtection(algorithm).EncryptPassword(phrase);
PasswordAlgorithm = algorithm;
}
public bool CheckPassword(string plainPassword)
{
var protection = AccountSecurity.GetPasswordProtection(_passwordAlgorithm);
var phrase = UsesUsernamePhrase(_passwordAlgorithm) ? $"{_username}{plainPassword}" : plainPassword;
var forceRehash = false;
if (!protection.ValidatePassword(Password, phrase))
{
// Nothing in the stored hash distinguishes a mis-migrated credential from a forgotten
// password, and the retry is not free: it costs a second full verify, and failed logins
// are the credential-stuffing surface. Worse, it cannot tell "stored is
// H(username + password)" from "the password simply starts with the username" -- and
// repairing the latter would rewrite a correct credential down to the submitted suffix
// and lock the owner out for good. Hence two gates: a shard-wide switch, and a per-account
// tag an operator sets only for someone who has reported the lockout.
if (!AccountSecurity.RepairMigratedPasswords || GetTag(RepairPasswordTag) == null ||
!protection.ValidatePassword(Password, RepairPhrase(plainPassword)))
{
return false;
}
logger.Warning(
"Account '{Username}' had a password mis-migrated by a pre-fix SetPassword; repairing it.",
_username
);
// One-shot: the window closes for this account as soon as it is repaired.
RemoveTag(RepairPasswordTag);
// The stored hash may already carry current parameters, so NeedsRehash would decline and
// the account would verify once and stay broken.
forceRehash = true;
}
// Rehash when either the algorithm or its cost parameters have moved on. The short-circuit
// ordering is load-bearing: NeedsRehash must never be handed a hash produced by a different
// algorithm, and the second clause guarantees it is not.
if (forceRehash || _passwordAlgorithm != AccountSecurity.CurrentAlgorithm ||
AccountSecurity.CurrentPasswordProtection.NeedsRehash(Password))
{
logger.Debug("Rehashing the password for account '{Username}'.", _username);
SetPassword(plainPassword);
}
return true;
}
/// <summary>
/// Gets the current number of characters on this account.
/// </summary>
public int Count
{
get
{
var count = 0;
for (var i = 0; i < Length; i++)
{
if (this[i] != null)
{
count++;
}
}
return count;
}
}
/// <summary>
/// Gets the maximum amount of characters allowed to be created on this account. Values other than 1, 5, 6, or 7 are not
/// supported by the client.
/// </summary>
public int Limit => Core.SA ? 7 : Core.AOS ? 6 : 5;
/// <summary>
/// Gets the maximum amount of characters that this account can hold.
/// </summary>
public int Length => _mobiles.Length;
/// <summary>
/// Gets or sets the character at a specified index for this account. Out of bound index values are handled; null returned
/// for get, ignored for set.
/// </summary>
public Mobile this[int index]
{
get
{
if (index >= 0 && index < _mobiles.Length)
{
var m = _mobiles[index];
if (m?.Deleted != true)
{
return m;
}
// This is the only place that clears a mobile for garbage collection
// outside of an entire account deletion.
m.Account = null;
_mobiles[index] = null;
this.MarkDirty();
}
return null;
}
set
{
if (index >= 0 && index < _mobiles.Length)
{
if (_mobiles[index] != null)
{
_mobiles[index].Account = null;
}
_mobiles[index] = value;
this.MarkDirty();
if (_mobiles[index] != null)
{
_mobiles[index].Account = this;
}
}
}
}
public int CompareTo(IAccount other) => string.CompareOrdinal(Username, other?.Username);
/// <summary>
/// Attempts to deposit the given amount of Gold into this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be deposited to offset the difference.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositGold(int amount)
{
if (amount <= 0)
{
return false;
}
var plat = Math.DivRem(amount, AccountGold.CurrencyThreshold, out var gold);
TotalPlat += plat;
TotalGold += gold;
return true;
}
/// <summary>
/// Attempts to deposit the given amount of Platinum into this account.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositPlat(int amount)
{
if (amount <= 0)
{
return false;
}
TotalPlat += amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Gold from this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be withdrawn to offset the difference.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawGold(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > _totalGold)
{
return false;
}
TotalGold -= amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Platinum from this account.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawPlat(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > _totalPlat)
{
return false;
}
TotalPlat -= amount;
return true;
}
/// <summary>
/// Returns total gold inclusive of platinum.
/// This is strictly for backwards compatibility
/// </summary>
/// <returns>Total gold, capped at Int32.MaxValue</returns>
public long GetTotalGold() => _totalGold + _totalPlat * AccountGold.CurrencyThreshold;
public int CompareTo(Account other) => string.CompareOrdinal(_username, other?._username);
/// <summary>
/// Gets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
public bool GetFlag(int index) => (_flags & (1 << index)) != 0;
/// <summary>
/// Sets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
/// <param name="value">The value to set.</param>
public void SetFlag(int index, bool value)
{
if (value)
{
Flags |= 1 << index;
}
else
{
Flags &= ~(1 << index);
}
}
/// <summary>
/// Adds a new tag to this account. This method does not check for duplicate names.
/// </summary>
/// <param name="name">New tag name.</param>
/// <param name="value">New tag value.</param>
public void AddTag(string name, string value)
{
Tags.Add(new AccountTag(name, value));
this.MarkDirty();
}
/// <summary>
/// Removes all tags with the specified name from this account.
/// </summary>
/// <param name="name">Tag name to remove.</param>
public void RemoveTag(string name)
{
if (_tags == null)
{
return;
}
for (var i = _tags.Count - 1; i >= 0; --i)
{
if (i >= _tags.Count)
{
continue;
}
var tag = _tags[i];
if (tag.Name == name)
{
_tags.RemoveAt(i);
this.MarkDirty();
}
}
}
/// <summary>
/// Modifies an existing tag or adds a new tag if no tag exists.
/// </summary>
/// <param name="name">Tag name.</param>
/// <param name="value">Tag value.</param>
public void SetTag(string name, string value)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = _tags[i];
if (tag.Name == name)
{
tag.Value = value;
this.MarkDirty();
return;
}
}
AddTag(name, value);
}
/// <summary>
/// Gets the value of a tag -or- null if there are no tags with the specified name.
/// </summary>
/// <param name="name">Name of the desired tag value.</param>
public string GetTag(string name)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = _tags[i];
if (tag.Name == name)
{
return tag.Value;
}
}
return null;
}
public void SetUnspecifiedBan(Mobile from)
{
SetBanTags(from, DateTime.MinValue, TimeSpan.Zero);
}
public void SetBanTags(Mobile from, DateTime banTime, TimeSpan banDuration)
{
if (from == null)
{
RemoveTag("BanDealer");
}
else
{
SetTag("BanDealer", from.ToString());
}
if (banTime == DateTime.MinValue)
{
RemoveTag("BanTime");
}
else
{
SetTag("BanTime", XmlConvert.ToString(banTime, XmlDateTimeSerializationMode.Utc));
}
if (banDuration == TimeSpan.Zero)
{
RemoveTag("BanDuration");
}
else
{
SetTag("BanDuration", banDuration.ToString());
}
}
public bool GetBanTags(out DateTime banTime, out TimeSpan banDuration)
{
var tagDuration = GetTag("BanDuration");
banTime = Utility.GetXMLDateTime(GetTag("BanTime"), DateTime.MinValue);
if (tagDuration == "Infinite")
{
banDuration = TimeSpan.MaxValue;
}
else if (tagDuration != null)
{
banDuration = Utility.ToTimeSpan(tagDuration);
}
else
{
banDuration = TimeSpan.Zero;
}
return banTime != DateTime.MinValue && banDuration != TimeSpan.Zero;
}
public static void Initialize()
{
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
}
private static void EventSink_Connected(Mobile m)
{
if (m.Account is not Account acc)
{
return;
}
if (acc.Young && acc.m_YoungTimer == null)
{
acc.m_YoungTimer = new YoungTimer(acc);
acc.m_YoungTimer.Start();
}
}
private static void EventSink_Disconnected(Mobile m)
{
if (m.Account is not Account acc)
{
return;
}
if (acc.m_YoungTimer != null)
{
acc.m_YoungTimer.Stop();
acc.m_YoungTimer = null;
}
if (m is not PlayerMobile pm)
{
return;
}
acc.TotalGameTime += Core.Now - pm.SessionStart;
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
if (pm.Account is not Account acc || !pm.Young || !acc.Young)
{
return;
}
var ts = YoungDuration - acc.TotalGameTime;
var hours = Math.Max((int)ts.TotalHours, 0);
if (hours == 1)
{
pm.SendAsciiMessage($"You will enjoy the benefits and relatively safe status of a young player for {hours} more hour.");
}
else
{
pm.SendAsciiMessage($"You will enjoy the benefits and relatively safe status of a young player for {hours} more hours.");
}
}
public void RemoveYoungStatus(int message)
{
Young = false;
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile { Young: true } m)
{
m.Young = false;
if (m.NetState != null)
{
if (message > 0)
{
m.SendLocalizedMessage(message);
}
// You are no longer considered a young player of Ultima Online,
// and are no longer subject to the limitations and benefits of being in that caste.
m.SendLocalizedMessage(1019039);
}
}
}
}
public void CheckYoung()
{
if (TotalGameTime >= YoungDuration)
{
// You are old enough to be considered an adult, and have outgrown your status as a young player!
RemoveYoungStatus(1019038);
}
}
private bool UpgradePassword(string password, PasswordProtectionAlgorithm algorithm)
{
if (password == null || algorithm < _passwordAlgorithm)
{
return false;
}
PasswordAlgorithm = algorithm;
Password = password.ReplaceOrdinal("-", string.Empty);
return true;
}
/// <summary>
/// Deserializes a list of IPAddress values from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Address list. Value will never be null.</returns>
private static IPAddress[] LoadAddressList(XmlElement node)
{
IPAddress[] list;
var addressList = node["addressList"];
if (addressList != null)
{
var count = Utility.GetXMLInt32(Utility.GetAttribute(addressList, "count", "0"), 0);
list = new IPAddress[count];
count = 0;
foreach (XmlElement ip in addressList.GetElementsByTagName("ip"))
{
if (count < list.Length)
{
if (IPAddress.TryParse(Utility.GetText(ip, null), out var address))
{
list[count] = Utility.Intern(address);
count++;
}
}
}
if (count != list.Length)
{
var old = list;
list = new IPAddress[count];
for (var i = 0; i < count && i < old.Length; ++i)
{
list[i] = old[i];
}
}
}
else
{
list = [];
}
return list;
}
/// <summary>
/// Deserializes a list of Mobile instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement instance from which to deserialize.</param>
/// <returns>Mobile list. Value will never be null.</returns>
private static Mobile[] LoadMobiles(XmlElement node)
{
var list = new Mobile[7];
var chars = node["chars"];
// int length = Accounts.GetInt32( Accounts.GetAttribute( chars, "length", "6" ), 6 );
// list = new Mobile[length];
// Above is legacy, no longer used
if (chars != null)
{
foreach (XmlElement ele in chars.GetElementsByTagName("char"))
{
try
{
var index = Utility.GetXMLInt32(Utility.GetAttribute(ele, "index", "0"), 0);
var serial = (Serial)Utility.GetXMLUInt32(Utility.GetText(ele, "0"), 0);
if (index >= 0 && index < list.Length)
{
list[index] = World.FindMobile(serial);
}
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountComment instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Comment list. Value will never be null.</returns>
private static List<AccountComment> LoadComments(XmlElement node)
{
List<AccountComment> list = null;
var comments = node["comments"];
if (comments != null)
{
list = [];
foreach (XmlElement comment in comments.GetElementsByTagName("comment"))
{
try
{
list.Add(new AccountComment(comment));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountTag instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Tag list. Value will never be null.</returns>
private static List<AccountTag> LoadTags(XmlElement node)
{
List<AccountTag> list = null;
var tags = node["tags"];
if (tags != null)
{
list = [];
foreach (XmlElement tag in tags.GetElementsByTagName("tag"))
{
try
{
list.Add(new AccountTag(tag));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool HasAccess(NetState ns) => ns != null && HasAccess(ns.Address);
public bool HasAccess(IPAddress ipAddress)
{
var level = AccountHandler.LockdownLevel;
if (level <= AccessLevel.Player || _accessLevel >= level)
{
return true;
}
for (var i = 0; i < Length; ++i)
{
var m = this[i];
if (m?.AccessLevel >= level)
{
return true;
}
}
return false;
}
/// <summary>
/// Records the IP address of 'ns' in its 'LoginIPs' list.
/// </summary>
/// <param name="ns">NetState instance to record.</param>
public void LogAccess(NetState ns)
{
if (ns != null)
{
LogAccess(ns.Address);
}
}
public void LogAccess(IPAddress ipAddress)
{
if (_loginIPs.Length == 0)
{
AccountHandler.IPTable.TryGetValue(ipAddress, out var result);
AccountHandler.IPTable[ipAddress] = result + 1;
}
var contains = false;
for (var i = 0; !contains && i < _loginIPs.Length; ++i)
{
contains = _loginIPs[i].Equals(ipAddress);
}
if (contains)
{
return;
}
var old = _loginIPs;
LoginIPs = new IPAddress[old.Length + 1];
for (var i = 0; i < old.Length; ++i)
{
LoginIPs[i] = old[i];
}
LoginIPs[old.Length] = ipAddress;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account. If true, the NetState IPAddress is added to the address
/// list.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool CheckAccess(NetState ns) => ns != null && CheckAccess(ns.Address);
public bool CheckAccess(IPAddress ipAddress)
{
var hasAccess = HasAccess(ipAddress);
if (hasAccess)
{
LogAccess(ipAddress);
}
return hasAccess;
}
public override string ToString() => _username;
private class YoungTimer : Timer
{
private readonly Account m_Account;
public YoungTimer(Account account)
: base(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0))
{
m_Account = account;
}
protected override void OnTick()
{
m_Account.CheckYoung();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Enumerator GetEnumerator() => new(_mobiles);
[SerializableProperty(8, useField: nameof(_mobiles))]
public Enumerator Mobiles
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => GetEnumerator();
}
public ref struct Enumerator
{
private readonly Mobile[] _mobiles;
private int _index;
private Mobile _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal Enumerator(Mobile[] mobs)
{
_mobiles = mobs;
_index = 0;
_current = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
var localList = _mobiles;
while ((uint)_index < (uint)localList.Length)
{
_current = localList[_index++];
if (_current?.Deleted == false)
{
return true;
}
}
return false;
}
public Mobile Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
}
}