### Summary - Codegens quest givers (mostly heartwood) - Removes their `RandomList` calls in favor of random bool or switch.
92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests;
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public class TalkEntry : ContextMenuEntry
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{
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private readonly BaseQuester _quester;
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public TalkEntry(BaseQuester quester) : base(quester.TalkNumber) => _quester = quester;
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public override void OnClick()
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{
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var from = Owner.From;
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if (from.CheckAlive() && from is PlayerMobile mobile && _quester.CanTalkTo(mobile))
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{
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_quester.OnTalk(mobile, true);
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}
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}
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}
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[SerializationGenerator(0, false)]
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public abstract partial class BaseQuester : BaseVendor
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{
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protected List<SBInfo> _sbInfos = new();
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public BaseQuester(string title = null) : base(title)
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{
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}
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protected override List<SBInfo> SBInfos => _sbInfos;
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public override bool IsActiveVendor => false;
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public override bool IsInvulnerable => true;
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public override bool DisallowAllMoves => true;
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public override bool ClickTitle => false;
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public override bool CanTeach => false;
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public virtual int TalkNumber => 6146; // Talk
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public override void InitSBInfo()
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{
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}
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public abstract void OnTalk(PlayerMobile player, bool contextMenu);
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public virtual bool CanTalkTo(PlayerMobile to) => true;
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public virtual int GetAutoTalkRange(PlayerMobile m) => -1;
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public override bool CanBeDamaged() => false;
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protected Item SetHue(Item item, int hue)
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{
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item.Hue = hue;
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return item;
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}
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.AddCustomContextEntries(from, list);
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if (from.Alive && from is PlayerMobile mobile && TalkNumber > 0 && CanTalkTo(mobile))
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{
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list.Add(new TalkEntry(this));
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Alive && m is PlayerMobile pm)
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{
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var range = GetAutoTalkRange(pm);
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if (pm.Alive && range >= 0 && InRange(m, range) && !InRange(oldLocation, range) && CanTalkTo(pm))
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{
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OnTalk(pm, false);
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}
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}
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}
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public void FocusTo(Mobile to)
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{
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QuestSystem.FocusTo(this, to);
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}
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public static Container GetNewContainer() => new Bag { Hue = QuestSystem.RandomBrightHue() };
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}
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