ModernUO/Projects/UOContent/Network/Packets
Kamron Batman 6f444488a5
fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
2024-06-07 18:08:07 -07:00
..
IncomingAccountPackets.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
IncomingEntityPackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
IncomingExtendedCommandPackets.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
IncomingHousePackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
IncomingItemPackets.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
IncomingMessagePackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
IncomingMobilePackets.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
IncomingMovementPackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
IncomingPlayerPackets.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
IncomingTargetingPackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
IncomingVendorPackets.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00