ModernUO/Projects/Scripts/Multis/Boats/Hold.cs
2020-04-26 00:16:02 -07:00

112 lines
2.5 KiB
C#

using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class Hold : Container
{
private BaseBoat m_Boat;
public Hold(BaseBoat boat) : base(0x3EAE)
{
m_Boat = boat;
Movable = false;
}
public Hold(Serial serial) : base(serial)
{
}
public override bool IsDecoContainer => false;
public void SetFacing(Direction dir)
{
ItemID = dir switch
{
Direction.East => 0x3E65,
Direction.West => 0x3E93,
Direction.North => 0x3EAE,
Direction.South => 0x3EB9,
_ => ItemID
};
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
return false;
return base.OnDragDrop(from, item);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
return false;
return base.OnDragDropInto(from, item, p);
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (item != this && (m_Boat?.Contains(from) != true || m_Boat.IsMoving))
return false;
return base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
return false;
return base.CheckLift(from, item, ref reject);
}
public override void OnAfterDelete()
{
m_Boat?.Delete();
}
public override void OnDoubleClick(Mobile from)
{
if (m_Boat?.Contains(from) != true)
m_Boat.TillerMan?.Say(502490); // You must be on the ship to open the hold.
else if (m_Boat.IsMoving)
m_Boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
else
base.OnDoubleClick(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Boat);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Boat = reader.ReadItem() as BaseBoat;
if (m_Boat == null || Parent != null)
Delete();
Movable = false;
break;
}
}
}
}
}