ModernUO/Projects/SerializationGenerator
Kamron Batman b125146b27
fix: Adds BitArray support with codegen (#888)
* Adds a custom BitArray class with the following added features:
  * ctor for creating BitArray against read only span
  * ctor for creating BitArray against BinaryReader
  * CopyTo to copy a BitArray to a Span
* Adds BitArray to UO Primitive serialization so it can be codegenned.
2021-12-13 09:31:02 -08:00
..
SerializableEntityGeneration fix: Fixes code genning armor, clothing, and BODs (#810) 2021-09-28 22:09:34 -07:00
SerializableMigration fix: Adds BitArray support with codegen (#888) 2021-12-13 09:31:02 -08:00
SourceGeneration fix: Adds BitArray support with codegen (#888) 2021-12-13 09:31:02 -08:00
EntitySerializationGenerator.cs fix(codegen): Adds codegen for embedded objects and timer fields (#686) 2021-08-16 14:48:18 -07:00
IsExternalInit.cs feat: Source generated Serialization/Deserialization (#550) 2021-05-23 21:06:23 -07:00
SerializationGenerator.csproj fix: Fixes VS builds by reverting back to nstd20 (#882) 2021-12-07 10:20:30 -08:00
SerializerSyntaxReceiver.cs fix(codegen): Adds codegen for embedded objects and timer fields (#686) 2021-08-16 14:48:18 -07:00
Utility.cs fix(codegen): Creates multiple steps for serialization source generator (#628) 2021-05-31 11:54:59 -07:00