### Summary - Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed. - Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done. - Codegens more quest items/mobiles.
175 lines
4.3 KiB
C#
175 lines
4.3 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Necro;
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[SerializationGenerator(0, false)]
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public partial class Horus : BaseQuester
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{
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[Constructible]
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public Horus() : base("the Guardian")
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{
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}
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public override string DefaultName => "Horus";
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83F3;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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AddItem(SetHue(new PlateLegs(), 0x849));
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AddItem(SetHue(new PlateChest(), 0x849));
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AddItem(SetHue(new PlateArms(), 0x849));
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AddItem(SetHue(new PlateGloves(), 0x849));
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AddItem(SetHue(new PlateGorget(), 0x849));
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AddItem(SetHue(new Bardiche(), 0x482));
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AddItem(SetHue(new Boots(), 0x001));
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AddItem(SetHue(new Cloak(), 0x482));
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Utility.AssignRandomHair(this, false);
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Utility.AssignRandomFacialHair(this, false);
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}
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public override int GetAutoTalkRange(PlayerMobile m) => 3;
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public override bool CanTalkTo(PlayerMobile to)
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{
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var qs = to.Quest;
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return qs is DarkTidesQuest && qs.IsObjectiveInProgress(typeof(FindCrystalCaveObjective));
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is DarkTidesQuest)
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{
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var obj = qs.FindObjective<FindCrystalCaveObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (!InRange(m.Location, 2) || InRange(oldLocation, 2) || m is not PlayerMobile pm)
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{
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return;
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}
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var qs = pm.Quest;
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if (qs is not DarkTidesQuest)
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{
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return;
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}
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if (qs.FindObjective<ReturnToCrystalCaveObjective>() is { Completed: false } obj1)
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{
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obj1.Complete();
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return;
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}
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if (qs.FindObjective<FindHorusAboutRewardObjective>() is { Completed: false } obj2)
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{
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var cont = GetNewContainer();
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cont.DropItem(new Gold(500));
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BaseJewel jewel = new GoldBracelet();
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(jewel, 3, 20, 40);
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}
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cont.DropItem(jewel);
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if (pm.PlaceInBackpack(cont))
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{
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obj2.Complete();
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}
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else
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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pm.SendLocalizedMessage(1046260);
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (!from.Alive || from is not PlayerMobile pm)
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{
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return;
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}
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var qs = pm.Quest;
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if (qs is DarkTidesQuest)
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{
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var obj = qs.FindObjective<SpeakCavePasswordObjective>();
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var enabled = obj?.Completed == false;
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list.Add(new SpeakPasswordEntry(this, pm, enabled));
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}
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}
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public virtual void OnPasswordSpoken(PlayerMobile from)
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{
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var obj = (from.Quest as DarkTidesQuest)?.FindObjective<SpeakCavePasswordObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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return;
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}
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from.SendLocalizedMessage(1060185); // Horus ignores you.
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}
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private class SpeakPasswordEntry : ContextMenuEntry
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{
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private readonly PlayerMobile _from;
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private readonly Horus _horus;
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public SpeakPasswordEntry(Horus horus, PlayerMobile from, bool enabled) : base(6193, 3)
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{
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_horus = horus;
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_from = from;
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if (!enabled)
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{
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Flags |= CMEFlags.Disabled;
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}
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}
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public override void OnClick()
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{
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if (_from.Alive)
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{
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_horus.OnPasswordSpoken(_from);
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}
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}
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}
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}
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