ModernUO/Projects/Scripts/Items/Misc/BankCheck.cs
2020-04-26 00:16:02 -07:00

247 lines
5.7 KiB
C#

using System;
using System.Globalization;
using Server.Accounting;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
using Server.Engines.Quests.Necro;
using Server.Mobiles;
using Server.Network;
using CashBankCheckObjective = Server.Engines.Quests.Necro.CashBankCheckObjective;
namespace Server.Items
{
public class BankCheck : Item
{
private int m_Worth;
public BankCheck(Serial serial) : base(serial)
{
}
[Constructible]
public BankCheck(int worth) : base(0x14F0)
{
Weight = 1.0;
Hue = 0x34;
LootType = LootType.Blessed;
m_Worth = worth;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Worth
{
get => m_Worth;
set
{
m_Worth = value;
InvalidateProperties();
}
}
public override bool DisplayLootType => Core.AOS;
public override int LabelNumber => 1041361; // A bank check
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Worth);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Worth = reader.ReadInt();
break;
}
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
string worth;
if (Core.ML)
worth = m_Worth.ToString("N0", CultureInfo.GetCultureInfo("en-US"));
else
worth = m_Worth.ToString();
list.Add(1060738, worth); // value: ~1_val~
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (!AccountGold.Enabled) return;
Mobile owner = null;
SecureTradeInfo tradeInfo = null;
Container root = parent as Container;
while (root?.Parent is Container container)
root = container;
parent = root ?? parent;
if (parent is SecureTradeContainer trade && AccountGold.ConvertOnTrade)
{
if (trade.Trade.From.Container == trade)
{
tradeInfo = trade.Trade.From;
owner = tradeInfo.Mobile;
}
else if (trade.Trade.To.Container == trade)
{
tradeInfo = trade.Trade.To;
owner = tradeInfo.Mobile;
}
}
else if (parent is BankBox box && AccountGold.ConvertOnBank)
{
owner = box.Owner;
}
if (owner?.Account?.DepositGold(Worth) != true) return;
if (tradeInfo != null)
{
if (owner.NetState?.NewSecureTrading == false)
{
int plat = Math.DivRem(Worth, AccountGold.CurrencyThreshold, out int gold);
tradeInfo.Plat += plat;
tradeInfo.Gold += gold;
}
tradeInfo.VirtualCheck?.UpdateTrade(tradeInfo.Mobile);
}
owner.SendLocalizedMessage(1042763, Worth.ToString("#,0"));
Delete();
((Container)parent).UpdateTotals();
}
public override void OnSingleClick(Mobile from)
{
from.Send(
new MessageLocalizedAffix(
Serial,
ItemID,
MessageType.Label,
0x3B2,
3,
1041361,
"",
AffixType.Append,
$" {m_Worth}",
"")); // A bank check:
}
public override void OnDoubleClick(Mobile from)
{
// This probably isn't OSI accurate, but we can't just make the quests redundant.
// Double-clicking the BankCheck in your pack will now credit your account.
Container box = AccountGold.Enabled ? from.Backpack : from.FindBankNoCreate();
if (box == null || !IsChildOf(box))
{
from.SendLocalizedMessage(AccountGold.Enabled ? 1080058 : 1047026);
// This must be in your backpack to use it. : That must be in your bank box to use it.
return;
}
Delete();
int deposited = 0;
int toAdd = m_Worth;
if (AccountGold.Enabled && from.Account?.DepositGold(toAdd) == true)
{
deposited = toAdd;
toAdd = 0;
}
if (toAdd > 0)
{
Gold gold;
while (toAdd > 60000)
{
gold = new Gold(60000);
if (box.TryDropItem(from, gold, false))
{
toAdd -= 60000;
deposited += 60000;
}
else
{
gold.Delete();
from.AddToBackpack(new BankCheck(toAdd));
toAdd = 0;
break;
}
}
if (toAdd > 0)
{
gold = new Gold(toAdd);
if (box.TryDropItem(from, gold, false))
{
deposited += toAdd;
}
else
{
gold.Delete();
from.AddToBackpack(new BankCheck(toAdd));
}
}
}
// Gold was deposited in your account:
from.SendLocalizedMessage(1042672, true, deposited.ToString("#,0"));
if (from is PlayerMobile pm)
{
QuestSystem qs = pm.Quest;
if (qs is DarkTidesQuest)
{
QuestObjective obj = qs.FindObjective<CashBankCheckObjective>();
if (obj?.Completed == false) obj.Complete();
}
if (qs is UzeraanTurmoilQuest)
{
QuestObjective obj = qs.FindObjective(typeof(Engines.Quests.Haven.CashBankCheckObjective));
if (obj?.Completed == false) obj.Complete();
}
}
}
}
}