ModernUO/Projects/Scripts/Regions/Spawning/SpawnPersistence.cs
2020-01-18 14:56:45 -08:00

56 lines
1.4 KiB
C#

namespace Server.Regions
{
[TypeAlias("Server.Regions.SpawnPersistance")]
public class SpawnPersistence : Item
{
private static SpawnPersistence m_Instance;
private SpawnPersistence() : base(1) => Movable = false;
public SpawnPersistence(Serial serial) : base(serial) => m_Instance = this;
public SpawnPersistence Instance => m_Instance;
public override string DefaultName => "Region spawn persistence - Internal";
public static void EnsureExistence()
{
m_Instance ??= new SpawnPersistence();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(SpawnEntry.Table.Values.Count);
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
{
writer.Write(entry.ID);
entry.Serialize(writer);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int id = reader.ReadInt();
SpawnEntry entry = SpawnEntry.Table[id];
if (entry != null)
entry.Deserialize(reader, version);
else
SpawnEntry.Remove(reader, version);
}
}
}
}