ModernUO/Scripts/Engines/MLQuests/MLQuest.cs
eos 3b94a24a9a - Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides.
- MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well.
- Implemented quest restart delays and enabled them on the crafting quests.
- Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true.
- Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure).
- Misc quest tweaks.
- Corrected typo in cove.cfg deco file.
2013-02-08 16:54:36 +00:00

354 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public enum ObjectiveType
{
All,
Any
}
public class MLQuest
{
private bool m_Deserialized;
private bool m_SaveEnabled;
public bool Deserialized
{
get { return m_Deserialized; }
set { m_Deserialized = value; }
}
public bool SaveEnabled
{
get { return m_SaveEnabled; }
set { m_SaveEnabled = value; }
}
private bool m_Activated;
private List<BaseObjective> m_Objectives;
private ObjectiveType m_ObjectiveType;
private List<BaseReward> m_Rewards;
private List<BaseCreature> m_Questers;
private List<MLQuestInstance> m_Instances;
private TextDefinition m_Title;
private TextDefinition m_Description;
private TextDefinition m_RefuseMessage;
private TextDefinition m_InProgressMessage;
private TextDefinition m_CompletionMessage;
private TextDefinition m_CompletionNotice;
// TODO: Flags? (Deserialized, SaveEnabled, Activated)
private bool m_OneTimeOnly;
private bool m_HasRestartDelay;
public bool Activated
{
get { return m_Activated; }
set { m_Activated = value; }
}
public List<BaseObjective> Objectives
{
get { return m_Objectives; }
set { m_Objectives = value; }
}
public ObjectiveType ObjectiveType
{
get { return m_ObjectiveType; }
set { m_ObjectiveType = value; }
}
public List<BaseReward> Rewards
{
get { return m_Rewards; }
set { m_Rewards = value; }
}
public List<BaseCreature> Questers
{
get { return m_Questers; }
set { m_Questers = value; }
}
public List<MLQuestInstance> Instances
{
get { return m_Instances; }
set { m_Instances = value; }
}
public bool OneTimeOnly
{
get { return m_OneTimeOnly; }
set { m_OneTimeOnly = value; }
}
public bool HasRestartDelay
{
get { return m_HasRestartDelay; }
set { m_HasRestartDelay = value; }
}
public bool HasObjective<T>() where T : BaseObjective
{
foreach ( BaseObjective obj in m_Objectives )
{
if ( obj is T )
return true;
}
return false;
}
public bool IsEscort
{
get { return HasObjective<EscortObjective>(); }
}
public bool IsSkillTrainer
{
get { return HasObjective<GainSkillObjective>(); }
}
public bool RequiresCollection
{
get { return HasObjective<CollectObjective>() || HasObjective<DeliverObjective>(); }
}
public virtual bool RecordCompletion
{
get { return ( m_OneTimeOnly || m_HasRestartDelay ); }
}
public virtual bool IsChainTriggered { get { return false; } }
public virtual Type NextQuest { get { return null; } }
public TextDefinition Title { get { return m_Title; } set { m_Title = value; } }
public TextDefinition Description { get { return m_Description; } set { m_Description = value; } }
public TextDefinition RefusalMessage { get { return m_RefuseMessage; } set { m_RefuseMessage = value; } }
public TextDefinition InProgressMessage { get { return m_InProgressMessage; } set { m_InProgressMessage = value; } }
public TextDefinition CompletionMessage { get { return m_CompletionMessage; } set { m_CompletionMessage = value; } }
public TextDefinition CompletionNotice { get { return m_CompletionNotice; } set { m_CompletionNotice = value; } }
public static readonly TextDefinition CompletionNoticeDefault = new TextDefinition( 1072273 ); // You've completed a quest! Don't forget to collect your reward.
public static readonly TextDefinition CompletionNoticeShort = new TextDefinition( 1046258 ); // Your quest is complete.
public static readonly TextDefinition CompletionNoticeShortReturn = new TextDefinition( 1073775 ); // Your quest is complete. Return for your reward.
public static readonly TextDefinition CompletionNoticeCraft = new TextDefinition( 1073967 ); // You obtained what you seek, now receive your reward.
public MLQuest()
{
m_Activated = false;
m_Objectives = new List<BaseObjective>();
m_ObjectiveType = ObjectiveType.All;
m_Rewards = new List<BaseReward>();
m_CompletionNotice = CompletionNoticeDefault;
m_Questers = new List<BaseCreature>();
m_Instances = new List<MLQuestInstance>();
m_SaveEnabled = true;
}
public void Register( BaseCreature quester )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Registering quester: {0} => {1}", quester.Serial, GetType().Name );
m_Questers.Add( quester );
}
public void Unregister( BaseCreature quester )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Unregistering quester: {0} => {1}", quester.Serial, GetType().Name );
m_Questers.Remove( quester );
for ( int i = m_Instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = m_Instances[i];
if ( instance.Quester == quester )
instance.OnQuesterDeleted();
}
}
public virtual void Generate()
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
}
#region Generation Methods
public void PutSpawner( Spawner s, Point3D loc, Map map )
{
string name = String.Format( "MLQS-{0}", GetType().Name );
// Auto cleanup on regeneration
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item is Spawner && item.Name == name )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
s.Name = name;
s.MoveToWorld( loc, map );
}
#endregion
public MLQuestInstance CreateInstance( BaseCreature quester, PlayerMobile pm )
{
return new MLQuestInstance( this, quester, pm );
}
public bool CanOffer( BaseCreature quester, PlayerMobile pm, bool message )
{
return CanOffer( quester, pm, MLQuestSystem.GetContext( pm ), message );
}
public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm, MLQuestContext context, bool message )
{
if ( !m_Activated || quester.Deleted || !m_Questers.Contains( quester ) )
return false;
if ( context != null )
{
if ( context.IsFull )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return false;
}
MLQuest checkQuest = this;
while ( checkQuest != null )
{
DateTime nextAvailable;
if ( context.HasDoneQuest( checkQuest, out nextAvailable ) )
{
if ( checkQuest.OneTimeOnly )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
return false;
}
else if ( nextAvailable > DateTime.Now )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 1075575 ); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
return false;
}
}
if ( checkQuest.NextQuest == null )
break;
checkQuest = MLQuestSystem.FindQuest( checkQuest.NextQuest );
}
}
foreach ( BaseObjective obj in m_Objectives )
{
if ( !obj.CanOffer( quester, pm, message ) )
return false;
}
return true;
}
public virtual void SendOffer( BaseCreature quester, PlayerMobile pm )
{
pm.SendGump( new QuestOfferGump( this, quester, pm ) );
}
public virtual void OnAccept( BaseCreature quester, PlayerMobile pm )
{
if ( !CanOffer( quester, pm, true ) )
return;
MLQuestInstance instance = CreateInstance( quester, pm );
pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
pm.SendSound( 0x2E7 ); // private sound
foreach ( BaseObjectiveInstance obj in instance.Objectives )
obj.OnQuestAccepted();
}
public virtual void OnRefuse( BaseCreature quester, PlayerMobile pm )
{
pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
}
public virtual void GetRewards( MLQuestInstance instance )
{
instance.SendRewardGump();
}
public virtual void OnRewardClaimed( MLQuestInstance instance )
{
}
public virtual void OnCancel( MLQuestInstance instance )
{
}
public virtual void OnQuesterDeleted( MLQuestInstance instance )
{
}
public virtual void OnPlayerDeath( MLQuestInstance instance )
{
}
public virtual TimeSpan GetRestartDelay()
{
return TimeSpan.FromSeconds( Utility.Random( 1, 5 ) * 30 );
}
public static void Serialize( GenericWriter writer, MLQuest quest )
{
MLQuestSystem.WriteQuestRef( writer, quest );
writer.Write( quest.Version );
}
public static void Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
int oldVersion = reader.ReadInt();
if ( quest == null )
return; // not saved or no longer exists
quest.Refresh( oldVersion );
quest.m_Deserialized = true;
}
public virtual int Version { get { return 0; } }
public virtual void Refresh( int oldVersion )
{
}
}
}