ModernUO/Projects/Scripts/Multis/Houses.cs
2020-04-26 00:16:02 -07:00

584 lines
No EOL
16 KiB
C#

using Server.Items;
using Server.Multis.Deeds;
namespace Server.Multis
{
public class SmallOldHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 3, 1) };
public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
{
uint keyValue = CreateKeys(owner);
AddSouthDoor(0, 3, 7, keyValue);
SetSign(2, 4, 5);
}
public SmallOldHouse(Serial serial) : base(serial)
{
}
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(2, 4, 0);
public override int DefaultPrice => 43800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
public override HouseDeed GetDeed()
{
return ItemID switch
{
0x64 => (HouseDeed)new StonePlasterHouseDeed(),
0x66 => new FieldStoneHouseDeed(),
0x68 => new SmallBrickHouseDeed(),
0x6A => new WoodHouseDeed(),
0x6C => new WoodPlasterHouseDeed(),
0x6E => new ThatchedRoofCottageDeed(),
_ => new ThatchedRoofCottageDeed()
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GuildHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 14, 14), new Rectangle2D(-2, 7, 4, 1) };
public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(-1, 6, 7, keyValue);
SetSign(4, 8, 16);
AddSouthDoor(-3, -1, 7);
AddSouthDoor(3, -1, 7);
}
public GuildHouse(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 144500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
public override int ConvertOffsetX => -1;
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(4, 8, 0);
public override HouseDeed GetDeed() => new BrickHouseDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoStoryHouse : BaseHouse
{
public static Rectangle2D[] AreaArray =
{ new Rectangle2D(-7, 0, 14, 7), new Rectangle2D(-7, -7, 9, 7), new Rectangle2D(-4, 7, 4, 1) };
public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(-3, 6, 7, keyValue);
SetSign(2, 8, 16);
AddSouthDoor(-3, 0, 7);
AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
}
public TwoStoryHouse(Serial serial) : base(serial)
{
}
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(2, 8, 0);
public override int DefaultPrice => 192400;
public override HouseDeed GetDeed()
{
return ItemID switch
{
0x76 => (HouseDeed)new TwoStoryWoodPlasterHouseDeed(),
0x78 => new TwoStoryStonePlasterHouseDeed(),
_ => new TwoStoryStonePlasterHouseDeed()
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Tower : BaseHouse
{
public static Rectangle2D[] AreaArray =
{
new Rectangle2D(-7, -7, 16, 14), new Rectangle2D(-1, 7, 4, 2), new Rectangle2D(-11, 0, 4, 7),
new Rectangle2D(9, 0, 4, 7)
};
public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(false, 0, 6, 6, keyValue);
SetSign(5, 8, 16);
AddSouthDoor(false, 3, -2, 6);
AddEastDoor(false, 1, 4, 26);
AddEastDoor(false, 1, 4, 46);
}
public Tower(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 433200;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
public override HouseDeed GetDeed() => new TowerDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Keep : BaseHouse // warning: ODD shape!
{
public static Rectangle2D[] AreaArray =
{
new Rectangle2D(-11, -11, 7, 8), new Rectangle2D(-11, 5, 7, 8), new Rectangle2D(6, -11, 7, 8),
new Rectangle2D(6, 5, 7, 8), new Rectangle2D(-9, -3, 5, 8), new Rectangle2D(6, -3, 5, 8),
new Rectangle2D(-4, -9, 10, 20), new Rectangle2D(-1, 11, 4, 1)
};
public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(false, 0, 10, 6, keyValue);
SetSign(5, 12, 16);
}
public Keep(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 665200;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(5, 13, 0);
public override HouseDeed GetDeed() => new KeepDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Castle : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-1, 16, 4, 1) };
public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(false, 0, 15, 6, keyValue);
SetSign(5, 17, 16);
AddSouthDoors(false, 0, 11, 6, true);
AddSouthDoors(false, 0, 5, 6, false);
AddSouthDoors(false, -1, -11, 6, false);
}
public Castle(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 1022800;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(5, 17, 0);
public override HouseDeed GetDeed() => new CastleDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargePatioHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-5, 7, 4, 1) };
public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(-4, 6, 7, keyValue);
SetSign(1, 8, 16);
AddEastDoor(1, 4, 7);
AddEastDoor(1, -4, 7);
AddSouthDoor(4, -1, 7);
}
public LargePatioHouse(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 152800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
public override HouseDeed GetDeed() => new LargePatioDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeMarbleHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-6, 7, 6, 1) };
public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(false, -4, 3, 4, keyValue);
SetSign(1, 8, 11);
}
public LargeMarbleHouse(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 192000;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
public override HouseDeed GetDeed() => new LargeMarbleDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallTower : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 8, 7), new Rectangle2D(2, 4, 3, 1) };
public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
{
uint keyValue = CreateKeys(owner);
AddSouthDoor(false, 3, 3, 6, keyValue);
SetSign(1, 4, 5);
}
public SmallTower(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 88500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(1, 4, 0);
public override HouseDeed GetDeed() => new SmallTowerDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LogCabin : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -6, 8, 13) };
public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
{
uint keyValue = CreateKeys(owner);
AddSouthDoor(1, 4, 8, keyValue);
SetSign(5, 8, 20);
AddSouthDoor(1, 0, 29);
}
public LogCabin(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 97800;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
public override HouseDeed GetDeed() => new LogCabinDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SandStonePatio : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -4, 12, 8), new Rectangle2D(-2, 4, 3, 1) };
public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
{
uint keyValue = CreateKeys(owner);
AddSouthDoor(-1, 3, 6, keyValue);
SetSign(4, 6, 24);
}
public SandStonePatio(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 90900;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
public override int ConvertOffsetY => -1;
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(4, 6, 0);
public override HouseDeed GetDeed() => new SandstonePatioDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoStoryVilla : BaseHouse
{
public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -5, 11, 11), new Rectangle2D(2, 6, 4, 1) };
public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
{
uint keyValue = CreateKeys(owner);
AddSouthDoors(3, 1, 5, keyValue);
SetSign(3, 8, 24);
AddEastDoor(1, 0, 25);
AddSouthDoor(-3, -1, 25);
}
public TwoStoryVilla(Serial serial) : base(serial)
{
}
public override int DefaultPrice => 136500;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
public override Rectangle2D[] Area => AreaArray;
public override Point3D BaseBanLocation => new Point3D(3, 8, 0);
public override HouseDeed GetDeed() => new VillaDeed();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallShop : BaseHouse
{
public static Rectangle2D[] AreaArray1 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 4, 1) };
public static Rectangle2D[] AreaArray2 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-2, 4, 3, 1) };
public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
{
uint keyValue = CreateKeys(owner);
BaseDoor door = MakeDoor(false, DoorFacing.EastCW);
door.Locked = true;
door.KeyValue = keyValue;
if (door is BaseHouseDoor houseDoor)
houseDoor.Facing = DoorFacing.EastCCW;
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
}
public SmallShop(Serial serial) : base(serial)
{
}
public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
public override Point3D BaseBanLocation => new Point3D(3, 4, 0);
public override int DefaultPrice => 63000;
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
public override HouseDeed GetDeed()
{
return ItemID switch
{
0xA0 => (HouseDeed)new StoneWorkshopDeed(),
0xA2 => new MarbleWorkshopDeed(),
_ => new MarbleWorkshopDeed()
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}