(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
352 lines
8.9 KiB
C#
352 lines
8.9 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.Quests;
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namespace Server.Items
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{
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public class ScrollofTranscendence : Item
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{
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public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
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private SkillName m_Skill;
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private double m_Value;
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private static SkillName[] m_Skills = new SkillName[]
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{
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SkillName.Alchemy,
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SkillName.Anatomy,
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SkillName.AnimalLore,
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SkillName.ItemID,
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SkillName.ArmsLore,
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SkillName.Parry,
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SkillName.Begging,
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SkillName.Blacksmith,
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SkillName.Fletching,
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SkillName.Peacemaking,
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SkillName.Camping,
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SkillName.Carpentry,
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SkillName.Cartography,
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SkillName.Cooking,
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SkillName.DetectHidden,
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SkillName.Discordance,
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SkillName.EvalInt,
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SkillName.Healing,
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SkillName.Fishing,
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SkillName.Forensics,
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SkillName.Herding,
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SkillName.Hiding,
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SkillName.Provocation,
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SkillName.Inscribe,
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SkillName.Lockpicking,
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SkillName.Magery,
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SkillName.MagicResist,
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SkillName.Tactics,
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SkillName.Snooping,
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SkillName.Musicianship,
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SkillName.Poisoning,
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SkillName.Archery,
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SkillName.SpiritSpeak,
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SkillName.Stealing,
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SkillName.Tailoring,
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SkillName.AnimalTaming,
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SkillName.TasteID,
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SkillName.Tinkering,
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SkillName.Tracking,
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SkillName.Veterinary,
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SkillName.Swords,
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SkillName.Macing,
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SkillName.Fencing,
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SkillName.Wrestling,
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SkillName.Lumberjacking,
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SkillName.Mining,
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SkillName.Meditation,
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SkillName.Stealth,
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SkillName.RemoveTrap,
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SkillName.Necromancy,
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SkillName.Focus,
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SkillName.Chivalry,
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SkillName.Bushido,
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SkillName.Ninjitsu,
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SkillName.Spellweaving
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};
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public static SkillName[] Skills { get { return (m_Skills); } }
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public static ScrollofTranscendence CreateRandom(int min, int max)
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{
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min /= 1;
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max /= 1;
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SkillName[] skills = ScrollofTranscendence.Skills;
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return new ScrollofTranscendence(skills[Utility.Random(skills.Length)], Utility.RandomMinMax(min, max) * 0.1);
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}
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[Constructable]
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public ScrollofTranscendence(SkillName skill, double value)
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: base(0x14EF)
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{
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Hue = 0x490;
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Weight = 1.0;
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m_Skill = skill;
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m_Value = value;
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if (m_Value > 0.0)
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LootType = LootType.Cursed;
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}
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public ScrollofTranscendence(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill
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{
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get
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{
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return m_Skill;
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}
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set
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{
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m_Skill = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double Value
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{
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get
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{
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return m_Value;
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}
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set
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{
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m_Value = value;
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}
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}
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private string GetNameLocalized()
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{
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return String.Concat("#", (1044060 + (int)m_Skill).ToString());
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}
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private string GetName()
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{
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int index = (int)m_Skill;
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SkillInfo[] table = SkillInfo.Table;
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if (index >= 0 && index < table.Length)
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return table[index].Name.ToLower();
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else
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return "???";
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_Value == 1)
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list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), m_Value);
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else
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list.Add(1076759, "{0}\t{1} Skill Points", GetName(), m_Value);
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}
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public void Use(Mobile from, bool firstStage)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (Deleted)
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return;
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/* to uncomment when skillgain quests will be implementes
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#region Mondain's Legacy
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for (int i = pm.Quests.Count - 1; i >= 0; i--)
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{
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BaseQuest quest = pm.Quests[i];
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for (int j = quest.Objectives.Count - 1; j >= 0; j--)
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{
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BaseObjective objective = quest.Objectives[j];
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if (objective is ApprenticeObjective)
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return;
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}
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}
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}
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#endregion
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*/
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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#region Scroll of Alacrity
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else if (pm.AcceleratedStart > DateTime.Now)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return;
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}
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#endregion
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else
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{
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if (firstStage)
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{
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from.CloseGump(typeof(StatCapScroll.InternalGump));
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from.CloseGump(typeof(PowerScroll.InternalGump));
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from.CloseGump(typeof(ScrollofTranscendence.InternalGump));
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from.CloseGump(typeof(ScrollofAlacrity.InternalGump));
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from.SendGump(new InternalGump(from, this));
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}
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else
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{
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double tskill = from.Skills[m_Skill].Base;
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double tcap = from.Skills[m_Skill].Cap;
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bool canGain = true;
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if (tskill >= tcap || from.Skills[m_Skill].Lock == SkillLock.Locked || from.Skills[m_Skill].Lock == SkillLock.Down)
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{
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from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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if ((tskill + m_Value) > tcap)
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m_Value = tcap - tskill;
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if ((from.SkillsTotal + m_Value * 10) > from.SkillsCap)
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{
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canGain = false;
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for (int i = 0; i <= 54; i++)
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{
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if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= m_Value)
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{
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from.Skills[i].Base = from.Skills[i].Base - m_Value;
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canGain = true;
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break;
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}
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}
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if (!canGain)
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{
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from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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}
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if (tskill + m_Value > tcap)
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{
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from.Skills[m_Skill].Base = tcap;
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}
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else
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{
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from.Skills[m_Skill].Base = tskill + m_Value;
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}
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from.SendLocalizedMessage(1049513, GetNameLocalized()); // You feel a surge of magic as the scroll enhances your ~1_type~!
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Effects.PlaySound(from.Location, from.Map, 0x1F7);
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Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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Delete();
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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Use(from, true);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_Skill);
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writer.Write((double)m_Value);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Skill = (SkillName)reader.ReadInt();
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m_Value = reader.ReadDouble();
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break;
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}
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}
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if (m_Value >= 0.1)
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{
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LootType = LootType.Cursed;
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if (Insured)
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Insured = false;
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}
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if (Hue == 0x7E)
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Hue = 0x490;
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}
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public class InternalGump : Gump
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{
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private Mobile m_Mobile;
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private ScrollofTranscendence m_Scroll;
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public InternalGump(Mobile mobile, ScrollofTranscendence scroll)
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: base(25, 50)
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{
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m_Mobile = mobile;
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m_Scroll = scroll;
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AddPage(0);
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AddBackground(25, 10, 420, 200, 5054);
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AddImageTiled(33, 20, 401, 181, 2624);
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AddAlphaRegion(33, 20, 401, 181);
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AddHtmlLocalized(40, 48, 387, 100, 1094933, true, true); /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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AddHtmlLocalized(125, 148, 200, 20, 1049478, 0xFFFFFF, false, false); // Do you wish to use this scroll?
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AddButton(100, 172, 4005, 4007, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(135, 172, 120, 20, 1046362, 0xFFFFFF, false, false); // Yes
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AddButton(275, 172, 4005, 4007, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(310, 172, 120, 20, 1046363, 0xFFFFFF, false, false); // No
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double value = scroll.m_Value;
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AddHtml(40, 20, 260, 20, String.Format("<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", value), false, false);
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AddHtmlLocalized(310, 20, 120, 20, 1044060 + (int)scroll.m_Skill, 0xFFFFFF, false, false);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (info.ButtonID == 1)
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m_Scroll.Use(m_Mobile, false);
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}
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}
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}
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}
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