673 lines
26 KiB
C#
673 lines
26 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Utilities;
|
|
|
|
namespace Server
|
|
{
|
|
public class Loot
|
|
{
|
|
public static Type[] MLWeaponTypes { get; } =
|
|
{
|
|
typeof(AssassinSpike), typeof(DiamondMace), typeof(ElvenMachete),
|
|
typeof(ElvenSpellblade), typeof(Leafblade), typeof(OrnateAxe),
|
|
typeof(RadiantScimitar), typeof(RuneBlade), typeof(WarCleaver),
|
|
typeof(WildStaff)
|
|
};
|
|
|
|
public static Type[] MLRangedWeaponTypes { get; } =
|
|
{
|
|
typeof(ElvenCompositeLongbow), typeof(MagicalShortbow)
|
|
};
|
|
|
|
public static Type[] MLArmorTypes { get; } =
|
|
{
|
|
typeof(Circlet), typeof(GemmedCirclet), typeof(LeafTonlet),
|
|
typeof(RavenHelm), typeof(RoyalCirclet), typeof(VultureHelm),
|
|
typeof(WingedHelm), typeof(LeafArms), typeof(LeafChest),
|
|
typeof(LeafGloves), typeof(LeafGorget), typeof(LeafLegs),
|
|
typeof(WoodlandArms), typeof(WoodlandChest), typeof(WoodlandGloves),
|
|
typeof(WoodlandGorget), typeof(WoodlandLegs), typeof(HideChest),
|
|
typeof(HideGloves), typeof(HideGorget), typeof(HidePants),
|
|
typeof(HidePauldrons)
|
|
};
|
|
|
|
public static Type[] MLClothingTypes { get; } =
|
|
{
|
|
typeof(MaleElvenRobe), typeof(FemaleElvenRobe), typeof(ElvenPants),
|
|
typeof(ElvenShirt), typeof(ElvenDarkShirt), typeof(ElvenBoots),
|
|
typeof(VultureHelm), typeof(WoodlandBelt)
|
|
};
|
|
|
|
public static Type[] SEWeaponTypes { get; } =
|
|
{
|
|
typeof(Bokuto), typeof(Daisho), typeof(Kama),
|
|
typeof(Lajatang), typeof(NoDachi), typeof(Nunchaku),
|
|
typeof(Sai), typeof(Tekagi), typeof(Tessen),
|
|
typeof(Tetsubo), typeof(Wakizashi)
|
|
};
|
|
|
|
public static Type[] AosWeaponTypes { get; } =
|
|
{
|
|
typeof(Scythe), typeof(BoneHarvester), typeof(Scepter),
|
|
typeof(BladedStaff), typeof(Pike), typeof(DoubleBladedStaff),
|
|
typeof(Lance), typeof(CrescentBlade)
|
|
};
|
|
|
|
public static Type[] WeaponTypes { get; } =
|
|
{
|
|
typeof(Axe), typeof(BattleAxe), typeof(DoubleAxe),
|
|
typeof(ExecutionersAxe), typeof(Hatchet), typeof(LargeBattleAxe),
|
|
typeof(TwoHandedAxe), typeof(WarAxe), typeof(Club),
|
|
typeof(Mace), typeof(Maul), typeof(WarHammer),
|
|
typeof(WarMace), typeof(Bardiche), typeof(Halberd),
|
|
typeof(Spear), typeof(ShortSpear), typeof(Pitchfork),
|
|
typeof(WarFork), typeof(BlackStaff), typeof(GnarledStaff),
|
|
typeof(QuarterStaff), typeof(Broadsword), typeof(Cutlass),
|
|
typeof(Katana), typeof(Kryss), typeof(Longsword),
|
|
typeof(Scimitar), typeof(VikingSword), typeof(Pickaxe),
|
|
typeof(HammerPick), typeof(ButcherKnife), typeof(Cleaver),
|
|
typeof(Dagger), typeof(SkinningKnife), typeof(ShepherdsCrook)
|
|
};
|
|
|
|
public static Type[] SERangedWeaponTypes { get; } =
|
|
{
|
|
typeof(Yumi)
|
|
};
|
|
|
|
public static Type[] AosRangedWeaponTypes { get; } =
|
|
{
|
|
typeof(CompositeBow), typeof(RepeatingCrossbow)
|
|
};
|
|
|
|
public static Type[] RangedWeaponTypes { get; } =
|
|
{
|
|
typeof(Bow), typeof(Crossbow), typeof(HeavyCrossbow)
|
|
};
|
|
|
|
public static Type[] SEArmorTypes { get; } =
|
|
{
|
|
typeof(ChainHatsuburi), typeof(LeatherDo), typeof(LeatherHaidate),
|
|
typeof(LeatherHiroSode), typeof(LeatherJingasa), typeof(LeatherMempo),
|
|
typeof(LeatherNinjaHood), typeof(LeatherNinjaJacket), typeof(LeatherNinjaMitts),
|
|
typeof(LeatherNinjaPants), typeof(LeatherSuneate), typeof(DecorativePlateKabuto),
|
|
typeof(HeavyPlateJingasa), typeof(LightPlateJingasa), typeof(PlateBattleKabuto),
|
|
typeof(PlateDo), typeof(PlateHaidate), typeof(PlateHatsuburi),
|
|
typeof(PlateHiroSode), typeof(PlateMempo), typeof(PlateSuneate),
|
|
typeof(SmallPlateJingasa), typeof(StandardPlateKabuto), typeof(StuddedDo),
|
|
typeof(StuddedHaidate), typeof(StuddedHiroSode), typeof(StuddedMempo),
|
|
typeof(StuddedSuneate)
|
|
};
|
|
|
|
public static Type[] ArmorTypes { get; } =
|
|
{
|
|
typeof(BoneArms), typeof(BoneChest), typeof(BoneGloves),
|
|
typeof(BoneLegs), typeof(BoneHelm), typeof(ChainChest),
|
|
typeof(ChainLegs), typeof(ChainCoif), typeof(Bascinet),
|
|
typeof(CloseHelm), typeof(Helmet), typeof(NorseHelm),
|
|
typeof(OrcHelm), typeof(FemaleLeatherChest), typeof(LeatherArms),
|
|
typeof(LeatherBustierArms), typeof(LeatherChest), typeof(LeatherGloves),
|
|
typeof(LeatherGorget), typeof(LeatherLegs), typeof(LeatherShorts),
|
|
typeof(LeatherSkirt), typeof(LeatherCap), typeof(FemalePlateChest),
|
|
typeof(PlateArms), typeof(PlateChest), typeof(PlateGloves),
|
|
typeof(PlateGorget), typeof(PlateHelm), typeof(PlateLegs),
|
|
typeof(RingmailArms), typeof(RingmailChest), typeof(RingmailGloves),
|
|
typeof(RingmailLegs), typeof(FemaleStuddedChest), typeof(StuddedArms),
|
|
typeof(StuddedBustierArms), typeof(StuddedChest), typeof(StuddedGloves),
|
|
typeof(StuddedGorget), typeof(StuddedLegs)
|
|
};
|
|
|
|
public static Type[] AosShieldTypes { get; } =
|
|
{
|
|
typeof(ChaosShield), typeof(OrderShield)
|
|
};
|
|
|
|
public static Type[] ShieldTypes { get; } =
|
|
{
|
|
typeof(BronzeShield), typeof(Buckler), typeof(HeaterShield),
|
|
typeof(MetalShield), typeof(MetalKiteShield), typeof(WoodenKiteShield),
|
|
typeof(WoodenShield)
|
|
};
|
|
|
|
public static Type[] GemTypes { get; } =
|
|
{
|
|
typeof(Amber), typeof(Amethyst), typeof(Citrine),
|
|
typeof(Diamond), typeof(Emerald), typeof(Ruby),
|
|
typeof(Sapphire), typeof(StarSapphire), typeof(Tourmaline)
|
|
};
|
|
|
|
public static Type[] JewelryTypes { get; } =
|
|
{
|
|
typeof(GoldRing), typeof(GoldBracelet),
|
|
typeof(SilverRing), typeof(SilverBracelet)
|
|
};
|
|
|
|
public static Type[] RegTypes { get; } =
|
|
{
|
|
typeof(BlackPearl), typeof(Bloodmoss), typeof(Garlic),
|
|
typeof(Ginseng), typeof(MandrakeRoot), typeof(Nightshade),
|
|
typeof(SulfurousAsh), typeof(SpidersSilk)
|
|
};
|
|
|
|
public static Type[] NecroRegTypes { get; } =
|
|
{
|
|
typeof(BatWing), typeof(GraveDust), typeof(DaemonBlood),
|
|
typeof(NoxCrystal), typeof(PigIron)
|
|
};
|
|
|
|
public static Type[] PotionTypes { get; } =
|
|
{
|
|
typeof(AgilityPotion), typeof(StrengthPotion), typeof(RefreshPotion),
|
|
typeof(LesserCurePotion), typeof(LesserHealPotion), typeof(LesserPoisonPotion)
|
|
};
|
|
|
|
public static Type[] SEInstrumentTypes { get; } =
|
|
{
|
|
typeof(BambooFlute)
|
|
};
|
|
|
|
public static Type[] InstrumentTypes { get; } =
|
|
{
|
|
typeof(Drums), typeof(Harp), typeof(LapHarp),
|
|
typeof(Lute), typeof(Tambourine), typeof(TambourineTassel)
|
|
};
|
|
|
|
public static Type[] StatueTypes { get; } =
|
|
{
|
|
typeof(StatueSouth), typeof(StatueSouth2), typeof(StatueNorth),
|
|
typeof(StatueWest), typeof(StatueEast), typeof(StatueEast2),
|
|
typeof(StatueSouthEast), typeof(BustSouth), typeof(BustEast)
|
|
};
|
|
|
|
public static Type[] RegularScrollTypes { get; } =
|
|
{
|
|
typeof(ReactiveArmorScroll), typeof(ClumsyScroll), typeof(CreateFoodScroll), typeof(FeeblemindScroll),
|
|
typeof(HealScroll), typeof(MagicArrowScroll), typeof(NightSightScroll), typeof(WeakenScroll),
|
|
typeof(AgilityScroll), typeof(CunningScroll), typeof(CureScroll), typeof(HarmScroll),
|
|
typeof(MagicTrapScroll), typeof(MagicUnTrapScroll), typeof(ProtectionScroll), typeof(StrengthScroll),
|
|
typeof(BlessScroll), typeof(FireballScroll), typeof(MagicLockScroll), typeof(PoisonScroll),
|
|
typeof(TelekinisisScroll), typeof(TeleportScroll), typeof(UnlockScroll), typeof(WallOfStoneScroll),
|
|
typeof(ArchCureScroll), typeof(ArchProtectionScroll), typeof(CurseScroll), typeof(FireFieldScroll),
|
|
typeof(GreaterHealScroll), typeof(LightningScroll), typeof(ManaDrainScroll), typeof(RecallScroll),
|
|
typeof(BladeSpiritsScroll), typeof(DispelFieldScroll), typeof(IncognitoScroll), typeof(MagicReflectScroll),
|
|
typeof(MindBlastScroll), typeof(ParalyzeScroll), typeof(PoisonFieldScroll), typeof(SummonCreatureScroll),
|
|
typeof(DispelScroll), typeof(EnergyBoltScroll), typeof(ExplosionScroll), typeof(InvisibilityScroll),
|
|
typeof(MarkScroll), typeof(MassCurseScroll), typeof(ParalyzeFieldScroll), typeof(RevealScroll),
|
|
typeof(ChainLightningScroll), typeof(EnergyFieldScroll), typeof(FlamestrikeScroll), typeof(GateTravelScroll),
|
|
typeof(ManaVampireScroll), typeof(MassDispelScroll), typeof(MeteorSwarmScroll), typeof(PolymorphScroll),
|
|
typeof(EarthquakeScroll), typeof(EnergyVortexScroll), typeof(ResurrectionScroll),
|
|
typeof(SummonAirElementalScroll),
|
|
typeof(SummonDaemonScroll), typeof(SummonEarthElementalScroll), typeof(SummonFireElementalScroll),
|
|
typeof(SummonWaterElementalScroll)
|
|
};
|
|
|
|
public static Type[] NecromancyScrollTypes { get; } =
|
|
{
|
|
typeof(AnimateDeadScroll), typeof(BloodOathScroll), typeof(CorpseSkinScroll), typeof(CurseWeaponScroll),
|
|
typeof(EvilOmenScroll), typeof(HorrificBeastScroll), typeof(LichFormScroll), typeof(MindRotScroll),
|
|
typeof(PainSpikeScroll), typeof(PoisonStrikeScroll), typeof(StrangleScroll), typeof(SummonFamiliarScroll),
|
|
typeof(VampiricEmbraceScroll), typeof(VengefulSpiritScroll), typeof(WitherScroll), typeof(WraithFormScroll)
|
|
};
|
|
|
|
public static Type[] SENecromancyScrollTypes { get; } =
|
|
{
|
|
typeof(AnimateDeadScroll), typeof(BloodOathScroll), typeof(CorpseSkinScroll), typeof(CurseWeaponScroll),
|
|
typeof(EvilOmenScroll), typeof(HorrificBeastScroll), typeof(LichFormScroll), typeof(MindRotScroll),
|
|
typeof(PainSpikeScroll), typeof(PoisonStrikeScroll), typeof(StrangleScroll), typeof(SummonFamiliarScroll),
|
|
typeof(VampiricEmbraceScroll), typeof(VengefulSpiritScroll), typeof(WitherScroll), typeof(WraithFormScroll),
|
|
typeof(ExorcismScroll)
|
|
};
|
|
|
|
public static Type[] PaladinScrollTypes { get; } = Array.Empty<Type>();
|
|
|
|
public static Type[] ArcanistScrollTypes { get; } =
|
|
{
|
|
typeof(ArcaneCircleScroll), typeof(GiftOfRenewalScroll), typeof(ImmolatingWeaponScroll),
|
|
typeof(AttuneWeaponScroll),
|
|
typeof(ThunderstormScroll),
|
|
typeof(NatureFuryScroll), /*typeof( SummonFeyScroll ), typeof( SummonFiendScroll ),*/
|
|
typeof(ReaperFormScroll), typeof(WildfireScroll), typeof(EssenceOfWindScroll), typeof(DryadAllureScroll),
|
|
typeof(EtherealVoyageScroll), typeof(WordOfDeathScroll), typeof(GiftOfLifeScroll),
|
|
typeof(ArcaneEmpowermentScroll)
|
|
};
|
|
|
|
public static Type[] GrimmochJournalTypes { get; } =
|
|
{
|
|
typeof(GrimmochJournal1), typeof(GrimmochJournal2), typeof(GrimmochJournal3),
|
|
typeof(GrimmochJournal6), typeof(GrimmochJournal7), typeof(GrimmochJournal11),
|
|
typeof(GrimmochJournal14), typeof(GrimmochJournal17), typeof(GrimmochJournal23)
|
|
};
|
|
|
|
public static Type[] LysanderNotebookTypes { get; } =
|
|
{
|
|
typeof(LysanderNotebook1), typeof(LysanderNotebook2), typeof(LysanderNotebook3),
|
|
typeof(LysanderNotebook7), typeof(LysanderNotebook8), typeof(LysanderNotebook11)
|
|
};
|
|
|
|
public static Type[] TavarasJournalTypes { get; } =
|
|
{
|
|
typeof(TavarasJournal1), typeof(TavarasJournal2), typeof(TavarasJournal3),
|
|
typeof(TavarasJournal6), typeof(TavarasJournal7), typeof(TavarasJournal8),
|
|
typeof(TavarasJournal9), typeof(TavarasJournal11), typeof(TavarasJournal14),
|
|
typeof(TavarasJournal16), typeof(TavarasJournal16b), typeof(TavarasJournal17),
|
|
typeof(TavarasJournal19)
|
|
};
|
|
|
|
public static Type[] NewWandTypes { get; } =
|
|
{
|
|
typeof(FireballWand), typeof(LightningWand), typeof(MagicArrowWand),
|
|
typeof(GreaterHealWand), typeof(HarmWand), typeof(HealWand)
|
|
};
|
|
|
|
public static Type[] WandTypes { get; } =
|
|
{
|
|
typeof(ClumsyWand), typeof(FeebleWand),
|
|
typeof(ManaDrainWand), typeof(WeaknessWand)
|
|
};
|
|
|
|
public static Type[] OldWandTypes { get; } =
|
|
{
|
|
typeof(IDWand)
|
|
};
|
|
|
|
public static Type[] SEClothingTypes { get; } =
|
|
{
|
|
typeof(ClothNinjaJacket), typeof(FemaleKimono), typeof(Hakama),
|
|
typeof(HakamaShita), typeof(JinBaori), typeof(Kamishimo),
|
|
typeof(MaleKimono), typeof(NinjaTabi), typeof(Obi),
|
|
typeof(SamuraiTabi), typeof(TattsukeHakama), typeof(Waraji)
|
|
};
|
|
|
|
public static Type[] AosClothingTypes { get; } =
|
|
{
|
|
typeof(FurSarong), typeof(FurCape), typeof(FlowerGarland),
|
|
typeof(GildedDress), typeof(FurBoots), typeof(FormalShirt)
|
|
};
|
|
|
|
public static Type[] ClothingTypes { get; } =
|
|
{
|
|
typeof(Cloak),
|
|
typeof(Bonnet), typeof(Cap), typeof(FeatheredHat),
|
|
typeof(FloppyHat), typeof(JesterHat), typeof(Surcoat),
|
|
typeof(SkullCap), typeof(StrawHat), typeof(TallStrawHat),
|
|
typeof(TricorneHat), typeof(WideBrimHat), typeof(WizardsHat),
|
|
typeof(BodySash), typeof(Doublet), typeof(Boots),
|
|
typeof(FullApron), typeof(JesterSuit), typeof(Sandals),
|
|
typeof(Tunic), typeof(Shoes), typeof(Shirt),
|
|
typeof(Kilt), typeof(Skirt), typeof(FancyShirt),
|
|
typeof(FancyDress), typeof(ThighBoots), typeof(LongPants),
|
|
typeof(PlainDress), typeof(Robe), typeof(ShortPants),
|
|
typeof(HalfApron)
|
|
};
|
|
|
|
public static Type[] SEHatTypes { get; } =
|
|
{
|
|
typeof(ClothNinjaHood), typeof(Kasa)
|
|
};
|
|
|
|
public static Type[] AosHatTypes { get; } =
|
|
{
|
|
typeof(FlowerGarland), typeof(BearMask),
|
|
typeof(DeerMask) // Are Bear& Deer mask inside the Pre-AoS loottables too?
|
|
};
|
|
|
|
public static Type[] HatTypes { get; } =
|
|
{
|
|
typeof(SkullCap), typeof(Bandana), typeof(FloppyHat),
|
|
typeof(Cap), typeof(WideBrimHat), typeof(StrawHat),
|
|
typeof(TallStrawHat), typeof(WizardsHat), typeof(Bonnet),
|
|
typeof(FeatheredHat), typeof(TricorneHat), typeof(JesterHat)
|
|
};
|
|
|
|
public static Type[] LibraryBookTypes { get; } =
|
|
{
|
|
typeof(GrammarOfOrcish), typeof(CallToAnarchy), typeof(ArmsAndWeaponsPrimer),
|
|
typeof(SongOfSamlethe), typeof(TaleOfThreeTribes), typeof(GuideToGuilds),
|
|
typeof(BirdsOfBritannia), typeof(BritannianFlora), typeof(ChildrenTalesVol2),
|
|
typeof(TalesOfVesperVol1), typeof(DeceitDungeonOfHorror), typeof(DimensionalTravel),
|
|
typeof(EthicalHedonism), typeof(MyStory), typeof(DiversityOfOurLand),
|
|
typeof(QuestOfVirtues), typeof(RegardingLlamas), typeof(TalkingToWisps),
|
|
typeof(TamingDragons), typeof(BoldStranger), typeof(BurningOfTrinsic),
|
|
typeof(TheFight), typeof(LifeOfATravellingMinstrel), typeof(MajorTradeAssociation),
|
|
typeof(RankingsOfTrades), typeof(WildGirlOfTheForest), typeof(TreatiseOnAlchemy),
|
|
typeof(VirtueBook)
|
|
};
|
|
|
|
public static BaseWand RandomWand()
|
|
{
|
|
if (Core.ML)
|
|
return Construct(NewWandTypes) as BaseWand;
|
|
if (Core.AOS)
|
|
return Construct(WandTypes, NewWandTypes) as BaseWand;
|
|
return Construct(OldWandTypes, WandTypes, NewWandTypes) as BaseWand;
|
|
}
|
|
|
|
public static BaseClothing RandomClothing() => RandomClothing(false, false);
|
|
|
|
public static BaseClothing RandomClothing(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLClothingTypes, AosClothingTypes, ClothingTypes) as BaseClothing;
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEClothingTypes, AosClothingTypes, ClothingTypes) as BaseClothing;
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosClothingTypes, ClothingTypes) as BaseClothing;
|
|
|
|
return Construct(ClothingTypes) as BaseClothing;
|
|
}
|
|
|
|
public static BaseWeapon RandomRangedWeapon() => RandomRangedWeapon(false, false);
|
|
|
|
public static BaseWeapon RandomRangedWeapon(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLRangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes) as BaseWeapon;
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SERangedWeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes) as BaseWeapon;
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosRangedWeaponTypes, RangedWeaponTypes) as BaseWeapon;
|
|
|
|
return Construct(RangedWeaponTypes) as BaseWeapon;
|
|
}
|
|
|
|
public static BaseWeapon RandomWeapon() => RandomWeapon(false, false);
|
|
|
|
public static BaseWeapon RandomWeapon(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLWeaponTypes, AosWeaponTypes, WeaponTypes) as BaseWeapon;
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEWeaponTypes, AosWeaponTypes, WeaponTypes) as BaseWeapon;
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosWeaponTypes, WeaponTypes) as BaseWeapon;
|
|
|
|
return Construct(WeaponTypes) as BaseWeapon;
|
|
}
|
|
|
|
public static Item RandomWeaponOrJewelry() => RandomWeaponOrJewelry(false, false);
|
|
|
|
public static Item RandomWeaponOrJewelry(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLWeaponTypes, AosWeaponTypes, WeaponTypes, JewelryTypes);
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEWeaponTypes, AosWeaponTypes, WeaponTypes, JewelryTypes);
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosWeaponTypes, WeaponTypes, JewelryTypes);
|
|
|
|
return Construct(WeaponTypes, JewelryTypes);
|
|
}
|
|
|
|
public static BaseJewel RandomJewelry() => Construct(JewelryTypes) as BaseJewel;
|
|
|
|
public static BaseArmor RandomArmor() => RandomArmor(false, false);
|
|
|
|
public static BaseArmor RandomArmor(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLArmorTypes, ArmorTypes) as BaseArmor;
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEArmorTypes, ArmorTypes) as BaseArmor;
|
|
|
|
return Construct(ArmorTypes) as BaseArmor;
|
|
}
|
|
|
|
public static BaseHat RandomHat() => RandomHat(false);
|
|
|
|
public static BaseHat RandomHat(bool inTokuno)
|
|
{
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEHatTypes, AosHatTypes, HatTypes) as BaseHat;
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosHatTypes, HatTypes) as BaseHat;
|
|
|
|
return Construct(HatTypes) as BaseHat;
|
|
}
|
|
|
|
public static Item RandomArmorOrHat() => RandomArmorOrHat(false, false);
|
|
|
|
public static Item RandomArmorOrHat(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes);
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes);
|
|
|
|
if (Core.AOS)
|
|
return Construct(ArmorTypes, AosHatTypes, HatTypes);
|
|
|
|
return Construct(ArmorTypes, HatTypes);
|
|
}
|
|
|
|
public static BaseShield RandomShield()
|
|
{
|
|
if (Core.AOS)
|
|
return Construct(AosShieldTypes, ShieldTypes) as BaseShield;
|
|
|
|
return Construct(ShieldTypes) as BaseShield;
|
|
}
|
|
|
|
public static BaseArmor RandomArmorOrShield() => RandomArmorOrShield(false, false);
|
|
|
|
public static BaseArmor RandomArmorOrShield(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLArmorTypes, ArmorTypes, AosShieldTypes, ShieldTypes) as BaseArmor;
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEArmorTypes, ArmorTypes, AosShieldTypes, ShieldTypes) as BaseArmor;
|
|
|
|
if (Core.AOS)
|
|
return Construct(ArmorTypes, AosShieldTypes, ShieldTypes) as BaseArmor;
|
|
|
|
return Construct(ArmorTypes, ShieldTypes) as BaseArmor;
|
|
}
|
|
|
|
public static Item RandomArmorOrShieldOrJewelry() => RandomArmorOrShieldOrJewelry(false, false);
|
|
|
|
public static Item RandomArmorOrShieldOrJewelry(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes);
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes,
|
|
JewelryTypes);
|
|
|
|
if (Core.AOS)
|
|
return Construct(ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes);
|
|
|
|
return Construct(ArmorTypes, HatTypes, ShieldTypes, JewelryTypes);
|
|
}
|
|
|
|
public static Item RandomArmorOrShieldOrWeapon() => RandomArmorOrShieldOrWeapon(false, false);
|
|
|
|
public static Item RandomArmorOrShieldOrWeapon(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLWeaponTypes, AosWeaponTypes, WeaponTypes, MLRangedWeaponTypes, AosRangedWeaponTypes,
|
|
RangedWeaponTypes, MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes);
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEWeaponTypes, AosWeaponTypes, WeaponTypes, SERangedWeaponTypes, AosRangedWeaponTypes,
|
|
RangedWeaponTypes, SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes,
|
|
ShieldTypes);
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosWeaponTypes, WeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, ArmorTypes,
|
|
AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes);
|
|
|
|
return Construct(WeaponTypes, RangedWeaponTypes, ArmorTypes, HatTypes, ShieldTypes);
|
|
}
|
|
|
|
public static Item RandomArmorOrShieldOrWeaponOrJewelry() => RandomArmorOrShieldOrWeaponOrJewelry(false, false);
|
|
|
|
public static Item RandomArmorOrShieldOrWeaponOrJewelry(bool inTokuno, bool isMondain)
|
|
{
|
|
if (Core.ML && isMondain)
|
|
return Construct(MLWeaponTypes, AosWeaponTypes, WeaponTypes, MLRangedWeaponTypes, AosRangedWeaponTypes,
|
|
RangedWeaponTypes, MLArmorTypes, ArmorTypes, AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes,
|
|
JewelryTypes);
|
|
|
|
if (Core.SE && inTokuno)
|
|
return Construct(SEWeaponTypes, AosWeaponTypes, WeaponTypes, SERangedWeaponTypes, AosRangedWeaponTypes,
|
|
RangedWeaponTypes, SEArmorTypes, ArmorTypes, SEHatTypes, AosHatTypes, HatTypes, AosShieldTypes,
|
|
ShieldTypes, JewelryTypes);
|
|
|
|
if (Core.AOS)
|
|
return Construct(AosWeaponTypes, WeaponTypes, AosRangedWeaponTypes, RangedWeaponTypes, ArmorTypes,
|
|
AosHatTypes, HatTypes, AosShieldTypes, ShieldTypes, JewelryTypes);
|
|
|
|
return Construct(WeaponTypes, RangedWeaponTypes, ArmorTypes, HatTypes, ShieldTypes, JewelryTypes);
|
|
}
|
|
|
|
public static Item ChestOfHeirloomsContains() => Construct(SEArmorTypes, SEHatTypes, SEWeaponTypes, SERangedWeaponTypes, JewelryTypes);
|
|
|
|
public static Item RandomGem() => Construct(GemTypes);
|
|
|
|
public static Item RandomReagent() => Construct(RegTypes);
|
|
|
|
public static Item RandomNecromancyReagent() => Construct(NecroRegTypes);
|
|
|
|
public static Item RandomPossibleReagent()
|
|
{
|
|
if (Core.AOS)
|
|
return Construct(RegTypes, NecroRegTypes);
|
|
|
|
return Construct(RegTypes);
|
|
}
|
|
|
|
public static Item RandomPotion() => Construct(PotionTypes);
|
|
|
|
public static BaseInstrument RandomInstrument()
|
|
{
|
|
if (Core.SE)
|
|
return Construct(InstrumentTypes, SEInstrumentTypes) as BaseInstrument;
|
|
|
|
return Construct(InstrumentTypes) as BaseInstrument;
|
|
}
|
|
|
|
public static Item RandomStatue() => Construct(StatueTypes);
|
|
|
|
public static SpellScroll RandomScroll(int minIndex, int maxIndex, SpellbookType type)
|
|
{
|
|
var types = type switch
|
|
{
|
|
SpellbookType.Regular => RegularScrollTypes,
|
|
SpellbookType.Necromancer => Core.SE ? SENecromancyScrollTypes : NecromancyScrollTypes,
|
|
SpellbookType.Paladin => PaladinScrollTypes,
|
|
SpellbookType.Arcanist => ArcanistScrollTypes,
|
|
_ => RegularScrollTypes
|
|
};
|
|
|
|
return Construct(types, Utility.RandomMinMax(minIndex, maxIndex)) as SpellScroll;
|
|
}
|
|
|
|
public static BaseBook RandomGrimmochJournal() => Construct(GrimmochJournalTypes) as BaseBook;
|
|
|
|
public static BaseBook RandomLysanderNotebook() => Construct(LysanderNotebookTypes) as BaseBook;
|
|
|
|
public static BaseBook RandomTavarasJournal() => Construct(TavarasJournalTypes) as BaseBook;
|
|
|
|
public static BaseBook RandomLibraryBook() => Construct(LibraryBookTypes) as BaseBook;
|
|
|
|
public static BaseTalisman RandomTalisman()
|
|
{
|
|
BaseTalisman talisman = new BaseTalisman(BaseTalisman.GetRandomItemID());
|
|
|
|
talisman.Summoner = BaseTalisman.GetRandomSummoner();
|
|
|
|
if (talisman.Summoner.IsEmpty)
|
|
{
|
|
talisman.Removal = BaseTalisman.GetRandomRemoval();
|
|
|
|
if (talisman.Removal != TalismanRemoval.None)
|
|
{
|
|
talisman.MaxCharges = BaseTalisman.GetRandomCharges();
|
|
talisman.MaxChargeTime = 1200;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
talisman.MaxCharges = Utility.RandomMinMax(10, 50);
|
|
|
|
if (talisman.Summoner.IsItem)
|
|
talisman.MaxChargeTime = 60;
|
|
else
|
|
talisman.MaxChargeTime = 1800;
|
|
}
|
|
|
|
talisman.Blessed = BaseTalisman.GetRandomBlessed();
|
|
talisman.Slayer = BaseTalisman.GetRandomSlayer();
|
|
talisman.Protection = BaseTalisman.GetRandomProtection();
|
|
talisman.Killer = BaseTalisman.GetRandomKiller();
|
|
talisman.Skill = BaseTalisman.GetRandomSkill();
|
|
talisman.ExceptionalBonus = BaseTalisman.GetRandomExceptional();
|
|
talisman.SuccessBonus = BaseTalisman.GetRandomSuccessful();
|
|
talisman.Charges = talisman.MaxCharges;
|
|
|
|
return talisman;
|
|
}
|
|
|
|
public static Item Construct(Type type)
|
|
{
|
|
try
|
|
{
|
|
return ActivatorUtil.CreateInstance(type) as Item;
|
|
}
|
|
catch
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public static Item Construct(Type[] types)
|
|
{
|
|
if (types.Length > 0)
|
|
return Construct(types, Utility.Random(types.Length));
|
|
|
|
return null;
|
|
}
|
|
|
|
public static Item Construct(Type[] types, int index)
|
|
{
|
|
if (index >= 0 && index < types.Length)
|
|
return Construct(types[index]);
|
|
|
|
return null;
|
|
}
|
|
|
|
public static Item Construct(params Type[][] types)
|
|
{
|
|
int totalLength = 0;
|
|
|
|
for (int i = 0; i < types.Length; ++i)
|
|
totalLength += types[i].Length;
|
|
|
|
if (totalLength > 0)
|
|
{
|
|
int index = Utility.Random(totalLength);
|
|
|
|
for (int i = 0; i < types.Length; ++i)
|
|
{
|
|
if (index >= 0 && index < types[i].Length)
|
|
return Construct(types[i][index]);
|
|
|
|
index -= types[i].Length;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|