ModernUO/Projects/UOContent/Items/Aquarium/FishBowl.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

143 lines
4 KiB
C#

using System.Collections.Generic;
using ModernUO.Serialization;
using Server.ContextMenus;
using Server.Network;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class FishBowl : BaseContainer
{
[Constructible]
public FishBowl() : base(0x241C)
{
Hue = 0x47E;
MaxItems = 1;
}
public override int LabelNumber => 1074499; // A fish bowl
[CommandProperty(AccessLevel.GameMaster)]
public bool Empty => Items.Count == 0;
[CommandProperty(AccessLevel.GameMaster)]
public BaseFish Fish => Empty ? null : Items[0] as BaseFish;
public override double DefaultWeight => 2.0;
public override void OnDoubleClick(Mobile from)
{
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (!CheckHold(from, dropped, sendFullMessage, true))
{
return false;
}
DropItem(dropped);
return true;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (!IsAccessibleTo(from))
{
from.SendLocalizedMessage(502436); // That is not accessible.
return false;
}
if (!(dropped is BaseFish))
{
from.SendLocalizedMessage(1074836); // The container can not hold that type of object.
return false;
}
if (base.OnDragDrop(from, dropped))
{
((BaseFish)dropped).StopTimer();
InvalidateProperties();
return true;
}
return false;
}
public override bool CheckItemUse(Mobile from, Item item) => item == this && base.CheckItemUse(from, item);
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (item != this)
{
reject = LRReason.CannotLift;
return false;
}
return base.CheckLift(from, item, ref reject);
}
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
if (!Empty)
{
var fish = Fish;
if (fish != null)
{
list.AddLocalized(1074494, fish.LabelNumber); // Contains: ~1_CREATURE~
}
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (!Empty && IsAccessibleTo(from))
{
list.Add(new RemoveCreature(this));
}
}
private class RemoveCreature : ContextMenuEntry
{
private readonly FishBowl m_Bowl;
public RemoveCreature(FishBowl bowl) : base(6242, 3) => m_Bowl = bowl;
public override void OnClick()
{
if (m_Bowl?.Deleted != false || !m_Bowl.IsAccessibleTo(Owner.From))
{
return;
}
var fish = m_Bowl.Fish;
if (fish == null)
{
return;
}
if (fish.IsLockedDown) // for legacy fish bowls
{
Owner.From.SendLocalizedMessage(1010449); // You may not use this object while it is locked down.
}
else if (!Owner.From.PlaceInBackpack(fish))
{
Owner.From.SendLocalizedMessage(1074496); // There is no room in your pack for the creature.
}
else
{
Owner.From.SendLocalizedMessage(1074495); // The creature has been removed from the fish bowl.
fish.StartTimer();
m_Bowl.InvalidateProperties();
}
}
}
}
}