ModernUO/Projects/UOContent/Engines/Plants/SetToDecorativeGump.cs

88 lines
2.5 KiB
C#

using Server.Engines.Help;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.Plants
{
public class SetToDecorativeGump : Gump
{
private readonly PlantItem m_Plant;
public SetToDecorativeGump(PlantItem plant) : base(20, 20)
{
m_Plant = plant;
DrawBackground();
AddLabel(115, 85, 0x44, "Set plant");
AddLabel(82, 105, 0x44, "to decorative mode?");
AddButton(98, 140, 0x47E, 0x480, 1); // Cancel
AddButton(138, 141, 0xD2, 0xD2, 2); // Help
AddLabel(143, 141, 0x835, "?");
AddButton(168, 140, 0x481, 0x483, 3); // Ok
}
private void DrawBackground()
{
AddBackground(50, 50, 200, 150, 0xE10);
AddItem(25, 45, 0xCEB);
AddItem(25, 118, 0xCEC);
AddItem(227, 45, 0xCEF);
AddItem(227, 118, 0xCF0);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
var from = sender.Mobile;
if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus != PlantStatus.Stage9)
{
return;
}
if (info.ButtonID == 3 && !from.InRange(m_Plant.GetWorldLocation(), 3))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
return;
}
if (!m_Plant.IsUsableBy(from))
{
m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
return;
}
switch (info.ButtonID)
{
case 1: // Cancel
{
from.SendGump(new ReproductionGump(m_Plant));
break;
}
case 2: // Help
{
from.NetState.SendDisplayHelpTopic(HelpTopic.DecorativeMode);
from.SendGump(new SetToDecorativeGump(m_Plant));
break;
}
case 3: // Ok
{
m_Plant.PlantStatus = PlantStatus.DecorativePlant;
// You prune the plant.
// This plant will no longer produce resources or seeds, but will require no upkeep.
m_Plant.LabelTo(from, 1053077);
break;
}
}
}
}
}