> [!Note] > **Developer Note** > Now developers will only need to build/run the Application project instead of everything. > When adding new projects, make sure to: > 1. Add a reference to that project in the Application project. > 2. Add the dll file to the Distribution/Data/assemblies.json file ### Summary - Adds an application project - Consolidates process restarts to use `Core.Kill(true)` - Removes some old messaging, for example processor optimization - Fixes missing build cleanup
42 lines
No EOL
1.4 KiB
C#
42 lines
No EOL
1.4 KiB
C#
using System;
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using Server;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests;
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public class BuffIconPacketTests
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{
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[Theory]
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[InlineData(0x1024u, BuffIcon.Clumsy, 500100, 300200, "123456", 8000)]
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[InlineData(0x2048u, BuffIcon.Disguised, 500102, 300203, null, 9000)]
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public void TestAddBuffIcon(uint mob, BuffIcon iconID, int titleCliloc, int secondaryCliloc, string args, int ts)
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{
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var timeSpan = new TimeSpan(ts);
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var expected = new AddBuffPacket(
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(Serial)mob, iconID, titleCliloc, secondaryCliloc, args, timeSpan
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).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendAddBuffPacket((Serial)mob, iconID, titleCliloc, secondaryCliloc, args, (int)timeSpan.TotalMilliseconds);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Fact]
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public void TestRemoveBuffIcon()
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{
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Serial m = (Serial)0x1024;
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var buffIcon = BuffIcon.Disguised;
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var expected = new RemoveBuffPacket(m, buffIcon).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendRemoveBuffPacket(m, buffIcon);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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} |