http://jira.runuo.com/browse/RUNUO-12 House decay stages should pass at random intervals http://jira.runuo.com/browse/RUNUO-113 Nature's Fury cast issues http://jira.runuo.com/browse/RUNUO-114 Animal Form inaccuracies and issue with Talisman of the Fey http://jira.runuo.com/browse/RUNUO-115 BaseWaterContainer fill messages and behavior http://jira.runuo.com/browse/RUNUO-116 AdminGump filter for accounts owning houses http://jira.runuo.com/browse/RUNUO-118 Seeds should be stackable http://jira.runuo.com/browse/RUNUO-119 Typo in case of a jailbreak http://jira.runuo.com/browse/RUNUO-120 Prevent creation of invalid account names http://jira.runuo.com/browse/RUNUO-121
252 lines
No EOL
5.8 KiB
C#
252 lines
No EOL
5.8 KiB
C#
using System;
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using System.Text;
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using Server;
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using Server.Targeting;
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namespace Server.Engines.Plants
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{
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public class Seed : Item
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{
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private PlantType m_PlantType;
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private PlantHue m_PlantHue;
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private bool m_ShowType;
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantType PlantType
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{
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get { return m_PlantType; }
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set
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{
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m_PlantType = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantHue PlantHue
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{
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get { return m_PlantHue; }
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set
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{
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m_PlantHue = value;
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Hue = PlantHueInfo.GetInfo( value ).Hue;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowType
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{
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get { return m_ShowType; }
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set
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{
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m_ShowType = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber{ get { return 1060810; } } // seed
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public static Seed RandomBonsaiSeed()
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{
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return RandomBonsaiSeed( 0.5 );
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}
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public static Seed RandomBonsaiSeed( double increaseRatio )
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{
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return new Seed( PlantTypeInfo.RandomBonsai( increaseRatio ), PlantHue.Plain, false );
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}
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public static Seed RandomPeculiarSeed( int group )
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{
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switch ( group )
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{
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case 1: return new Seed ( PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain, false );
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case 2: return new Seed ( PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain, false );
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case 3: return new Seed ( PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain, false );
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default: return new Seed ( PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain, false );
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}
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}
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[Constructable]
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public Seed() : this( PlantTypeInfo.RandomFirstGeneration(), PlantHueInfo.RandomFirstGeneration(), false )
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{
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}
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[Constructable]
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public Seed( PlantType plantType, PlantHue plantHue, bool showType ) : base( 0xDCF )
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{
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Weight = 1.0;
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Stackable = Core.SA;
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m_PlantType = plantType;
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m_PlantHue = plantHue;
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m_ShowType = showType;
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Hue = PlantHueInfo.GetInfo( plantHue ).Hue;
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}
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public Seed( Serial serial ) : base( serial )
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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private int GetLabel( out string args )
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{
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PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_PlantHue );
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int title = PlantTypeInfo.GetBonsaiTitle( m_PlantType );
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if ( title == 0 ) // Not a bonsai
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title = hueInfo.Name;
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int label;
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if ( Amount == 1 )
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label = m_ShowType ? 1061917 : 1060838; // ~1_COLOR~ ~2_TYPE~ seed : ~1_val~ seed
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else
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label = m_ShowType ? 1113492 : 1113490; // ~1_amount~ ~2_color~ ~3_type~ seeds : ~1_amount~ ~2_val~ seeds
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if ( hueInfo.IsBright() )
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++label;
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StringBuilder ab = new StringBuilder();
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if ( Amount != 1 )
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{
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ab.Append( Amount );
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ab.Append( '\t' );
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}
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ab.Append( '#' );
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ab.Append( title );
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if ( m_ShowType )
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{
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_PlantType );
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ab.Append( "\t#" );
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ab.Append( typeInfo.Name );
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}
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args = ab.ToString();
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return label;
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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string args;
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list.Add( GetLabel( out args ), args );
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}
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public override void OnSingleClick( Mobile from )
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{
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string args;
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LabelTo( from, GetLabel( out args ), args );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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from.Target = new InternalTarget( this );
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LabelTo( from, 1061916 ); // Choose a bowl of dirt to plant this seed in.
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}
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public override bool StackWith( Mobile from, Item dropped, bool playSound )
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{
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if ( dropped is Seed )
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{
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Seed other = (Seed)dropped;
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if ( other.PlantType == m_PlantType && other.PlantHue == m_PlantHue && other.ShowType == m_ShowType )
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return base.StackWith( from, dropped, playSound );
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}
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return false;
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}
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public override void OnAfterDuped( Item newItem )
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{
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Seed newSeed = newItem as Seed;
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if ( newSeed == null )
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return;
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newSeed.PlantType = m_PlantType;
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newSeed.PlantHue = m_PlantHue;
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newSeed.ShowType = m_ShowType;
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}
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private class InternalTarget : Target
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{
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private Seed m_Seed;
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public InternalTarget( Seed seed ) : base( -1, false, TargetFlags.None )
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{
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m_Seed = seed;
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CheckLOS = false;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Seed.Deleted )
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return;
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if ( !m_Seed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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if ( targeted is PlantItem )
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{
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PlantItem plant = (PlantItem)targeted;
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plant.PlantSeed( from, m_Seed );
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}
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else if ( targeted is Item )
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{
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((Item)targeted).LabelTo( from, 1061919 ); // You must use a seed on a bowl of dirt!
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}
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else
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{
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from.SendLocalizedMessage( 1061919 ); // You must use a seed on a bowl of dirt!
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_PlantType );
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writer.Write( (int) m_PlantHue );
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writer.Write( (bool) m_ShowType );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_PlantType = (PlantType)reader.ReadInt();
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m_PlantHue = (PlantHue)reader.ReadInt();
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m_ShowType = reader.ReadBool();
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if ( Weight != 1.0 )
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Weight = 1.0;
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if ( version < 1 )
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Stackable = Core.SA;
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}
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}
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} |